Light theme

Hollow Knight review
by Daniel Guzman

Compré Hollow Knight hace unos meses sin haber leído prácticamente nada sobre el juego. Lo anunciaron en el E3 como "Disponible a partir de hoy" y como la gente reaccionó emocionada (y solo costaba 100 pesos en la eShop) me animé a comprarlo. Nunca me imaginé que este iba a ser mi juego predilecto durante los siguientes tres meses.

Hollow Knight es un metroidvania con animaciones timburtonezcas y un ambiente tétrico, que bien podría ser mi GOTY (tal vez solo compitiendo con Celeste). El juego comienza sin establecer personajes, historias, mapas ni misiones. Nuestro protagonista llega a Hollownest y se dispone a explorar un laberinto no muy grande. Como sucede en los metroidvanias, este laberinto se va expandiendo conforme vamos descubriendo nuevas áreas, y vamos descubriendo nuevas áreas conforme vamos ganando nuevas habilidades. 

Mis cosas favoritas de Hollow Knight, sin orden en particular:

- El hermoso soundtrack de Christopher Larkin

- El verde diseño de la sección de Greenpath.

- Las peleas con Hornet

- El final (tiene como cuatro o cinco finales alternativos, todos dependen de qué tantas misiones pasaste, yo solo he visto uno. Tal vez luego me anime y vea los otros, aunque eso implique dedicarle más horas de juego).

Obra maestra.

Other reviews14

This game was incredible from start to finish. It took the dreadful atmosphere of Super Metroid and gave it engaging combat and lovable characters that kept the game from getting dull. I played this game many times over because I couldn't get enough of the characters, the combat, and the deep exploration of Hollow Knight. Very excited for Silksong!!
Strong 9 to a light 10.
10/10 - please just make the second game already
«Blew my mind»
«Constantly dying and enjoy it»
controls, music, level design, art style,'s all amazing. for me, there's too much "i'll have to remember to circle back here once i get an ability that might work here"
Favorite game on Switch
«Just one more turn»
«Constantly dying and enjoy it»
This game taught me patience and persistence. The difficulty is frustrating enough to cause you to want to quit, but the mechanics, world, music, characters, and more combine to keep drawing you back in.
The amount of quality art made for such a huge 2D game is outstanding. Sadly, the overall design is beyond mediocre. Longtime Metroid and Dark Souls fans might get bored by it.
The best metroidvania ever made. From the art, to the music, to the gameplay, to the world, and even the story, this game is enjoyable in every aspect. Presents challenge for those up for it, but leaves an easier way through for those who aren't. Tons to collect and explore, and plenty of combat challenges to master.

You're doing yourself a disservice if you don't play this game.
Excellent game from a small Oceanic developer studio. Amazing art, immersive lore and environments. A real maze of a Metroidvania, with lots of charm and surprise along the way. Excellent soundtrack. Extremely challenging boss fights, that are rewarding when beaten. Was often too hard for me, so had to put it down for sometimes a few weeks to build up the motivation to try again. Finished the game after about a year. Gets better with age.
«Blew my mind»
This is without a doubt my absolute favorite game, beautiful and exceptionally made, Hollow Knight sets a standard for metroidvanias, platformers, and indie games moving forward.

The game feels remarkable, has an amazing and satisfying sense of progression, and does a great job of making you feel like you are getting better.  

Hollow Knights story and lore is amazing, setting a standard for environmental storytelling.  Its subtle in all the right ways.  

«Blew my mind»
«Constantly dying and enjoy it»
8h, got bored