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Hollow Knight review
Exceptional
by Daniel Guzman

Compré Hollow Knight hace unos meses sin haber leído prácticamente nada sobre el juego. Lo anunciaron en el E3 como "Disponible a partir de hoy" y como la gente reaccionó emocionada (y solo costaba 100 pesos en la eShop) me animé a comprarlo. Nunca me imaginé que este iba a ser mi juego predilecto durante los siguientes tres meses.

Hollow Knight es un metroidvania con animaciones timburtonezcas y un ambiente tétrico, que bien podría ser mi GOTY (tal vez solo compitiendo con Celeste). El juego comienza sin establecer personajes, historias, mapas ni misiones. Nuestro protagonista llega a Hollownest y se dispone a explorar un laberinto no muy grande. Como sucede en los metroidvanias, este laberinto se va expandiendo conforme vamos descubriendo nuevas áreas, y vamos descubriendo nuevas áreas conforme vamos ganando nuevas habilidades. 

Mis cosas favoritas de Hollow Knight, sin orden en particular:

- El hermoso soundtrack de Christopher Larkin

- El verde diseño de la sección de Greenpath.

- Las peleas con Hornet

- El final (tiene como cuatro o cinco finales alternativos, todos dependen de qué tantas misiones pasaste, yo solo he visto uno. Tal vez luego me anime y vea los otros, aunque eso implique dedicarle más horas de juego).


Obra maestra.

Other reviews33

Good
«Time-tested»
.
«Can’t stop playing»
First impressions. I like the feel. The movement and combat feels right. I like the art style. It seems like there will be enough gear and upgrades although it’s too soon to tell. My biggest initial annoyance / worry is that I’m going to get lost all the time and have to back track a bunch not knowing where I’m supposed to go. I got lost to start and had to google where I’m supposed to go. 

The boss battles and gameplay has been fun. I’m just starting the third region. I’m still getting lost and having to retrace my steps a lot. That’s holding me back a bit from really getting into it. So far at least. I think this will be the type of game where I decide to fully dive in and not play other games. It doesn’t feel like a “play for a bit every now and again” game like I thought it would be.

I like the boss fights and the gameplay but there’s so much back tracking. I hate having to go through the same three minute section every time I die to a boss. 

It’s definitely a Saturday morning with a cup of coffee kind of game. That’s the vibe. The boss fights have been fun. I really like the game play, but I’ve been playing just following guides because I never know where to go next and you already have to back track so much in this game that I don’t want to wander around aimlessly. It’s the main thing holding this game back for me right now.

The different zones all look nice. This is a cool looking game. It’s also very large. I’ve played quite a bit but I don’t think I’m close to finishing it yet. I will say, the progression has slowed down which is a bummer. I have bought everything in dirtmouth and now I have thousands stacking up that I’m certain I’m going to lose before I can spend them. I can see why some people would love this game. It’s really close for me but there are just a few things holding it back for me.

Champion of fools arena battles have been my favourite part so far. I beat the first two with a reasonable number of tries and then I tried to beat the third for like 3 hours straight. I got close I think but couldn’t do it. Fuck.

Beat the game. The final third of the game was my favourite part. I binged it. If there was an easier fast travel I’d be tempted to go finish other bosses but I just don’t feel like running around the map anymore. I can see why this game has such great reviews. It didn’t hit as high for me because of my issues with navigation and a few slower progression periods at the beginning but by the end I was really liking it. The art style, gameplay, enemy variety, boss fights and overall tone was great.  

My final time was 21 hours. It felt like the right amount.

Current Score: B+
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A wonderful experience. 
The only bad thing about it is contact damage on every opponent
«Blew my mind»
My first pc game and it was an amazing experience
«Blew my mind»
Probably one of the best games I've ever played, to the point where after I got the achievement for discovering every area, I got legitimately sad that the game was almost over lol. I love the aesthetic of this game, which is helped further by the amazing art style & score, not to mention the general design of the areas, which are visually breathtaking at times. idk when I'll get around to playing the DLCs but I feel like I got enough out of this game without them so maybe next playthrough !!! There were a few frustrating moments (mainly involving some lackluster/annoying bosses) but nothing really bad enough to sour the experience for me :)

Playtime: ~17 hours.
One of the best "metroidvanias" out there, with an high emphasis on free exploration and an elegant "soulslike" story about a forgotten realm. Gameplay-wise is just incredible: tight controls, while being balanced and polished in every detail. The graphics are simply stunning, while the OST is the icing on the cake.
«Beaten more than once»
«OST on repeat»
this game is genuinely so gorgeous and fun. i had such a great time seeing all there was to see in the game and exploring and talking to every npc i saw on my travels. i could go on about things i love about this game but we would be here for hours! even if it was a little tricky at times, i think i only got genuinely frustrated once during all 100 or so hours ive played this so far haha
«Blew my mind»
«Just one more turn»
Exceptional in almost every way.
Godhome is for crazy people
«Blew my mind»
«OST on repeat»
ON PS VITA!!!
«Can’t stop playing»
«Sit back and relax»