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INSIDE review
by orangerful

Got this as part of Xbox's "Games with Gold".   I have LIMBO so I had an idea of the gameplay style but this was INFINITELY more creepy to me. The faceless men chasing the little guy.  The attack dogs. And the worst part - the long-haired underwater creature. I did well finding the hidden orbs at the start but quickly got caught up in just getting through the puzzles and forgot to search for them, which is what all the achievements are attached to! BUT it appears that once you finish the game, you can easily go back to any point in time so I plan on picking it up again and finding the orbs.

If you want a puzzle game that will keep you busy for a few hours and also give you goosebumps, INSIDE is a solid pick.

Other reviews19

«Blew my mind»
The successor to Limbo. This is such a creative world. I consider the puzzles less hard than Limbo. The suffocating atmosphere creates a tense gaming experience. The art direction is excellent. As I get older, I appreciate a game that does not require too much of a time investment and that gives a rich experience. This game can be picked up and put down again without too much time investment and it feels rewarding nonetheless.
«That ending!»
Completed: January 3, 2020
Playtime: 5h
Platform: iPadOS

Gameplay: ★★★
Story: ★★★½
Visuals: ★★★★
Enjoyment: ★★★★

My overall rating: ★★★½ ♥
Weird story with good puzzles
I've been playing video games since the early/mid-2000s, and I am ashamed to say that I don't recall ever finished a 2D platformer, probably mostly due to childish ideas that they just aren't as "good or "worthwhile" as triple-A games. And when I finally did properly finish one such game, it turned out to be one of the best video games I've ever played, period. Inside takes the best aspects of 3 undisputed gaming masterpieces, and brilliantly makes them its own, expands on them and in some aspects even transcends the games! From Half-Life 2, it partly takes the futuristic setting run by a fascist government/organization, as well as, and more importantly, the physics-based gameplay, and no less significantly, telling the story and propelling the narrative without resort to cutscenes, hints or words, rather doing so much more subtly through the visual, sound and level design. It takes from Portal 2, the environment: "the inside," the constant test tube structure, which bleeds into the gameplay as well as the level designs, and even to the story, demonstrated best by and the ultimate goal of breaking out. And finally, from Bioshock, it inherits the ever disquieting atmosphere achieved through masterful visual and aural design, and even more notably, the "meta-ness" of the game, materialized (as in that game) in the theme of control, which only really becomes evident towards the end of the game, and even then just for the observant players. The alternate ending, in a way gives this an edge over even Bioshock, in how much it pushes this idea, and in that it proposes a “solution,” to the “recurring problem” that the proper ending of the game turns out to really be: the only way to beat the test is to refuse to play in the first place. 
To appreciate the full merits of the game, is to also go in depth about the groundbreaking use of the fine line that the game walks between 2 and 3 dimensions, the subtle camera moves, the astonishing graphic design etc. 
«Blew my mind»
«That ending!»
In Short: 
The one aspect this game is absolutely exceptional at is "atmosphere". If you're looking for anything deeper in terms of story or game-mechanics then you could pass on this one. If not, sit down for a couple hours & treat your eyes & ears with something special.

In Long:
To list the good first, the game is absolutely gorgeous. The world is dark & oppressive, the use of colour & framing is perfect and the sound-design is rounding everything of into a great experience. 
And all of this is with a careful use of minimalism to only use just enough colour, just enough sound and overall just enough information to make your mind fill in the rest. It leaves you on edge at all times, eager to know what will come next.
And without spoiling anything, it pays off on that front.

Unfortunately minimalism is also the games issue.
Personally I went into the game with some expectations based on their previous game called "Limbo". Because of that I ended up pretty disappointed in the puzzles & story of the game. 
The gameplay consists mostly just of "move right/left", "stop running" & "jump" ... and a lot of dying.
The game relishes in brutally killing your little avatar character and quickly sending you back to the last conveniently placed checkpoint. 
Because of this the shock aspect quickly fades into nothingness and instead just becomes a constant struggle of trial & error. 
The occasional puzzles also never really evolve into anything really challenging and only rarely introduce anything new at all.
The game also only really gives the illusion of a story & lore without actually giving you anything.
If you are into that sort of thing (like the cryptic story telling approach of Dark Souls) then you'll probably love this one too but, just like with a lot of things, this game expects you to fill in the blanks with your own imagination.
And to be fair, this is what had me hooked for the majority of the game.

Overall the gameplay & story aren't bad ... they are serviceable. Compared to that the good outshines all else tenfold and are definitely worth your money and time!
«Constantly dying and enjoy it»
A minimalist dark side-scroller with constant atmospheric flow uninterrupted by annoying confusing story,
and packed with smart but beatable puzzles. Fine European art!
Translated by
Microsoft from Deutsch
First of all, play it on an iPhone X and it's super and very fluid. The game: it can be quite nerve-wracking (which is not negative, rather the opposite, in such a kind of game), it remains throughout exciting and has only short relaxed breaks, which one also needs ... Whether the 7.99 are eligible for the full version, you have to decide for yourself, I think it's worth it, because you can not play it just just times, but sometimes really must think and through the stress you, in my opinion , in between really can get real, you can divide the game well on a few days (too long but you probably will not wait because it is designed really exciting and you want to know how to continue) and starting from your own Playing time at the play, one has either only one day something from the play or just longer.
Translated by
Microsoft from Italian
Sin! It could have been a masterpiece and not at all! At the beginning of the night (in fact it convinces you to buy it) but soon after you realize you were wrong to do it ... In 3 hours we finish the game (x 8 euros I expected to spend at least a few days ... I didn't ask for much !!) the final phase of the game practically devoid of puzzle ... just go back and forth ... Not to mention the end of the game ... it just doesn't make sense ... you can't really define a conclusion ... For charity ... beautiful graphics ... beautiful idea ... BUT THIS IS NOT ENOUGH TO MAKE IT A WORTHY NAME ... and above all ... an 8 euro game !! Spend them for a pizza that you spend at least the evening;) Ps maybe update it by adding a new level ... something that can give an end to the game ... at least those like me who spent this money can say they just threw them in half! REALLY SIN