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The Outer Worlds review
by JRot

An traditional RPG trying to fit in modern times. Stats and perks obtained throughout the game are almost all flat percentage bonuses with no memorable benefits, with the flaw system being a bastardized import of Fallout's traits system. In fact, there is a severe shortage of interesting attributes for legendary weapons and armor as well, leaving anyone looking for a bonus that deviates from a percentage boost to a stat on course to be sorely disappointed. The story is about as deep as a kiddie pool, with all that it offers being plainly visible as soon as you enter. If you're even remotely in tune with the societal downfalls of rampant capitalism, the themes displayed will drive you insane with how repetitive and obvious they are. Dialog is overall a slog to go through, with skill-checked dialog options hardly posing any sort of barrier or challenge and writing that rivals that found in Borderlands, complete with punchlines in just about every other sentence.
In terms of combat, Obsidian has made clear efforts to make murder more appealing than in its previous games. A wide assortment of different weapons and mods make customizing your tool belt and firing away more enjoyable than ever, complete with a build-your-own-first-aid system that essentially acts as a streamlined Elder Scrolls potion-crafting system. Different damage types reward extra combat potency to players who can keep track of damage numbers. Partners can be outfitted with armor and weaponry to customize their firepower output, on top of their combat skills the player can activate on enemies during fights to gain an advantage (though every ability I have seen thus far is a variation on a simple targeted knock-down attack). While fights are initially fun on the surface, however, it does not take long to discover the problems with AI pathfinding in combat, leading to occasional enemies attempting to attack you through walls, staring menacingly from a distance, or other confusing phenomena.
All in all, if Fallout 4 seemed to you like a step in the right direction for RPGs as a whole, you'll feel very welcome in The Outer Worlds, but for those looking for a more systems-deep game that avoids oversimplification and hyper-fixation on combat and proceeds with a more serious tone, consider looking either backward or elsewhere.

Other reviews25

I’m sure men love this game because they love meaningless tasks regardless of how fun they are but I will never pick this back up. Regretful purchase despite large sale and dropped at 16 hrs
My biggest complaint is that it's too short, which is almost an endorsement
Bought on ps4 and then it hit gamepass soon after, rip.

Anyways, I really enjoyed the time I had with this game. Not quite as long or as deep as I would've liked, but what's here is very good. Worth noting that on base ps4 there were notable performance issues, though.

Looking forward to going back for the DLC. 
Very good RPG. Rough around the edges on some parts but it’s humor and charm make it an enjoyable experience with a nice sci-fi coat of paint. 
the action is béad really bad that could be supportable if the writting was at least enjoyable intriging or something 
«Waste of time»
It's a great looking game with well thought out planets and cities to visit. The side missions and crew interactions are neat. The dialogue hilarious and cute. Plenty of discoverable lore to flesh out the world too. The combat is fun with lots of weapons to whet your whistle and match your preferred playstyle. The story line hooks you in right from the start! But unfortunately it then lets the line sink back into the water and you slowly drag yourself into the lacklustre end phase of the game. 

I really wanted this one to stick the landing as it does SO much so well. It was like they ran out of time or ideas? It felt so much bigger than it ended up being. The weird culmination at the end where you assault on the base, interspersed with groups of people you've met arriving and helping (which you didn't ask for? did they miss a section?) then to finish with a boring bullet sponge of an enemy which was frustrating to fight if you happened to bring the wrong load out in with you. 

My disappointment isn't enough for me to rate the game lower than 'Recommended' though. It's still got a lot going for it. But it keeps it from being an exceptional game for me. 
«Oh God i managed it»
A bit limited in some areas but overall a good experience.
«Can’t stop playing»
A strong RPG seriously hemmed in by sparse, barren environments. Rather than spreading thin resources over several forgettable planets, the game would have been better served by a single lushly detailed setting.
«Oh God i managed it»
The Outer Worlds was overall a very enjoyable experience. It’s strong points are the story, dialogue, quests, and the early RPG progression systems. The characters and quests are clever and I laughed lots. There are always multiple ways to complete quests; sneak, shoot, or talk usually. It does a good job of letting you play how you want. The early progression is fun but this leads into the main fault of the game which limits it from being an A. The game is way too easy after the first section. I rarely died in the last 75% of the game and I played on hard. Because the game is so easy you don’t really have to think about how you want to spend your perks, or spend your money, or upgrade your equipment. It doesn’t matter, you are going to walk in and crush the enemy anyways. This was disappointing because the gameplay itself is very basic the same way fallout gameplay is basic. You aren’t playing the game for the gameplay, so the only thing that kept me entertained during the later half of the game was the world building, story, and just general enjoyable dialogue. Don’t get me wrong it is still very fun, but it would have been better if I had to actually think about decisions more. If this game had a better sense of progression and required more strategy to how you played then it could have been an A.

Final Score: A-