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Death Stranding review
by Uneducated_Reviews

Definitely Death Stranding it's a beast of its own, I can't remember where but said something along the lines that it feels like an indie movie with a blockbuster budget, and maybe that might be correct, the only difference is that this is a videogame.

DS is overwhelming in every aspect, from its story to its gameplay, starting with the story, Kojima is a genius in terms of setting a world and making statements or even predictions of our own reality, here in Death Stranding he took it to the next level, when people talk about how MGS is a complex story is because DS hasn't appeared yet, it really overwhelms you with its lore and at times it can be difficult to keep up with all the terminology it uses in its story, I don't want to speak a lot of it because the less you know about it the better, also, I wasn't thrilled with the inclusion of "Hollywood" actors but they surely pay off in a lot of scenes, specially Tommi Earl Jenkins, one of his scenes gave me goosebumps to the next level, it also made my eyes tears a little, they're that good.

The divisive part may be the gameplay, a lot of people said that this is a walking simulator and that may be true at some extent, but is not that simple, the core mechanic to me is that the player goes against the terrain, weather and some hazards, the hazards come as human enemies or BTs (the black beings), but mostly the terrain. In order to progress you need to adjust your inventory and decide what kind of things are you going to take with you, then, depending on how heavy or light is your character, your movement can be from cartoony clumsy to fast as a soccer player, after that you take delivery items from "A" to "B" and repeat till the end of the game, in theory it might sound boring but in practice is really addictive, and once you get to chapter 3 where you get a lot of new items and structures to help you in your journey you'll have a blast. I can't compare DS to any other game but to me, it has a Monster Hunter vibe, where the learning curves are stiff and overwhelming, but once you passed them you'll have an amazing time.

The multiplayer aspect is also incredible, instead of having a competitive experience this is a connection or strand experience where you and your fellow players didn't see each other or play with them directly but help each other with structures or items you construct, i.e. If you set a bridge to cross a river, other players in your server can use it too and also can upgrade it together, this aspect really hit me in a good way, to the point that I even gave away things to my neighborhood in order for everyone to use them. But not everything is perfect with this system, it can at times broke the experience, for example, at least two times I was told that my next delivery would be incredibly hard but, when doing it, I find a lot of things like bridges, power stations or vehicles that made the mission so easy, so it can break the immersion. As for the negative things, I can see how for someone this can be boring, but one needs to keep in mind that this is not a shooter or a stealth game, but at the end it can feel repetitive and at times cheaty, as for the stealth part, I didn't feel it worked that good with the human enemies, the AI is dumb but the mechanics also felt unrefined at times, a similar thing happens to the "other" stealth mode with the BTs, they give you a lot of tension but once you understand how they work, they're for the rest of the game annoying, speaking of BTs the boss fights with this beings are so cool, flashy and epic but they are also broken and easy, it feels that you can't die from them because the game throws a lot of resources like HP or ammo in order for you to don't run out of them, they're also very fun tho' so it depends on your view I guess. My last and maybe more important issue to me is its world, it can felt empty to the point that it feels unfinished, you'll find a lot of people but they're holograms, for the most part, humanity is hidden in the ground and narratively it makes sense but I can't shake the feeling that is more a budget issue than a story issue, also because exploring is dangerous and also unrewarding, you'll find yourself making the same trajectories or following another player's trail to get to your destination.

Certainly Death Stranding is not a masterpiece for me, but I can easily see why it is for another person, for me it was a great time, and every day it passes it makes me think a lot in its themes, characters and my personal narrative with it, I also hardly believe that the passing on time will give its rightful place as a great game.
«Blew my mind»
«Just one more turn»
«Can’t stop playing»
«Time-tested»
«Underrated»
«That ending!»
«OST on repeat»

Other reviews33

The short version. This is a very bad game. Don't play it, even for free. This is coming from a gamer who is quite generous in his reviews. Now the long version. Death stranding is an insult to Hideo Kojima himself. You'd expect at least a half decent game, as Metal Gear solid, Phantom pain. It is not. The graphics are good, music and SFX are nothing short of a AAA title, and all. You can add as many toppings and spices as you want, but what to do if the brat is a spoil? The gameplay is pathetic, extremely slow-paced and highly confusing. At best, this is an "okay" hiking simulator. The only challenge this game poses, is to go from point A to B in a single sitting. The start of the game is brutal on the player as hell. The weight limitations, complete absence of weapons initially and very tough terrain made me hate this game more and more. If you don't believe me, play it for 2 hours and thank me after.
«Disappointment of the year»
«Waste of time»
A beautiful game that ended poorly.

played for almost 75 hours till chapter 15 and I gotta say, the first 55 hours were some of the best times I had with a game this year, but! the rest were so annoying, everything I learned, built, got from online players and avoided, they all been demolished for the sake of the story. the problem is the story itself has many flaws and has too much stuff for nothing, multiple hours of ongoing cutscenes and many forced BT bosses even tho I played it right.
for 60 hours I didn’t die nor triggered a large BT boss and it felt like a reward, but then everything meant nothing and it turned out to be like a linear game with no open world advantages in an open-world game.
it’s such a shame because the game mechanics, gameplay, upgrades, buildings, the world and the BTs were so much fun and has such an interesting experience that felt unique and one of a kind, but what followed was disappointing and a missed apportunity for a masterpiece for ages.

overall, I won't forget the first 55 hours nor forget the last 20 hours, it is in fact still enjoyable post ending, but that won't erase the poor decisions kojima and his team did.
10\10
«Can’t stop playing»
Wonderful game!
«Blew my mind»
«Sit back and relax»
Kojima created a genre again and playing this game is a feeling that you cannot describe with words. 
«Blew my mind»
The gameplay is too repetitive for me to enjoy this. The story and lore are really original, as is the gameplay, but not interesting enough for me to keep going after 21 hours of playtime. The bland terrain you have to navigate does not help either.
«Boooring»
I already know that this game is going to stay with me. I knew from the trailers (and the fact it was Kojima) that it was going to be different but I wasn't prepared for how much it would get under my skin.
I see people often complain about repetition and calling it a 'walking simulator'. The game mechanics themselves are only as repetitive as you want to make them. I for one, got hyper focussed on building roads and getting most the preppers to 5 stars which took a good chunk of time. Yet, you don't HAVE to do any of that. You can just forge on with the storyline if you really want to rush a game? It just gives you more time in that world, more items, more interviews and lore. And all that makes it worth the effort for me personally. 

Playing this game during the Covid-19 Pandemic definitely added another layer of gravitas to the setting and some of those emails felt utterly prophetic at times. 4th wall breaks are expected with Kojima though in Death Stranding's case they were overt ads at times, yet I didn't mind. If anything I needed something to bring out of that world a little, lest I get lost completely. 

All in all, and incredible well imagined and fantastically crafted game. Play it if you get the chance, there are some real moments of beauty.
«Blew my mind»
«That ending!»
An amazing experience 
«Blew my mind»
«That ending!»
Trully exceptional game. Sometimes it got tedious, but i really enjoyed everything. Really awesome mechanics, really complex story, but the message is crystal clear. I hope i'll get back to plat it.
«Blew my mind»
«Can’t stop playing»
I was blown away with the first hour of the game. It was crazy. Levelled out a bit after that but I still enjoyed the rest of my time. One of the final fights was a letdown, for some strange reason they focused on a rather terrible mechanic: throwing.

Date Completed: 2021-01-16
Playtime: 39h
Enjoyment: 8/10
Recommendation: It's weird and pretty fun. At least if you ignore a lot of the deliveries, those can get tiring fast.
Different game...not for everybody. Takes 5-6 hours to start but after that its a roller coaster
«Blew my mind»
«Can’t stop playing»