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Warhammer 40,000: Inquisitor - Martyr review
by Dan

Playing this on PS4, and phew let me tell you: this game runs like shit. Screen tearing galore and framerate issues as far as the eye can see. A shame, because there's potential here - though muddled as it currently is. I hated this game for a few hours but I've settled down a little and am getting a good kick out of it. I've seen this described as Diablo + Crusader: No Remorse + the Warhammer license and hey that's kinda accurate. I could see over time this becoming a four-star review, and the 2.0 patch on PS4 really helped things out - though performance still isn't super great. For now it's a tentative recommendation for fans of the genre.

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Translated by
Microsoft from Deutsch
Review overhaul after Patch 1.0.6c and introducing the new ENDGAME called Warzones. Thumbs down nonetheless. Yes, but let me explain in detail. I somehow like the game, but there are so many negative things. But I want to get it better, to be the game it could have been and I really hope the Dev’s just do not make many meaningless promises. Good thing first: The Dev’s really listening to the players at the forum and try to change things the majority do not like. BUT most time the fixes are fixes for really bad design decisions or shouldn't be necessary at the first place. On the other hand things that are broken from the beginning of the game are not fixed because of “lore” or just because the Dev’s do not want to. I don't know. Plus many fixes introduce a bunch of new or old bugs. What is very sad. The game can be fun, if you can ignore the extreme grind and timeconsuming design which is normally only for FTP-games. But there is a progression to mention in a positive way and there where only few things on the positive side at the past. But now there are some more, so I will do the rest as a list, because there is already enough to read and I will summarize as follows: Negative: - The Open World is not there, many with loadingscreens seperatet single, tubelike and small missions - Too little and meaningles s loot / rewards sometimes with new “features” or nerfing of to “good” rewards - Translation extremely grotesque - Many mistakes in original English, too (spelling, pronouncing and so on) - Many not functional skills/perks and mechanics like heroic deeds - Balancing between characters virtually non-existent - Really strong NERF-Hammer! They nerf everything what could be fun to the overall meaningless same low things instead of buffing the not viable things - Balancing of abilities, skills, maps, opponents also not exactly well implemented - Multiplayer playable but really annoying due to bugs and server load, rubber-banding - Extremely badly optimized - stutter and lag spikes even on high-end computers without seeing much (even on PoE, when the whole screen explodes in a party of 4, I get 60 fps) - The game-engine itself can not handle to many visuals and things … so no mass-battles at all or crashes - no real Engame available, the “Warzones” are a one tileset – one mission-type thing with no new loot and no influenace in the regular game (new skills/peks there are not useable in the rest of the game) - Timers and limits for missions - in a full-price ARPG - 50€ simply too much for the delivered product - Limited abilities at Crusader and Assasin, only by weapons/armor - Meaningless Passive Skilltree ... 1% + XY. No real features that change or adapt the game feel to a build. Only the few “big” passives have some overall impact - Extreme high costs for optical adjustments of the character - Extreme high costs for forging (needed to optimize items) - Doesn't feel like you're being rewarded for playing time. Everything is slow ... hours and you don't feel stronger... - Only some few random events on the normal maps and investigation charts. - Many empty dead ends in the "randomly generated" maps without meaning, which makes the maps repetective after all - sometimes graphic distortions in some maps (active objects, like enemies, become incomprehensible wandering distorted objects) - Particles and persistent corpses can cause crashes or blue screen (Win 10 / 7) - Low build variety, because: - Debuffs (Heat, Venom, Shock, Bleed etc.) only on single items and below single skills, which are not available for every character. Instead of coupling it to the damage type and making it available for each character, entire skill trees are dropped for individual chars. Many perks or skills are flawed and don't work together - Execution mechanism only melee and for "Elite" creatures (Helbrutes etc.) - a completely useless tree for all 3 Chars - A lot of the passives for a play stile are only reachable over opposite play stile passives what is forcing you to invest in useless passives and stop you from focusing at a specific type for your style. CAUTION SPOILER - Important NPC's are simply "removed" without any video or in-game animation on certain decisions although these were previously decisive for the story without real consequence. - The promised "difficult decisions", which have a decisive influence on the game world unfortunately have no profound influence (I had to determine after the 2nd char) Positive: - Beautiful graphics - some skilleffects really look nice - Lore is really well done - Destructible environment - Cool NPC's - The funny 2 vehicle missions - Nice videos - The one well implemented execution of Helbrutes - The Dev’s are fast and active at listening - The game continuously get new content for free - ... I wish it were more positive things, really!
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