Average Playtime: 7 hours

Warhammer 40,000: Inquisitor - Martyr

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╔════════════════════════════════════════════════════════════╗ Before buying, please keep this in mind: Steam Early Access is for people who are willing to try an incomplete and unpolished game to help developers with feedback. If you're looking for a complete experience, please wait until the full release. You won't gain any advantage by buying early - Early Access doesn't provide an advantage in character progression, nor is it cheaper than the full game. All characters start with a clean slate with the full release, and there will be plenty of sales after release if you'd like a discount. ╚════════════════════════════════════════════════════════════╝ Enter the Chaos-infested Caligari Sector and purge the unclean with the most powerful agents of the Imperium of Man. Warhammer 40,000: Inquisitor – Martyr is a grim Action-RPG featuring multiple classes of the Inquisition who will carry out the will of the Emperor even in the darkest reaches of the Imperium! THE NEXT MILESTONE IN THE EVOLUTION OF ARPGS The first Action-RPG set in the grim future of the 41st Millennium takes the genre to its next level: an open-world sandbox game with a persistent universe with a huge variety of missions, tactical, brutal combat encounters in destructible environments and a storyline influenced by the community of players. Use the cover system for tactical advantage, shoot off limbs and perform executions in epic boss battles and become a Protector of any solar systems with your glorious actions! INQUISITORS: SECRET AGENTS AND SPECIALISTS Forge your own playstyle with different character classes and specializations: hold your ground with the Crusader Inquisitor while enemies close in on you, bring in your finesse and cunning with the Death Cult Assassin background, or use the unspeakable powers of the Warp with the Primaris Psyker background. Choose from three specializations for each classes that fit your playstyle. TRAVERSE A WHOLE GALACTIC SECTOR Explore the Star Map of the vast Caligari Sector, travel in different subsectors and explore an immense amount of solar systems, visit a growing number of unique points of interests: investigate on different planets with distinctive terrain conditions, fight your way through corridors of infested Void Stations, abandoned Star Forts and other diverse environments! FIGHT THE CORRUPTION TOGETHER You can go solo as a lonely Inquisitor, but you can also assemble a team of your friends! Play missions in co-operative mode with up to 4 team members, blast away your foes together claiming great rewards, and form Cabals to gather your close allies! Inquisitorial Cabals are groups of Inquisitors working together. Cabals can progress just like characters do, and being a member can often grant special missions. The Inquisition has a lot of different factions with different agendas, and Cabals sometimes clash with each other in the shadows. IMPROVE YOUR WEAPONS, CRAFT MISSIONS AND TWEAK YOUR SKILLS Looking for a specific loot or reward? Use Uther’s Tarot to set the conditions of your next mission, collect Blueprints and use Crafting to improve your equipment, and use the Inoculator to fine-tune your different skills. Choose your loadout to your advantage for each mission! A LIVING, EXPANDING WORLD Warhammer 40,000: Inquisitor – Martyr is an ever-growing, long-lasting experience. Expansions and regular free updates will introduce new enemy factions, new terrain settings, new missions and mission types, new story-driven investigations and new gameplay features. Seasons are big, free updates that will introduce longer story arcs in which players can shape the persistent world of the Caligari sector with their actions. Daily Quests, Tiers and Power Levels ensure new challenges – there’s always something new to explore or to collect!
Release date
Jun 6, 2018
Bigben Interactive
Age rating
17+ Mature

System requirements for PC

  • OS: 64-bit Windows 7+ (8 / 8.1 / 10)
  • Processor: Intel CPU Core i3-2120 (3.3 GHz) / AMD CPU FX-6300 (3.5 GHz)
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTX 760 (2 GB) / AMD Radeon HD 7850 (2 GB)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 30 GB available space
  • Additional Notes: Requirements are for the Early Access Build
  • OS: 64-bit Windows 7+ (8 / 8.1 / 10)
  • Processor: Intel CPU Core i7-2600 (3.4 GHz) / AMD CPU FX-8320 (3.5 GHz)
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 1060 (3 GB) / AMD Radeon RX 480 (4 GB)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 30 GB available space
  • Additional Notes: Requirements are for the Early Access Build
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Last Modified: Sep 17, 2019

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W40K: Inquisitor Martyr Cinematic Trailer
Feb 11, 2017
Warhammer 40K Inquisitor Martyr Release Trailer
Jun 5, 2018
Warhammer 40K: Inquisitor Martyr "GAME MOVIE" [English/PC/1080p/60FPS]
Jun 30, 2018
Game Movie E...
Warhammer 40K Inquisitor Martyr Gameplay Walkthrough Part 1 - Intro (Console)
Aug 23, 2018
ON PURGE L'HÉRÉSIE !!! -WH40K : INQUISITOR -MARTYR- Découverte avec Bob Lennon
Aug 24, 2018
Bob Lennon
Warhammer 40,000: Inquisitor - Martyr Official Early Access Cinematic Trailer
Aug 31, 2017
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Warhammer 40,000: Inquisitor - Martyr reviews and comments

Translated by
Microsoft from Deutsch
Review overhaul after Patch 1.0.6c and introducing the new ENDGAME called Warzones. Thumbs down nonetheless. Yes, but let me explain in detail. I somehow like the game, but there are so many negative things. But I want to get it better, to be the game it could have been and I really hope the Dev’s just do not make many meaningless promises. Good thing first: The Dev’s really listening to the players at the forum and try to change things the majority do not like. BUT most time the fixes are fixes for really bad design decisions or shouldn't be necessary at the first place. On the other hand things that are broken from the beginning of the game are not fixed because of “lore” or just because the Dev’s do not want to. I don't know. Plus many fixes introduce a bunch of new or old bugs. What is very sad. The game can be fun, if you can ignore the extreme grind and timeconsuming design which is normally only for FTP-games. But there is a progression to mention in a positive way and there where only few things on the positive side at the past. But now there are some more, so I will do the rest as a list, because there is already enough to read and I will summarize as follows: Negative: - The Open World is not there, many with loadingscreens seperatet single, tubelike and small missions - Too little and meaningles s loot / rewards sometimes with new “features” or nerfing of to “good” rewards - Translation extremely grotesque - Many mistakes in original English, too (spelling, pronouncing and so on) - Many not functional skills/perks and mechanics like heroic deeds - Balancing between characters virtually non-existent - Really strong NERF-Hammer! They nerf everything what could be fun to the overall meaningless same low things instead of buffing the not viable things - Balancing of abilities, skills, maps, opponents also not exactly well implemented - Multiplayer playable but really annoying due to bugs and server load, rubber-banding - Extremely badly optimized - stutter and lag spikes even on high-end computers without seeing much (even on PoE, when the whole screen explodes in a party of 4, I get 60 fps) - The game-engine itself can not handle to many visuals and things … so no mass-battles at all or crashes - no real Engame available, the “Warzones” are a one tileset – one mission-type thing with no new loot and no influenace in the regular game (new skills/peks there are not useable in the rest of the game) - Timers and limits for missions - in a full-price ARPG - 50€ simply too much for the delivered product - Limited abilities at Crusader and Assasin, only by weapons/armor - Meaningless Passive Skilltree ... 1% + XY. No real features that change or adapt the game feel to a build. Only the few “big” passives have some overall impact - Extreme high costs for optical adjustments of the character - Extreme high costs for forging (needed to optimize items) - Doesn't feel like you're being rewarded for playing time. Everything is slow ... hours and you don't feel stronger... - Only some few random events on the normal maps and investigation charts. - Many empty dead ends in the "randomly generated" maps without meaning, which makes the maps repetective after all - sometimes graphic distortions in some maps (active objects, like enemies, become incomprehensible wandering distorted objects) - Particles and persistent corpses can cause crashes or blue screen (Win 10 / 7) - Low build variety, because: - Debuffs (Heat, Venom, Shock, Bleed etc.) only on single items and below single skills, which are not available for every character. Instead of coupling it to the damage type and making it available for each character, entire skill trees are dropped for individual chars. Many perks or skills are flawed and don't work together - Execution mechanism only melee and for "Elite" creatures (Helbrutes etc.) - a completely useless tree for all 3 Chars - A lot of the passives for a play stile are only reachable over opposite play stile passives what is forcing you to invest in useless passives and stop you from focusing at a specific type for your style. CAUTION SPOILER - Important NPC's are simply "removed" without any video or in-game animation on certain decisions although these were previously decisive for the story without real consequence. - The promised "difficult decisions", which have a decisive influence on the game world unfortunately have no profound influence (I had to determine after the 2nd char) Positive: - Beautiful graphics - some skilleffects really look nice - Lore is really well done - Destructible environment - Cool NPC's - The funny 2 vehicle missions - Nice videos - The one well implemented execution of Helbrutes - The Dev’s are fast and active at listening - The game continuously get new content for free - ... I wish it were more positive things, really!
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