Average Playtime: 6 hours

Warhammer 40,000: Gladius - Relics of War

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Twitch First Preview About the Game Gladius Prime was known to Imperial scholars as a planet of archeological interest. During its colonization ancient relics were found, revealing hints of a shrouded past. But it was more than relics. Something awakened, an unspeakable horror from an ancient past, and the citizens of Gladius found themselves trapped in a terrible war for survival. Gladius Prime was once a planet of peace. Now there is only war. https://www.youtube.com/watch?v=KyvxGl_hKf0 Warhammer 40,000: Gladius – Relics of War brings you to a world of terror and violence. Four factions will engage in a brutal war for dominance over the planet’s resources. In the first 4X turn-based strategy game set in Warhammer 40,000 you will lead one of four factions: Astra Militarum, Space Marines, Orks and Necrons, each with their own unique gameplay, technological tree, units and heroes. Face a challenging AI or cooperate or compete with friends and strangers across the globe. Play as one of four iconic Warhammer factions (Astra Militarum, Space Marines, Orks or Necrons), each with their own unique playstyle and technology tree. Explore a randomly generated world filled with special features and threatening wildlife that can crush your troop's morale. Secure control of powerful ancient artefacts to grant you an edge against rival factions. Construct cities, buildings and fortifications to expand your empire and produce an army to vanquish your foes. Harvest resources and research new technologies to fuel and upgrade your machinery of war. Progress through a different storyline with each faction as their destiny on Gladius Prime, a world tainted by the warp, unfolds. In the end, when all the dust has settled, only one faction can emerge victorious. Command a wide array of devastating weaponry, issue city edicts and deploy tactical operations. Recruit hero units that possess distinct special abilities and can be equipped with items, ranging from advanced grenades to mighty relics of the past. As they become more and more powerful with each rank, they turn into true champions of your cause. Factions previews!
Release date
Jul 11, 2018
Proxy Studios
Slitherine Ltd.
Age rating
Not rated

System requirements for PC

7 / 8 / 10 (64-bit)
Processor: Intel Core i5 or equivalent
Memory: 8 GB RAM
Graphics: OpenGL 3.3 compatible with 3 GB VRAM (NVIDIA GeForce GTX 660 (3 GB) / AMD Radeon R9 270X (4 GB)) and up-to-date graphics drivers
Storage: 4 GB available space
Mouse, Keyboard

System requirements for Linux

Ubuntu 18.04 (64-bit)
Processor: Intel Core i5 or equivalent
Memory: 8 GB RAM
Graphics: OpenGL 3.3 compatible with 3 GB VRAM (NVIDIA GeForce GTX 660 (3 GB) / AMD Radeon R9 270X (4 GB)) and up-to-date graphics drivers
Storage: 4 GB available space
Mouse, Keyboard
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Last Modified: Aug 28, 2019

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Game Series | Warhammer
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  • Tag Singleplayer was added to Warhammer 40,000: Gladius - Relics of War.

    Aug 28, 2019
  • Tag Online multiplayer was added to Warhammer 40,000: Gladius - Relics of War.

    Aug 23, 2019
  • Warhammer 40,000: Gladius - Relics of War was added to collection 2018.

    Aug 22, 2019
  • Warhammer 40,000: Gladius - Relics of War was added to collection X.

    Jul 26, 2019

Warhammer 40,000: Gladius - Relics of War reviews and comments

Translated by
Microsoft from Deutsch
Hello, when I saw the announcement for the game the first time, I didn't believe in it. A 4X Game in W40K style? That will never become anything. Never! I'M glad I was wrong. Before I get to the game itself, one comes to the Developer in advance. It is a very, very small Studio, with an equally small Budget (therefore no Voice Lines for Units, for example). But for that they put all the More into the Mechanics and that paid off. To the Game itself: The Graphics are fine to Good. Depending on what Flavour you have. The Level Of Detail on the Buildings and Units is well worked out and the Environment makes a good And "living" impression. As you know, exceptions confirm the Rule, so here we should mention the Kastellan gennante Combat Robot, which has a rather mushy effect. But as I said, Exception. The Gamplay is definitely NOT comparable to Civ. So anyone Who presuts a Civ in Warhammer Optics here will not be happy. The Basic Principle is similar (building city/cities, research, etc.), But in some Respects there are massive Differences. For example, with Diplomacy. After all, it does not exist at all. No, that's not a Hoax. Diplomacy ala "Hello Friend, we want To trade to the good Of our Empires ..." Don't exist. Here you work opposite his with Lasers, Bolters, Guns and Fats Wummes until there is more left of this, which could even negotiate. Sounds weird, but in Warhammer it's that way. Mostly..... The Combat System performs very well, due to a beautiful Tactical Diversity of the 4 Factions. Thus, the Imerpiale Army Leads vast Numbers of Infantry into battle, which is initially blamed on the enemy In waves (free according to the Motto: We drown them in our Blood). But with the right Support Units like Heavy Weapons squads, Tanks and Artillery, the whole thing is combined into a Firepower that Atomizes every Enemy who is Unlucky enough to run into their Firing Track. By contrast, the Space Marines stand. The Elite of the Empire relies on Quality from the first Shot. Unlike the 3 other Parties on Gladius, this one is only allowed to build a single City. For this, however, the SM player is allowed to throw Outposts freely after Schnauze anywhere on the Card. The appropriate Amount of Resources are preexposed, so you can secure distant Witch Fields and these Items channel the Resources of the adjacent Fields into your own Economy. The Marines ' Units are correspondingly expensive and valuable. That becomes apparent at the latest when your own Squads have done a few Level ups and Ploughing through the Opponent as Veterans. (All Units collect EXP and can level up, giving them bonuses). So the Tactical Squads available at Launch are an extremely resilient Unit with which to tackle all early Threats very well. However, it becomes problematic when you allow yourself to be surrounded, as you can't keep up with the Amount of Units and so your own Squads can be Focused. But at the latest when you send Storm Terminators into the Field, the Word Elite Takes on a completely new Meaning. These Guys make small Wood out of everything they stand up to. To do this, the Marines have the highest Armaments values, which makes them very difficult to kill. I do not elaborate on the other Two groups for Reasons of time, but since certain: They have at least as beautiful and effective dynamic rehabilitation mechanics in Store. The AI has succeeded quite well in my Opinion and, depending on the Settings of the Round, offers quite a Challenge. However, I do not want to Conceal the fact that it can give us more suspensements here and there. The Game regularly receives Patches and soon a first major Content DLC with a new Faction. Technically it runs very Stable and without Any problems. Crashes and Chashes are foreign to me (so far at least:)) I can recommend the Game "unconditionally ..." If you can live with Things like the non-existent Diplomacy System.
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