Average Playtime: 3 hours

Warhammer 40,000: Sanctus Reach

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About

Warhammer 40,000: Sanctus Reach brings you to a dark era of carnage and endless war. There is no peace among the stars: the Imperium of Man is beset on all sides by all kinds of threats. Among them is the Orks, a barbaric and warlike xeno race. One of their fiercest leaders, Grukk Face-Rippa, leads his Red Waaagh! in the Sanctus Reach system. Worlds after worlds fall to billions of Orks, until only one last planet resists the green tide: the Knight World of Alaric Prime. This is where a brave company of Space Wolves makes its stand to defend the last bastion of mankind in the system…
Warhammer 40,000: Sanctus Reach is a 3D turn-based strategy game like you’ve never seen before: fast, immediate, deep, impressive to look at and incredibly fun! Lead the Space Wolves in their struggle against the Orks through two uncompromising and long story-driven campaigns: Stormclaw and Hour of the Wolf. Command several dozen different authentically crafted units and heroes, with unique and extremely detailed 3D models that bring the universe of Warhammer 40,000 to life.
The gameplay is rich and varied: spend your points, make your list, choose your deployment, and fight! Units at your disposal have different abilities, strengths and weaknesses, can level up and are carried over between scenarios. Choose among many different types of weapons, watch your flanks and make a wise use of the terrain: any tactical choice will be vital.
With a campaign system, a skirmish mode, a map generator and multiplayer PBEM++ support the game offers endless replaybility.

Features:
• Lead either the Space Wolves Space Marines in the campaign or the green tide of the Orks in skirmish battles!
• Two campaigns: Stormclaw (over 20 missions and skirmishes!) and Hour of the Wolf (over 25 missions and skirmishes!)
• Play as the mighty Space Wolf heroes Krom Dragongaze, Ragnar Blackmane and their Jarl, the High King of Fenris, Logan Grimnar as well as the Ork Warbosses Grukk FaceRippa and Mogrok da Mangla
• 30 Space Wolf units from packs of Blood Claws to the fearsome Predator – And lead the legendary Imperial Knight Gerantius!
• 30 Ork Goff units including the formidable Gorkonaut!
• Unit experience level progression though campaigns which unlock new abilities and tactical options
• Generated skirmish maps on many different types of terrain and environment
• Addictive multiplayer modes using Slitherine’s online PBEM++ server

Platforms
Metascore
68
Release date
Developer
Straylight Entertainment
Publisher
Slitherine
Age rating
Not rated

System requirements for PC

7 / 8 / 10
Processor: 2GHz
Memory: 2 GB RAM
Graphics: 512Mb DirectX 9 Compatible Graphics Card
DirectX: Version 9.0
Hard Drive Space: 2 GB
Sound Card: DirectX Compatible Sound Card
Mouse, Keyboard
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Last Modified: Nov 2, 2023

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Warhammer 40,000: Sanctus Reach reviews and comments

Translated by
Microsoft from Deutsch
Warhammer 40,000: Sanctus Reach is quite a good Game, but with many Weaknesses and immature features, you could have made significantly more of the Game. Anyone who expects a Kind of XCom game at the Game Warhammer 40,000: Sanctus Reach will be very deceived, like me, that the Game is more akin to a Tank Corps. Pro + good Warhammer 40K Feeling + good sound effect + pretty Graphics or Models + nice effects + good Selection of "many" different Units Contra boring Campaign (you only conquer areas on a small, detailed, and lovelessly designed World Map, which can be used Board Game Risk Remembered)-annoying Music (there is only one Soundtrack that Repeats itself constantly)-no skill system campaign playable only with Space Wolves-only Orcs and Space Wolves as a playable breed (Orcs can only be played in the Individual Battles)-none Invidualization possibilities (e.g. paint the Figures yourself) units cannot be equipped-lovelelessly Designed Menu-no army Construction System (you can only select at the Beginning of a Mission, between a few Units that you use for combat )-no real Relation to the Units (since you only put together your Troops for battle at the Beginning between different Units, you also don't really Relate to your Units)-no manual Storage or Quick Storage possible-bad Balancing (Flamethrowers are total OP, Ork Boyz (simple Orc Melees) Do 74 + Damage at Terminators) However, the Game is fun and whoever stands on Games like Panzer Corps will also like Warhammer 40,000 Sanctus Reach. €27.99I find a bit too overpriced, the Game offers for this Price just too little, I would therefore advise anyone to buy the Game in a Sale. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______________________________
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Translated by
Microsoft from Deutsch
I can't recommend the Game. Because it has nothing to do with Warhammer 40,000. Sure, the individual Units look like they do at 40K but they don't play themselves that way. The Orcs have the same Moral Value as the Space Marines and also the same ballistic Ability and Range. The Firearms, too, Correspond in strength to those of the Spacemarines. Weapons and Vehicles don't work like at 40K. Disassembled a Buggy with a Melter? Rather not! Anyone who knows the tabletop game knows what that means. A Vehicle defense Weapon that does not destroy Vehicles is not so sparkling. When a Group of Ballaboys appears to you the HQ Unit without any problems, the Gaming Experience is just annoying. In Addition, there are various, sometimes really corrosive Bugs. From Killakoptaz who seek Cover in a Forest and can no longer be attacked in it, but can attack even out of the Forest and are therefore invulnerable. Quite apart from the Question of what a Helicopter does in the Forest. Up to the inoperable Moral System. If an AI controlled Unit is broken (so has Moral 0) the Game resets its Traffic Jams as soon as the Tightness is on the Ball. Otherwise, with the AI you can quietly leave the I away. To the Game itself. The first Campaign is a loveless String of Skirmish Cards. Mean, The bottom line is always the Same. Whoever holds more Points at the End of the Round wins. But Usually the enemy Army was destroyed before the Points were taken. You will also receive Clues before the Start of each Round as to which direction which Opponents will come. This can be neglected, because usually at the Beginning of the second Round, all The opponents are right in front of you. Verdict: Fingers off. In the current State, the Game is certainly not worth €28. Those who are on Lap Strategy better play X Com 2 or Hard West.
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