Uncharted 2 continua a história de Nathan Drake, que agora está em busca da floresta perdida de Shangri-La. O jogo de ação se lança como um shooter, possuindo alguns elementos de plataforma e poucos puzzles.
A história do jogo é muito boa, houveram vários momentos em que eu esperava um clichê e o jogo de repente me impressiona. A relação entre Drake, Elena, Sully e Chloe está ótima e muito bem construída.
A gameplay do jogo beira o perfeccionismo tratando-se de um shooter, na dificuldade "difícil" as batalhas são muito bem equilibradas e muito divertidas, créditos extras pra fase do trem e para o boss final, que por sinal foi muito bem feito.
Outro ponto positivo do jogo é o ambiente, o que no primeiro jogo era apenas uma floresta transforma-se aqui. Durante a história visitamos templos, cidades em meio a uma guerra civil, montes nevados e muito mais.
Infelizmente o jogo arriscou alguns elementos de Stealth e Plataforma que não funcionam, são melhores que o primeiro, mas não suficientes para serem considerados bons. Admito que, em algumas partes, esses dois elementos me deixaram irritados e me fizeram desligar o videogame e "deixar pro dia seguinte".
Os Puzzles mostram suas caras mais uma vez. A boa notícia é que estão bem melhores do que no primeiro jogo, mas não foi suficiente, eles ainda são fáceis ao ponto do ridículo.
Uncharted 2 é uma versão muito melhorada do primeiro jogo, no entanto, alguns ajustes são necessários para que o jogo torne-se ótimo.
Nota final: 8.5
A história do jogo é muito boa, houveram vários momentos em que eu esperava um clichê e o jogo de repente me impressiona. A relação entre Drake, Elena, Sully e Chloe está ótima e muito bem construída.
A gameplay do jogo beira o perfeccionismo tratando-se de um shooter, na dificuldade "difícil" as batalhas são muito bem equilibradas e muito divertidas, créditos extras pra fase do trem e para o boss final, que por sinal foi muito bem feito.
Outro ponto positivo do jogo é o ambiente, o que no primeiro jogo era apenas uma floresta transforma-se aqui. Durante a história visitamos templos, cidades em meio a uma guerra civil, montes nevados e muito mais.
Infelizmente o jogo arriscou alguns elementos de Stealth e Plataforma que não funcionam, são melhores que o primeiro, mas não suficientes para serem considerados bons. Admito que, em algumas partes, esses dois elementos me deixaram irritados e me fizeram desligar o videogame e "deixar pro dia seguinte".
Os Puzzles mostram suas caras mais uma vez. A boa notícia é que estão bem melhores do que no primeiro jogo, mas não foi suficiente, eles ainda são fáceis ao ponto do ridículo.
Uncharted 2 é uma versão muito melhorada do primeiro jogo, no entanto, alguns ajustes são necessários para que o jogo torne-se ótimo.
Nota final: 8.5
Other reviews11
Huge evolution from the previous game.
This sequence got better in almost every sense. Gameplay-wise, it just feels more responsible now - even with the slow sensitivity and aim acceleration problems. Playing this in a DualShock is still painful but pretty doable. The guns are varied and stronger, and so are the enemies, but at least it feels a little fairer now. Scenarios are not repetitive as the last one and the climbing - even being "fake", is better since is more cinematic.
The story is cool. The dialog and characters overall got even better, as the cutscenes. Level design feels challenging - in a good and bad way -, there are good sequences of action, and the train one was pretty good.
On the other hand, this game didn't age that well for one specific element: the script. The way Uncharted 2 relies on that is kinda cringe sometimes. A good example is the boss fight on the train. I shoot the guy 100 times - I'm not even exaggerating - and threw grenades at him and he just refused to die cuz the only way to really kill him was face to face. To be clear, he was kinda unprotected, with his arms exposed. Like, how idiot do you have to be to think that gameplay section was ok?
Another thing that I definitively don't recommend you is to play this game in the higher difficulties. Man, this game is casual in so many ways, but not in how hard can it be. Why? Cuz is unfair. The enemies don't have a good AI, but they will try to hit you behind the walls you are covered with - even if they don't actually see you. They will throw a lot of grenades and let you with critical HP in like... 1 second - when the time required to auto-heal is absolutely insane. The worst part of it is that the game forces you to play it like they want. The variety of gameplay here is minimal, and that's why this game is hard. The final boss is a great example of how Naughty Dog is bad at doing those things at that moment. It's so boring and random that oh my god.
It was a good game afterall and I do recommend it. But yeah, there are some red flags about it.
This sequence got better in almost every sense. Gameplay-wise, it just feels more responsible now - even with the slow sensitivity and aim acceleration problems. Playing this in a DualShock is still painful but pretty doable. The guns are varied and stronger, and so are the enemies, but at least it feels a little fairer now. Scenarios are not repetitive as the last one and the climbing - even being "fake", is better since is more cinematic.
The story is cool. The dialog and characters overall got even better, as the cutscenes. Level design feels challenging - in a good and bad way -, there are good sequences of action, and the train one was pretty good.
On the other hand, this game didn't age that well for one specific element: the script. The way Uncharted 2 relies on that is kinda cringe sometimes. A good example is the boss fight on the train. I shoot the guy 100 times - I'm not even exaggerating - and threw grenades at him and he just refused to die cuz the only way to really kill him was face to face. To be clear, he was kinda unprotected, with his arms exposed. Like, how idiot do you have to be to think that gameplay section was ok?
Another thing that I definitively don't recommend you is to play this game in the higher difficulties. Man, this game is casual in so many ways, but not in how hard can it be. Why? Cuz is unfair. The enemies don't have a good AI, but they will try to hit you behind the walls you are covered with - even if they don't actually see you. They will throw a lot of grenades and let you with critical HP in like... 1 second - when the time required to auto-heal is absolutely insane. The worst part of it is that the game forces you to play it like they want. The variety of gameplay here is minimal, and that's why this game is hard. The final boss is a great example of how Naughty Dog is bad at doing those things at that moment. It's so boring and random that oh my god.
It was a good game afterall and I do recommend it. But yeah, there are some red flags about it.
«Can’t stop playing»
Really good game, liked the characters and their interactions. And enjoyed the train sequence, I also liked lazarevic even though he made questionable decisions at times.
Uncharted 2: Among Thieves does everything the first games, but better. Seriously, better visuals, storytelling, action set pieces...this is a masterpiece of the genre.
This game is so much fun but it also has one of the most stressful openings in the universe. Better mechanics, a solid story and really, really pretty