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Undertale review
by NafaryusDestiny

Unfortunately, I can't recommend this game. It's a little piece of gaming history that is talked about more than it should have been. A modern day cult classic. The game, at its core, just isn't fun, but I don't think it was designed to be. There's moments where the gameplay and the writing shine through, where I breath a sigh of relief after an intense boss battle or genuinely laugh at a well pulled off joke. But a vast majority of my playtime was not those moments.

There's some truly cringeworthy character design and dialogue, to a point where I can't tell if it's a caricature or not. Most of my playtime was spent walking from A to B.

For what it's worth, I played the true pacifist route with very basic knowledge of what I was getting into.

Other reviews9

A masterpiece, plain and simple.
A game absolutely brimming with charm, humor, and compelling characters. Definitely worth checking out at least once for that.

Keep in mind this game was mostly made for gamers who grew up on old school RPGs so if you're younger or got into gaming later you might not find the game as fun or revolutionary. I had to stop playing around the halfway point because the battles were getting too tedious, especially since I was doing the pacifist run. But I did get some solid fun out of the game with Sans and Papyrus and don't regret getting this game for that. 
I really wanted to like this game, and at certain point I did it , but those endless boring "combats" make me wanna kill myself, and I did a lot.
Translated by
Microsoft from Deutsch
Rather coincidentally, I came across Undertale via a Dorly video on Youtube. I thought it was at first some stone-old RPG from the early 90s, which somehow passed me by-but then had to realize that it's not even that old and already has a damn big Fanbase. Since I played many RPGs in my Childhood and Undertale Promised a new "pacifist" concept, I became curious and got it. I didn't really expect Much apart from a bit of fun entertainment. In fact, the Game surprised me at the Very beginning. Without wanting to spoil much, I was amazed at how you are pushed after 15-20 Minutes in the game to decisions that you (like me) regret so much emotionally that you load the old Score-and the Conscience of the Game afterwards continues to be strained by clicking on the vorh Make Decision retoenish. At the Latest at that time, the Game had me under his Spell. Playfully, the Game is a completely new Experience and I can't really comprehend most negative reviews describing the Combat System as "monotonous." In fact, I even think I've rarely experienced so much Creativity. Each Monster has a completely EIGENES Attack pattern And a completely different Approach as the Confrontation can be ended diplomatically. Yes, the Fights are based on "Random Encounters," but they Are so limited, in my opinion, that they never become disruptive. In fact, the Fight here is not even so in Focus-or at least not in the "Pacifist Run." That's also one Thing: I haven't played the "Genocide Run" yet, and I may never do it. Not because I find the Game already boring, but because the Characters have actually grown so close to my Heart that I can hardly imagine going through here a second Time, just to slaughter these whole Characters. Hence my Tip: If you are someone who sometimes likes to be taken with you emotionally by pixelated Figures, then the "Genocide Run" Prefers to play first-or not at all. I Had before, but after the first major Altercation I didn't feel like killing anymore. The Story of the Game is extremely simple, but purposeful and beautifully presented. The pixel look is not always a Feast For the Eyes in some Dungeons, but the Villages in particular are full Of details-and almost always the Optics Harmonize with the Mood to be created at the Moment. The herorine 16-Bit music, which is pretty much one of the best I know from this division, also contributes to this. Unbelievable how long I've had partial Earworms from the Songs and I'm seriously considering whether I'm slamming on the Soundtrack. Allusion Tip: "Spider Dance" (my Favorite). In my Opinion, the Humour of the Game is by no means as Meme-based as is always often said here. I'm really not up-to-date about the current meme culture, but most of The jokes have come to mind nonetheless. I think it's just funny on their way-and not on The basis of any Memes. Of course, the Humour isn't a First-rate Thrustout now, but it keeps making you Chuckle-because everything is just so beautifully, imaginatively and charmingly performed. The Game isn't necessarily insanely long, but it tells what it wants to tell, in a reasonable Amount of Time. Of course, this Length cannot be compared to various Japanese RPGs from the 90s, where you could sometimes sit 5-10 times as long-but what you should unnecessarily dilute such a great Experience with so many creative Ideas by being excessive in length. Attracts? It's still one of the best RPGs I've ever been allowed to play for me. Little Fun Fact on The Edge: The Idea of creating a World where Monsters and People have to live together and people are, so TO speak, the real MONSTERS is not entirely new and, in my Opinion, VERY of The 90s RPG "Soleil" or "Crusader of Centy" (Sega Mega Drive/ Genesis), which has innumerable Parallels. Moreover, this is a very simple but nevertheless recommended RPG. If You like RPGs and You are not averse to Pixeloptik, you can't go wrong at All at Undertale.
One of my favourite games for the way it incorporates a meta-narrative into a compelling story with fun characters. That, and it's pretty funny too.

«Blew my mind»
«That ending!»
Pretty damn extraordinary despite its surface level simplicity. It's maybe the best meta video game I've ever played. Super witty and funny and even heartfelt. 
«Beaten more than once»
Undertale is a journey which combines storytelling elements in a way that only video games can. It uses the medium to go beyond traditional storytelling. It's the product of true inspiration and I'm glad to have played it. 

Exceptional for the thoughtful implementation of every element of the experience and the fantastic storytelling that surmounts expectations. 
«Blew my mind»
«That ending!»