1
«Blew my mind»
«Liked before it became a hit»
«Underrated»
Other reviews2
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Legend of Grimrock I + II For those who already found Dungeon Master and the Eye of the Beholder Series good, I can highly recommend Legend of Grimrick I + II. One moves forward with his Group of four As it did back then and fights various Monsters and solves tricky dungeon puzzles. There are interesting playable Breeds. Including Minotaurs, Lizard people, Rat People and even Insect Creatures alongside the well-known People. Classic Breeds such as Elves or Dwarves will not be found here. There is what you know from RPGs (Fighter, Knight, Barbarian, Wizzard, Battle-Mage, Alchemist, Rouge, etc.). In Character creation, one freely distributes one's Attribute points, and Skill Points, and one selects two Traits (Advantages). The Magic also works refreshingly differently, as you "paint" your Spells with The Mouse by means of Runes and then bring them to Effect. The Characters must eat Food, with Minotaurs Fittingly needing more Food than other Breeds. The Inventory can be extended by Bags and Boxes and everything you carry also has a Weight, so the Load capacity is very important. With the Help of plant ingredients you can Brew potions and in Walkable Waters you can even drink fish and of course also drowning (there are also completely flooded Dungeons).
http://steamcommunity.com/sharedfiles/filedetails/?id=370419745 The Puzzles are very tricky And use every possible Interaction opportunity in the Game and is aimed at real Dungeonmaster. Little by little, you collect better And Better equipment and Artifacts that you have to earn hard. Thrown or shot Projectiles can be picked up again and found very sparse. Doors and Chests often require Keys or Diets and the former are often also lockable so that you can rest in Peace, but this in turn increases the Hunger. I like the Sound Effects very much and you can also hear the roving monsters. There are many different Types of Traps, including the good old Pitfalls you can crash into screaming including broken Legs and the like. In addition to normal Injuries, which only reduce the LE bar, there are also more severe Wounds or Fractures, which can no longer be healed due to ordinary Resting, but also requires Healing Potions for this. Ordinary Healing Spells seem to exist on purpose, so the Rest is very important, where you can also be surprised by stray monsters if you choose your Resting Place badly. Light is very important, because you hardly recognize anything in the Dark.
Bad Flares, which burn naturally, offer a different Light than magical ones, which is also useful underwater, as you can see even less there. You have to weigh up very carefully who gets which found artifacts and which Skills you increase. The Latter, of course, cannot be retreated, as befits an old-school CRPG.
http://steamcommunity.com/sharedfiles/filedetails/?id=370980467 In the first Part you can say only in Dungeons and only in the second Part there is a Surface and also a day And night change. Both Parts can be played independently of each other and are basically the same in terms of Technology.
The Game is only available in English, but since there are very few Texts, this should not be a Problem. What we are with, even in the Game's biggest Shortcoming, is that it basically has Next to No Storry. But If this does not bother and wants to remember the "good Old days" again, it should definitely try both Dungeon Crawlers.
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