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Ori and the Blind Forest: Definitive Edition review
by Badyuyu

Ori and the Blind Forest is reminded me of Hollow Knight. Everybody who knows me knows that's a high compliment.
The Visuals are gorgous (almost every screenshot could be a wallpaper) and the atmosphere is truely gripping.
The difficulty is quite challenging but for the most part it never feels unfair or frustrating.

Finally a special shoutout to the music and the savegame system that really added another layer:

The only downsides are a bit of a lack of intuitiv pathfinding resulting in some sections being a bit 'learning by doing' and that it look so gorgous, that sometimes it's a bit tricky to tell what is an ingame and what a visual element.

Took about 10h to complete and was a beautiful story and an experience I wouldn't want to miss :-)
Will certainly paly the next one!
«OST on repeat»

Other reviews8

Such a beautiful, well crafted game. I don't usually gel with Metroidvania style games as they often weight heavy difficulty over gameplay experience. For me, Ori struck the right balance of challenge level for the combat, the dexterity required to navigate the puzzles and actually being able to enjoy the game.

The maps were great, I enjoyed the 'light bulb ' moments when I figured out a solution to something and it never felt overly obtuse or confusing.

The storyline and dialogue said so much even though the player character itself is silent. Definitely worth your time.
«Can’t stop playing»
«Constantly dying and enjoy it»
Great visiuals
«Constantly dying and enjoy it»
6/10 - nice if you're into game aesthetics and constant pain
The best platform game of the decade
«Blew my mind»
«Just one more turn»
Spectacular. The animation and music are on another level that becomes more and more captivating as the game goes on. The platforming gameplay is compelling as well. Highly enjoyable boss fights. Best in class, IMO, of the 2D platforming genre.
«Blew my mind»
Translated by
Microsoft from Deutsch
I have already written a Review before the Definitiv Edition and can now post it here without worries. The Game is madness! It's one of the most beautiful, if not the most beautiful, game I've seen so far. A Work of art! You play the Light Being Ori, which has to experience how the once idyllic World lies dying by evil Forces. The Task of the little Being is to dispel the Darkness and restore the World to new Splendor. Ori must face countless Obstacles and Dangers in order to reach the Goal of the renewal of the World. In full of Platformer Style, you move Ori through narrow Canyons, have to balance on Wooden Beams, dive down Into Waters, cleverly overcome thorn Traps, fight enemies, Dodge projectiles or take advantage of them, to get further and to get to the numerous small ones Secrets to come that this World has to offer. As a result, the Replay value is significantly increased. On the Journey, Ori learns new Skills to eventually get to certain Places that have previously remained closed to you. A Skillwood with three Paths also ensures that Ori can move more and more efficiently through the Adventure. The Game offers fantastic painted Graphics with wonderful Animations. The whole Game is lovingly designed and looks like lively in its own Way. For the most Part, lyrics or even Voices are dispensed with, and the gestures and first-class Music alone contribute to the Overall Mood. One knows exactly what it is about, the Emotions that are supposed to express certain Scenes are conveyed first-class, so that you can identify and empathize strongly with Ori. It is just too sorry for you if, for Example, you let the little Being bounce accidentally into a Thorn Wall. Story technical may not be a whole idea, but all the More so as already written, the Story is captured emotionally perfectly. Beneath all the Splendour, though, is a very demanding Gameplay. The Paths, Obstacles and Dangers that Ori has to dispute are knotted hard and require a lot of Patience and Skill. The Control for this is extremely precise, so that you are almost always to blame for Errors and Ori has to be revived. The Individual Setting memory points, which have to be charged with Energy Again and again in order to reset them, provides a remedy for many places so that there is no real Shortage. But In spite of everything, you have to think carefully about where you use them, because then there can be Bottlenecks. Unconsidered frequent storage can cause Problems. The Bottom Line I have to say is that I can't think of a real Negative Point. The Only one, but who is very individual with everyone, is the Degree of Difficulty. However, This can be adjusted easily in this Version. As described above, however, the Degree of difficulty in general is quite high, especially if there are Passages where an Intermediate storage is not possible and you have to start again in case of Failure. These Passages are Action-packed, tricky but usually not very long, but constant Repetition by renewed Failure, in which one or the other can cause Frustration in the Long run. Otherwise, for everyone else who is not afraid to accept this Challenge and to experience the Story of Ori for myself, I can recommend this wonderful Game. It's worth it.
The game gave me hours of terrific challenging gameplay dotted with emotional spikes of the story. I wouldn't lie if I said this is one of the best games I played this year, and I am both sad I haven't played it earlier and very happy that I played it only now, because Moon Studios is releasing the sequel soon—so it's not long to wait for it! The game is a must for Metroidvania lovers and those who like platforming challenge. If you are not really into this kind of stuff, I'll try to explain why you still need this game.
Ori and the Blind Forest has a rather small scale, its story is epic, so to speak, but on a level of just one magical forest. You play as Ori, a small white spirit, accompanied by Sein, an even tinier spirit that helps Ori master new abilities and guides the protagonist through the murky woods. If I wanted to retell the story I would finish it in one minute and wouldn't be quite able to tell why it's so expressive and captivating. But when the story is matched with such great art-style with painstaking attention to detail—it's known that every object in the game is used just once—and a wonderful soundtrack, you won't notice when you need some tissues.

Random comments will give you the idea that many people were devastated by Ori and the Blind Forest. My favorite thing is to see how people change the title to make it more “accurate,” such as Ori and the Bucket of Tears, or Ori and the Onion Forest (Because onions make you cry. Well, it's a complicated one but still…), or just Crying Simulator (Stimulator, I say). And yes, it's a rather short game, I completed 100% of the Definitive Edition in 14 hours, and if you are better at platformers than me, you can beat it even faster.

You will fight forest inhabitants but you probably won't feel like they are bad, because they are just living predatory creatures of the forest, and you have to survive them. (Not the green-barfing pigs and stony fireballs, those guys are assholes.) When you progress further through the story, you will understand that Ori and the Blind Forest doesn't really have antagonists—both Kuro and Gumo, whom you oppose during the game, do what they can to save those who are important to them.

Gameplay-wise, it is a solid Metroidvania with tight platforming sequences. Platforming is a dangerous “enemy,” but the motion is fluid and buttery-smooth. Ori sticks to ledges, flips between platforms and glides in the wind just the way you want. Ori has one of the best feelings of being in control of the character—along with the controls scheme itself. If you, by any chance, have already played the game or completed Ginso Tree, enjoy this thoughtful video about the philosophy behind this level particularly and the special ability “Bash” which is the hallmark movement of the game that lets you gain speed from projectiles and enemies throwing them in the opposite direction.
Speaking of moves, the level design is top-notch for a Metroidvania, and when you gain a new ability, it doesn't just let you go to places you couldn't reach before, but entirely changes the way you move through most of the rooms. There's plenty of backtracking in the game, which some gamers found tiresome as I understood reading other reviews, but for me it was not an issue. On the contrary, the backtracking is quite enjoyable here! You get new moves, you can try a different approach to the places you've seen before, and also collect some power-ups and whatnot that were inaccessible before. Major alterations in some areas after you complete certain parts of the game make it even better. Finally, in Definitive Edition, there are portals that let you travel between them instantly—I used them only three times, if I recall correctly, but again, I saw that, for some, that was a real godsend after the base game.

Other differences in Definitive Edition is that you can get two more optional abilities, they are not too much to change anything dramatically in the gameplay, but are nice to have. Then, there are a couple more levels with some unique mechanics and puzzles where you get to learn Naru's past. People complained that it was too expensive on the launch day and the owners of the original game should have received it for free, but a few years have passed already, so I don't think this matters now. I can just say that I loved those additions and they didn't feel out of place, try to get this edition instead of the base game.
All in all, Ori and the Blind Forest is a unique game, I doubt anybody will feel disappointed after playing it. It is on the same level with some of the best Metroidvanias of the recent years including Guacamelee! and Hollow Knight, and, in some respects, such as controls and motion or visual detail or music, one might say it even surpasses them.
«Constantly dying and enjoy it»
«OST on repeat»