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Ori and the Blind Forest: Definitive Edition review
by Badyuyu

Ori and the Blind Forest is reminded me of Hollow Knight. Everybody who knows me knows that's a high compliment.
The Visuals are gorgous (almost every screenshot could be a wallpaper) and the atmosphere is truely gripping.
The difficulty is quite challenging but for the most part it never feels unfair or frustrating.

Finally a special shoutout to the music and the savegame system that really added another layer:

The only downsides are a bit of a lack of intuitiv pathfinding resulting in some sections being a bit 'learning by doing' and that it look so gorgous, that sometimes it's a bit tricky to tell what is an ingame and what a visual element.

Took about 10h to complete and was a beautiful story and an experience I wouldn't want to miss :-)
Will certainly paly the next one!
«OST on repeat»

Other reviews14

Platform: PC (Xbox Game Pass)

Playtime: -

Completion Date: Oct 27, 2019

Popular Review: "This game may be beautiful, but it is also deadly." - Guardian

My Review: Perfection is something nonexistent in video games, but this game is as close as you can get to it. The art is simply amazing, colorful, and just beautiful. The story is great, a little bit sad in the prologue. The music... oh, the music, I've been getting constant ear orgasms throughout the whole playthrough. The difficulty is just perfect, not too hard, and not quite easy. A game that I surely won't forget soon.
«Blew my mind»
It's a very well done platformer. Different areas have enough variety, there are puzzles to solve and plenty of upgrades to find. Controls are accurate. The combat is less great. There are not many enemy types and the combat is too easy, often it is enough to mash your attack button.
«Blew my mind»
«OST on repeat»
Good game, just a shame I played WotW first and I think the sequel is superior.
Ori and the Blind Forest used to be the best Xbox One exclusive title, until it was ported to other platforms. While some Xbox fans would certainly feel as if they got cheated out of an exclusivity title, this does bring something even more important and, in return, beneficial to the conversation: anyone with a video game console of this generation can enjoy this masterpiece of a game. Ori and the Blind Forest is a metroidvania with incredibly tight, responsive controls for it’s stellar, well weighed movement. Areas are not overflowing with collectibles and unnecessary fodder, like other games of the metroidvania genre; instead, Ori and the Blind Forest’s areas and all of their collectibles all feel as if they are essential to your character. Experience point capsules in various sizes are laid out across the map, a lot of them locked behind skill walls that are later accessible thanks to having gained new abilities. Speaking of, the abilities in Ori are not only the core of how magnificent the movement and the in-game combat are, but they’re also extremely well paced, with each ability having a bit of a back story to go with it. Story overall doesn’t feel like the main focus in the game, instead, it takes a second focus, picture storybook approach, with the gameplay and moveset evolution taking center stage. The music in the game is also absolutely fantastic, with a huge focus on wind instruments, which gives the game and its mystical forest setting life. With Black Friday just around the corner, I highly recommend anyone who was mildly interested in this game to pick it up.
Concise Review:

Very vibrant and unique art style that looks fantastic.

Medium quality platforming and gameplay. It isn’t bad and there are fun sections and the occasionally “holy shit” moment. But for the most part it was just mild casual entertainment. I rarely disliked my time with Ori, but I also wasn’t ever having a blast.

Pretty minor RPG elements that didn’t really affect my play that much.

Journal Style Review:

The art style and use of colour is pretty nice looking. The depth to the environment looks very cool as well. Visually I am impressed. Gameplay wise, early on at least, I’m less impressed. But we will see if it gets better. The upgrades are an interesting idea. Not sure how they will play out.

I need to sit down and understand the flow of the game. My biggest complaint in the first hour and a bit is that I can’t tell when Im unable to get to an area because I am missing an unlock, or if I’m just not figuring out how to do it. I hope I figure out the lay of the land better soon so I can enjoy the gameplay more rather than just try to figure out where to go next.

I was getting super lost a lot at the beginning which was annoying but once I started to actually figure out where to go then I started doing a bit better. I’ve been too focused on killing enemies I think and less focused on platforming. I’m playing on the series X now tho and it plays very well and everything is so fast. This game looks so cool to. It has such a cool vibe to it. I just need to start liking the platforming more.

I’ve unlocked double jump and it’s made the game better. This game is a lot better when I actually know where to go.

That water tree level was pretty good. So far I still don’t really feel captivated yet. I like the art style, the upgrades seem cool, and the gameplay is casual and fine. But idk. Something is missing.

Pretty great podcast game though. I had my best game session which was also my longest. I’m at a little more than 4 hours and with each new ability I’m liking the gameplay a bit more. 

The ice gravity level is pretty cool. It took me longer than it should to figure out how the mechanics work. The game is getting better the more I play. The final section of the ice level was very difficult.

The wind level is pretty good too. I’ve been enjoying my time more since gaining new abilities. The gameplay has improved. It’s a lot less about killing enemies and more just about progressing through the map. I try to get all the light I find but I’m less concerned if I miss some. I’m also getting better which helps my enjoyment.  It’s sitting at a low B+ now.

Beat the game. The final lava level and the final owl chase scene were all pretty good. I liked this game more the more it went on but I’m also happy to move on now that I’ve beat it at 7.5 hours. Final ranking is a low B+.

Final Score: B+
Such a beautiful, well crafted game. I don't usually gel with Metroidvania style games as they often weight heavy difficulty over gameplay experience. For me, Ori struck the right balance of challenge level for the combat, the dexterity required to navigate the puzzles and actually being able to enjoy the game.

The maps were great, I enjoyed the 'light bulb ' moments when I figured out a solution to something and it never felt overly obtuse or confusing.

The storyline and dialogue said so much even though the player character itself is silent. Definitely worth your time.
«Can’t stop playing»
«Constantly dying and enjoy it»
Great visiuals
«Constantly dying and enjoy it»
6/10 - nice if you're into game aesthetics and constant pain
The best platform game of the decade
«Blew my mind»
«Just one more turn»
Spectacular. The animation and music are on another level that becomes more and more captivating as the game goes on. The platforming gameplay is compelling as well. Highly enjoyable boss fights. Best in class, IMO, of the 2D platforming genre.
«Blew my mind»