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Control review
by ChallahBread

I joined this website just so I could rate Control. Quantum Break was ok, just ok, and it got a novel and TV episodes meanwhile this lovechild between X-Files and Men In Black (while Eyes Wide Shut was watching from behind a curtain (that didn't exist and yet was in the room)) didn't? Ugh, not cool, Remedy. And yet very cool. You learn and explore with Faden as she does know more than you but only by so much and the things/events you witness/engage that are meant to be hidden from the outside/real world are so strange and compelling that the aesthetic and narrative delivery devices more than make up for samey shooting. I'm starting to think Control is better than Max Payne in terms of what I respect Remedy for making more and I can't fucking wait for the DLC. If only just to watch/be Faden navigate through the Oldest House some more. Also, like QB, 80% of the writing is found in the bevy of optional collectibles which are honestly worth reading if you've 1000'd the game and need more. In a year where we got REmake 2, Ace Combat 7, Toejam and Earl and other great titles, I feel like I was proudest of experiencing this weird, weird thing.
«Blew my mind»
«Underrated»

Other reviews13

What a fantastic game
«Blew my mind»
«Can’t stop playing»
Nice 
«Time-tested»
Too much of a shooter. There are only five psychic powers that are acquired pretty spread out through the game. Launch is great, helped by how much of the environment is interactive, Evade could have been a regular dodge but it's fine, Shield is ok after you upgrade it a bit, Seize (controlling weak enemies) is also ok after you upgrade it a bit, and Levitate. And that's it. The rest of the game is a shooter supplemented by Launch. Zoom in to aim that every game after RE4 has done, crouch behind cover every once in a while, and shoot boring guys with guns (some have shields, some have grenades that you can Launch (after you upgrade), some fly and you can't really see them at first) with either your pistol, shotgun, SMG, grenade launcher, or Pierce that fills that "slow but powerful" archetype, somewhat of a sniper if you upgrade it right.

RPG mechanics feel more like bloat than interesting: there are upgrades ("mods") that feel more minor than anything, too much crafting material that you have to grind for, skill points that are mostly stat boosts, and side quests that are mostly backtracking.

The shooty bits are mostly bland. What I said above about weapon types; most combat encounters lock you in an arena and have you kill a bunch of the same mooks over and over; bosses are either "shoot the weak spot" or bullet sponges with no in between; the screen is messy and only gets worse (the red filter of "hurt" makes you unable to see the red of the enemies) the more hurt you get, made worse by playing such a physically weak character; and the map is open somewhat like a Metroidvania without the abilities or recontextualized backtracking that makes those games great, instead focused on just getting a new key in a cutscene that opens new doors that you have to backtrack through messy repetitive hallways and respawning boring gun enemies to open, all to get one of those boring upgrades I mentioned above.

Really wasted potential in my mind. Being in a government facility is a cool, unique setting (though I won't really get into how on-the-nose "Federal Bureau of Control" or how played out the "government is keeping secrets from us" conspiracy story is), but you end up wandering aimlessly around bland, messy, repetitive hallways with little-to-no signposting. The psychic powers are cool, but they can't decide if the game is a psychic physics game or third-person shooter so it's a bland version of both. I don't like the plain gun-wielding enemies but they would have been a lot more interesting if you didn't play as a person with a gun! The aesthetic is really cool and they put a ton of thought into it, but they use that to tell a boring X-Files third-person shooter rip-off that we've all seen a thousand times before.

Also that framerate really kills me. And weirdly only slows down when I unpause.
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«Disappointment of the year»
«Boooring»
I found this frustrating A.F. I spent most of my time lost and running round aimlessly. the lighting goes from pitch black to too bright, so you end up blind most of the time. the story is not told in a good way and the acting is really bland and don't even mention the frame rate, don't bother unless you have a ps4pro. i'm not going to waste any more of my life on this turd of a game. 
2019 compared to 2018 was a weak year in the case of big AAA titles. So Game Awards awarded Sekiro (i didnt play that game but I'm sure it is spectacular too), and IGN awarded this game, Control, as GOTY.

From outside, I just thought it was mainly about the new so called ray trace tech and some fancy graphics with supbar story... Boy, was I wrong. Game had great story telling mechanics, alongside with a great story. All fantasy fiction theories are somehow fitted in wonderfully in a believable way that makes you believe they are real! The scientist Darling clips, all the letters and multimedia found, I consumed them with a great interest. I was like, "more, give me more Darling! More scientific letters about cool unnatural devices, such as human eating refrigator!".

And game was accompanied with great graphics. I dont have a ray tracing gpu so i didnt get to play with the prievelege of ray tracing but still, I found the non ray traced graphics still gorgeous. Besides graphics, the game's engine was spectacular, the physics and all. Everything almost everything can be interacted with which makes the game even more fun.

All an all, I understood why IGN chose this as a GOTY. I would say this game surely deserved a big GOTY award!

I greatly look forward for the second game, if there will be one. 
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«Blew my mind»
«Constantly dying and enjoy it»
The story is interesting enough, even if it falters in the third act big time. 

But for the life of me I will never understand why the devs decided to tint the screen the same color as the enemies the more damage you take, making it harder to see the people that are killing you as you are being killed. That is, in my mind, a failure. 
Had a lot of fun picking up objects and smashing them on people. Star wars games games can take some pointers from the implementation of the "force" in this game.
«Blew my mind»
Finally Remedy game that I really enjoyed
Can't wait for DLCs
«Blew my mind»
«Can’t stop playing»