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Hollow Knight review
by Maya VVVrea

Todo se ha dicho ya de sus mecánicas, de su jugabilidad, de su dificultad, etc., pero a mí Hollow Knight no me interesa especialmente por las cuestiones técnicas (realmente nada me interesa nunca por las cuestiones técnicas), sino por cómo me ha arrastrado a lugares emocionales de un modo que, de hecho, casi ningún juego ha conseguido.

Y digo arrastrar porque sí han existido otros títulos que me han hablado de soledad, de melancolía y de abandono, pero en la mayoría de los casos llevándome de la mano, porque yo quise coger sus manos y dejar que me guiaran. Hollow Knight me ha arrastrado, en contra de mi voluntad.

Superadas las 20 horas de juego (he tardado 27h en completarlo, pero solo con un 75% de cuestiones descubiertas, me informa cruelmente el juego), sinceramente, anhelaba su final. A esas alturas ya estaba completamente enamorado de Hollow Knight y, por ende, lo odiaba en cierta medida; no lo odiaba por su dificultad ni por ninguno de esos factores que frecuentemente se le reprochan. Lo odiaba porque, actuando cual veneno de acción lenta, me iba poniendo cada vez más triste. Suelo jugar de noche, antes de acostarme, y durante todos los días que ha durado esta relación tóxica con Hollow Knight, me he ido a dormir sumido en una profunda sensación de vacío y de angustia existencialista.

Lo especialmente meritorio de todo esto (si es que es meritorio y no denunciable) es que el juego lo consigue sin tomarse demasiadas molestias; sin intentarlo especialmente. La "historia" apenas se dibuja a trazos vagos (deliberadamente vagos) en salpicados diálogos acá y allá, no es ni remotamente el foco de Hollow Knight... pareciera.

Creo que la abrumadora sensación de soledad -y consecuente tristeza- que transmite Hollow Knight es un accidente, y los accidentes en el arte son, precisamente, lo más bello que (no) ha inventado el ser humano. [10]
«Blew my mind»

Other reviews11

controls, music, level design, art style,'s all amazing. for me, there's too much "i'll have to remember to circle back here once i get an ability that might work here"
Favorite game on Switch
«Just one more turn»
«Constantly dying and enjoy it»
This game taught me patience and persistence. The difficulty is frustrating enough to cause you to want to quit, but the mechanics, world, music, characters, and more combine to keep drawing you back in.
The amount of quality art made for such a huge 2D game is outstanding. Sadly, the overall design is beyond mediocre. Longtime Metroid and Dark Souls fans might get bored by it.
The best metroidvania ever made. From the art, to the music, to the gameplay, to the world, and even the story, this game is enjoyable in every aspect. Presents challenge for those up for it, but leaves an easier way through for those who aren't. Tons to collect and explore, and plenty of combat challenges to master.

You're doing yourself a disservice if you don't play this game.
Excellent game from a small Oceanic developer studio. Amazing art, immersive lore and environments. A real maze of a Metroidvania, with lots of charm and surprise along the way. Excellent soundtrack. Extremely challenging boss fights, that are rewarding when beaten. Was often too hard for me, so had to put it down for sometimes a few weeks to build up the motivation to try again. Finished the game after about a year. Gets better with age.
«Blew my mind»
This is without a doubt my absolute favorite game, beautiful and exceptionally made, Hollow Knight sets a standard for metroidvanias, platformers, and indie games moving forward.

The game feels remarkable, has an amazing and satisfying sense of progression, and does a great job of making you feel like you are getting better.  

Hollow Knights story and lore is amazing, setting a standard for environmental storytelling.  Its subtle in all the right ways.  

«Blew my mind»
«Constantly dying and enjoy it»
8h, got bored
Translated by
Microsoft from Deutsch
Hollow Knight Review General to the Game: In Hollow Knight you are thrown into a very big Game world, with nothing more than a Poem and a small Nail to Attack. One is left alone without any Clues, and first does not know why one is there and what your Task is. It is important to find out for yourself and to make his Way through the World. The only thing that guides one is the Skills that you gradually unlock, and which are needed for entering different Areas. The Game is Supported with a beautiful Music, which is very Mystical and Sad. The Game is from Team Cherry, who will play the Game with only 3 (!) Individuals have developed. Graphic: The Graphics of Hollow Knight consist of a simple but very Colorful and Modern 2D style, which fits very much with this Game. It offers a different, always suitable atmosphere in each Area and often even presents Obstacles that only exist in special Areas. For Example, there are Areas where Visibility is lower than others, making it harder to see Enemies. Soundtrack: The Soundtrack is mostly Dark, Sad and Mystical. It plays a major Role in the Development of the Atmosphere of each Area. I often Found myself standing in an Area for a while before I leave it, just to listen to the Music. Control: The Game can be controlled with a Controller or Keyboard. With both, all Buttons can be adjusted individually if you are not satisfied with the Default Settings. In General, it is strongly recommended to play this Game with Controllers, as the Control with the Keyboard is in need of a Lot of Habituation and Difficult. However, I played it completely with the Keyboard, and after some Time I had no More problems. Story: The Story is a very big and at the same time very small Point of this Game. You get what the People don't really say much of the Story with, because it's NOT explicitly explained to you. You have to gather them from individual Fragments, for Example from what is written on old Tombstones, what the NPCs say or simply conclude from what is happening. However, After The end of the Game on EVERY case, you should find out on the Internet what the other People have found out, you will be amazed how deep this Story is in Reality! Personally, it was a lot of Fun to combine my own Thoughts and to see in the End what the other People found out. Exact Confirmations of the Correctness of the constantly slightly changing Theory which is considered by most to be correct, however, do not exist by the Developers, but they have nevertheless installed a fixed Plot, which they do not reveal in more detail. Difficulty: The Game is a very difficult Game. Everyone will sooner or later find themselves in this Difficulty, but for almost invariably everyone will have a MENGE Frustmoments. However, these are not so negative at all. Most of these Moments will be experienced at Bosses, as you will die there very often at the beginning. Through frequent Dying, however, one begins to understand the Attack patterns of the Boss And sooner or later manages to defeat him. The Feeling of having defeated a Boss is therefore incredibly good and satisfying. Price: In Fact, I would like to talk about the Price of the Game here. Currently It costs €14.99, which is a more than fair Price for this Game. In My Opinion, the Price is actually totally understated. I would well and truly have spent £25 on this Game. The Work and Love that has been put into this Game is clearly felt, and €15 is simply not a fair Price for what has been delivered here. Especially when you consider one thing: The Developers have already teased 4 DLCs. One of them will be released later this Month. And the FREE. I wouldn't be surprised if most others get free, too. Personally, I would almost like to be able to give the Developers more Money for this Game, as €15 + Free DLCs is really little. Conclusion: I hardly have to mention that this Game is a Masterpiece. The ingenious Atmosphere, the Music, the Story, the Difficulty and the many Content that the Game offers. Of Course, the Game is just for People who like the Kind of Metroidvani Games and want to explore a lot freely without being taken by the Hand. But if you're one of those People, buy this Game. It's definitely a Mandatory Title for you!
Tight controls, simple yet robust mechanics, a dense & layered apocalyptic story (also very vague), and gorgeous visuals and music make this one of the most surprising delights of recent years. This game was fucking made for the Nintendo Switch.
«OST on repeat»