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Hollow Knight review
by La beauté du geste

Todo se ha dicho ya de sus mecánicas, de su jugabilidad, de su dificultad, etc., pero a mí Hollow Knight no me interesa especialmente por las cuestiones técnicas (realmente nada me interesa nunca por las cuestiones técnicas), sino por cómo me ha arrastrado a lugares emocionales de un modo que, de hecho, casi ningún juego ha conseguido.

Y digo arrastrar porque sí han existido otros títulos que me han hablado de soledad, de melancolía y de abandono, pero en la mayoría de los casos llevándome de la mano, porque yo quise coger sus manos y dejar que me guiaran. Hollow Knight me ha arrastrado, en contra de mi voluntad.

Superadas las 20 horas de juego (he tardado 27h en completarlo, pero solo con un 75% de cuestiones descubiertas, me informa cruelmente el juego), sinceramente, anhelaba su final. A esas alturas ya estaba completamente enamorado de Hollow Knight y, por ende, lo odiaba en cierta medida; no lo odiaba por su dificultad ni por ninguno de esos factores que frecuentemente se le reprochan. Lo odiaba porque, actuando como un veneno de acción lenta, me iba poniendo cada vez más triste. Suelo jugar de noche, antes de acostarme, y durante todos los días que ha durado esta relación tóxica con Hollow Knight, me he ido a dormir sumido en una profunda sensación de vacío y de angustia existencialista.

Lo especialmente meritorio de todo esto (si es que es meritorio y no denunciable) es que el juego lo consigue sin tomarse demasiadas molestias; sin intentarlo especialmente. La "historia" apenas se dibuja a trazos vagos (deliberadamente vagos) en diálogos salpicados acá y allá, y no es ni remotamente el foco de Hollow Knight... pareciera.

Y es que la abrumadora sensación de soledad -y consecuente tristeza- que transmite Hollow Knight es un accidente, y los accidentes en el arte son, precisamente, lo más bello que (no) ha inventado el ser humano. [10]
«Blew my mind»

Other reviews17

Stunning gameplay, design, art, and vibe. It is very difficult and demands time to master. While a tad on the long side, it is a truly awesome example of a small studio delivering a meaty and beautiful indie Metroidvania experience.
«Blew my mind»
«Constantly dying and enjoy it»
Man oh man. What a game. Hollow Knight has slowly progressed through the ranks of gaming's most prestigious experiences and for good reason. It can be hard to find much wrong with this game, It is a satisfying adventure from start to finish, Every endeavour has an exciting reward at the end. The entire world is haunting and oppressive yet offers moments of melancholic bliss as the knight takes a moment to catch his breath on a nearby bench. The combat is sturdy and satisfying. Once fully upgraded you become quite versatile but never overpowering and you can easily be outmatched by starting area foes if you become too cocky. The lore is exciting and in depth. Yet the game keeps some of it's biggest mysteries a secret. Inviting speculation and never letting you learn the world to its fullest.

You never feel in control of Hallownest. It remains threatening and foreboding even after jumping into the opening well for the 60th time. It's also important to mention the games soundtrack which is quiet and beautiful and confident and charged at the right times. It remains some of the most encouraging OSTs ever developed and it eggs you on from the sidelines. The story although basic is clever and original. I especially liked the cast of side characters that you find in each side area and follow you throughout the story til it's natural conclusion. The areas are also beautiful and varied and each pack an impressive vary of enemies that tell stories in themselves.
«Can’t stop playing»
«Liked before it became a hit»
This game was incredible from start to finish. It took the dreadful atmosphere of Super Metroid and gave it engaging combat and lovable characters that kept the game from getting dull. I played this game many times over because I couldn't get enough of the characters, the combat, and the deep exploration of Hollow Knight. Very excited for Silksong!!
Strong 9 to a light 10.
10/10 - please just make the second game already
«Blew my mind»
«Constantly dying and enjoy it»
controls, music, level design, art style,'s all amazing. for me, there's too much "i'll have to remember to circle back here once i get an ability that might work here"
Favorite game on Switch
«Just one more turn»
«Constantly dying and enjoy it»
This game taught me patience and persistence. The difficulty is frustrating enough to cause you to want to quit, but the mechanics, world, music, characters, and more combine to keep drawing you back in.
The amount of quality art made for such a huge 2D game is outstanding. Sadly, the overall design is beyond mediocre. Longtime Metroid and Dark Souls fans might get bored by it.
The best metroidvania ever made. From the art, to the music, to the gameplay, to the world, and even the story, this game is enjoyable in every aspect. Presents challenge for those up for it, but leaves an easier way through for those who aren't. Tons to collect and explore, and plenty of combat challenges to master.

You're doing yourself a disservice if you don't play this game.
Excellent game from a small Oceanic developer studio. Amazing art, immersive lore and environments. A real maze of a Metroidvania, with lots of charm and surprise along the way. Excellent soundtrack. Extremely challenging boss fights, that are rewarding when beaten. Was often too hard for me, so had to put it down for sometimes a few weeks to build up the motivation to try again. Finished the game after about a year. Gets better with age.
«Blew my mind»