It’s nice to see Rockstar Games flex their muscles and make a game that isn’t as formulaic as Grand Theft Auto. This game checks off so many boxes for me: noir, period piece, detective work, a gripping narrative and much more. The game is set in Los Angeles in 1947, you play as Cole Phelps, a US Marine who returns home and takes work as a police officer. You play this character and witness his ups and downs as he navigates the scenes of crimes, his tumultuous past and personal life, as well as peer behind the scenes at how law enforcement worked or didn’t work in the 1940s. The graphics are good. Especially the facial capture technology that brings most of these characters to life. It is probably a little dated now and not that detailed, but it is still a remarkable thing to try and read these character’s faces as they lie or don’t lie during interviews. Sometimes the animation feels clunky. Cole moves and kind of feels like a box with arms and legs. John Marston and Nico Bellic had a fluidity to them that made them look and move and feel like human beings as you direct them and control their moves. Sometimes the texture details aren’t all that great, especially when it comes to buildings and other environments. The gameplay is good. As I mentioned, the movement and animation isn’t ideal, but gunfights are a little stale, chases were fun (both on foot and in cars), and other actions were kind of fun. The attention to detail that this game promotes and encourages is impressive. Crime scenes have to be thoroughly investigated for evidence that could make or break a case. Attention in interviews and what people say or do is also important. The voice work is amazing, most being veteran voice actors with some big names sprinkled in (John Noble). The aesthetic and visuals perfectly capture Los Angeles in the 1940s. The noir story is amazing dealing with the dour and depressing genre and also grappling with vice, scandal, redemption, corruption, the past and so many other elements that weave a very detailed and compelling story together. I do believe that this game could do without the side missions. They were entirely unnecessary and are too much of a distraction. I’m kind of sad that the spiritual successor to this game (The Whore of the Orient) was never made. But I suppose it just makes this game even more unique and special. I really want to see Rockstar get back to making games like this as well as their big titles like Red Dead and Grand Theft Auto.
«Beaten more than once»