Maybe others are able to put the flaws aside and appreciate the story here but this is so rough and not because of age, though that is part of it. Poor graphics, ugly textures, and buggy controls aside, this is the quintessential example of laughably bad "moral" systems: you're either a saint or you murder everyone in the street - and your companions put up with it for no reason. And that could kinda be overlooked if there were a better game buried underneath, but there isn't. Entire worlds made up of narrow corridors; combat that doesn't get good until like eight or nine hours in, and even then there is painfully little variety; encounter design that's more "throw too much at you" than "difficult" or "strategic"; some interesting force powers (I'm thinking particularly of Force Persuade) that are not only completely underutilized but also not different enough from regular WRPG options that are also present and underutilized; overly wordy story that's about no more than a MacGuffin and not even a good one at that; like every other Star Wars property, overly reliant on connecting imagery to the original trilogy instead of telling its own story. I guess the twist was a big deal back in the day, though I can't say why, but that was never enough to save everything else poor about this game.
«Disappointment of the year»