This game set the expectation that story could be told during gameplay moments. Before this, FPSes were content to show the vast majority of their story in between-mission cutscenes, briefings, and other game elements. While it is a bit of an amusement park ride (with only one right way to go, and special levers and buttons to press), it was revolutionary for its time.
«Can’t stop playing»
«Time-tested»
Other reviews17
Jumping puzzles got frustrating at times and the game is very generous at taking your health away for mandatory fall damage but the level design, combat and story kept me going!
«Goldsource» - is the engine on which «Half-Life» is based. It creates a dark and mysterious atmosphere that sets its own unique style and aesthetics.
«SFX» (Sound Environment) - is a great addition to this engine. The minimalistic sound in «Lo-Fi» format, of course, created a lot of memes, but this sound fits the game perfectly.
These simple forms put the imagination to work. Unique game.
«SFX» (Sound Environment) - is a great addition to this engine. The minimalistic sound in «Lo-Fi» format, of course, created a lot of memes, but this sound fits the game perfectly.
These simple forms put the imagination to work. Unique game.
«Time-tested»
«OST on repeat»
To me, half life marks a shift from shooters being "good for the time" to simply being good. While predecessors like doom, marathon, and quake are all landmark titles that innovated in their own right, I don't feel they necessarily hold up as compelling experiences. Half life, on the other hand, has a level of depth and fluidity that allows it to compete with more modern showings. Between the well-integrated story and dynamic flow of gameplay, half life is a thoroughly gripping and enjoyable experience start to finish, with very few low points that come to mind.