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Culpa Innata review
by Luke Irvin

This game had a lot of potential, and was obviously setting up a sequel, which remains undelivered, tarnishing some of the potential in this game. Some of the dialogue is weird, and the endgame can be a bit frustrating, as there isn't really much guidance.

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Translated by
Microsoft from Russian
Yes. You can Play. Features: * Quest built primarily on dialogues. Which conveys a very good sense of a real detective investigation. ---* Most of the dialogues are about sex and sexual partners. ---Puzzles are simple. During Riddles, the brain can rest and prepare to digest new information about the sex life of heroes. ---* A lot of boring dialogues about sex. ---* The World is well worked out. After a while you begin to believe that such a future is quite possible. Especially touched by the experiences of the GG on the fact that it seldom come guests, so she earns little on advertising banners decorating her apartment. Not that she's a friend whose sex life is seething. ---* Characters are well worked out. Up to their sexual relationship. ---* The Main character just sits in a café with a friend and discusses who is a spy and why men need. ---* The most important place in the investigation is the question: with whom sleep what heroes. ---* About 80% of sex talk. ---* Can not be passed due to a sudden system error. The Game just crashes in front of one screensaver... And all...
Translated by
Microsoft from Spain
The games with too large polygons are the 21ST century shoulder-sets. At first, when they were new, they were cool, but soon they hurt even in the eye. Innate Guilt is a game that without being so old, has some polygons that could cross the Strait of Gibraltar. That Said, the game goes from a super clean and peaceful utopian future where a murder occurs. You Drive Phoenix Wallis, a girl with a very ambitious name, who will take charge of investigating the matter. From there, the game turns into a ping pong game where basically, all you will do is bounce off conversation in conversation throughout the game. Well, yes, it's true that once in a while you'll find some puzzle of putting some pieces together or rebuilding something on your office computer, but 95% of the game is talking to one and then going to talk to someone else. I liked The scenarios. They'Re too flipped, but they're not designed to Tun Tun. They Follow a coherence and a general aesthetic that have invented the developers, and the main headquarters of the protagonist has an original mixture of old building with modern technology. The music is also a highlight, since it shows that they have worked. You May not like it, but it shows you have spent time, not like the sound trash from "Alone in the Dark: A New Nightmare" I played recently. An important point is that the game has no subtitles, so the gaming experience will be greatly reduced. Still, you can play the same, because the conversations were so tedious that I have not heard any and yet you can pass the game. It is Not complicated, except in some puzzles, which are unintuitive. The story is not bad at all, but it is narrated without enthusiasm and through soporific conversations. The Game control system is infernal. They Are Three-dimensional scenarios where you can only move where arrows appear to do so. It'S most uncomfortable. The logical Thing here would have been to use the keyboard. To summarize it in some way, is a pretty bad game with good sound and polygons that overlap to the minimum. Too long for a person to enjoy going from one point to another to listen to conversations. You'Re the most cynical. "Innate Guilt" is a story where you have to pay attention to the details to appreciate the story. Don't give me a roll, I know how to identify a truño. Truño? And then what are all of us who like "Innate Guilt"? Dung.
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