Average Playtime: 1 hour

Culpa Innata

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The World Union is labeled the 'perfect society'. Prosperity is a science, disease and wars have vanished, sex is entertainment, and the future has never looked brighter. Suddenly this perfect society is rocked by the murder of a World Union citizen in the 'Rogue State' of Russia. His murder oddly coincides with the accidental death of a prominent professor in Adrianopolis, an important border town between the World Union and Russia. This career making case is assigned to a young woman, Phoenix Wallis who as the Senior Peace and Security staff officer has been assigned to lead the murder investigation. Her search for the truth leads to enigmatic clues, and deepening mysteries that challenge not only her case, but her very belief in the world she has sworn to protect.

This story-driven, third-person game uses a 3D engine with dynamic cameras and other technologies developed by Momentum AS. Their remarkable patented facial animation technology is put to excellent use, as the game features over fifty personable characters that you'll frequently engage in dialogue throughout your investigation. Using the classic mouse in a point and click interface, players have responded enthusiastically to the intuitive and responsive control. The game features a wide variety of organic obstacles ranging from logic puzzles to hi-tech gadget manipulation to dialogue and inventory challenges.

  • Original, complex story with a detailed history in a fully realized game world
  • Environments and characters rendered in 3D with dynamic camera implementation
  • Cinematics rendered with in-game engine for seamless graphics integration
  • Click and go character control; user friendly mouse-driven interface
  • Over 50 interactive characters, each created with Momentum-patented 3D facial animation technology
  • Intuitive dialogue system with player choice and branching conversation paths
  • Non-linearity and optional player activities offer rewarding replay ability
  • Character journal captures all key game moments
  • More than 40 unique locations
  • Diverse range of integrated challenges, from standalone logic puzzles to hi-tech gadgetry to inventory and dialogue obstacles
  • Original soundtrack
Release date
Momentum Digital Media Technologies
Strategy First
Age rating
Not rated

System requirements for PC


  • OS: Microsoft® Windows® 2000/XP/Vista
  • Processor: Intel Pentium® III 800 MHz or AMD Athlon XP1600+
  • Memory: 512 MB RAM
  • Graphics: 128 MB video accelerator card
  • DirectX Version: DirectX 9.0c
  • Hard Drive: 3.5 GB free hard drive space
  • Sound Card: Microsoft Windows compatible sound card


  • Supported OS: Microsoft® Windows® 2000/XP/Vista
  • Processor: Intel Pentium® IV 3.0 GHz or AMD Athlon 64 3700+
  • Memory: 1024 MB RAM
  • Graphics:512 MB video accelerator card
  • Sound: Microsoft Windows compatible sound card
  • Direct X Version: DirectX 9.0c
  • Hard Drive: 3.5 GB free space
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Last Modified: Sep 17, 2019

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Culpa Innata reviews and comments

This game had a lot of potential, and was obviously setting up a sequel, which remains undelivered, tarnishing some of the potential in this game. Some of the dialogue is weird, and the endgame can be a bit frustrating, as there isn't really much guidance.
Translated by
Microsoft from Russian
Yes. You can Play. Features: * Quest built primarily on dialogues. Which conveys a very good sense of a real detective investigation. ---* Most of the dialogues are about sex and sexual partners. ---Puzzles are simple. During Riddles, the brain can rest and prepare to digest new information about the sex life of heroes. ---* A lot of boring dialogues about sex. ---* The World is well worked out. After a while you begin to believe that such a future is quite possible. Especially touched by the experiences of the GG on the fact that it seldom come guests, so she earns little on advertising banners decorating her apartment. Not that she's a friend whose sex life is seething. ---* Characters are well worked out. Up to their sexual relationship. ---* The Main character just sits in a café with a friend and discusses who is a spy and why men need. ---* The most important place in the investigation is the question: with whom sleep what heroes. ---* About 80% of sex talk. ---* Can not be passed due to a sudden system error. The Game just crashes in front of one screensaver... And all...
Translated by
Microsoft from Spain
The games with too large polygons are the 21ST century shoulder-sets. At first, when they were new, they were cool, but soon they hurt even in the eye. Innate Guilt is a game that without being so old, has some polygons that could cross the Strait of Gibraltar. That Said, the game goes from a super clean and peaceful utopian future where a murder occurs. You Drive Phoenix Wallis, a girl with a very ambitious name, who will take charge of investigating the matter. From there, the game turns into a ping pong game where basically, all you will do is bounce off conversation in conversation throughout the game. Well, yes, it's true that once in a while you'll find some puzzle of putting some pieces together or rebuilding something on your office computer, but 95% of the game is talking to one and then going to talk to someone else. I liked The scenarios. They'Re too flipped, but they're not designed to Tun Tun. They Follow a coherence and a general aesthetic that have invented the developers, and the main headquarters of the protagonist has an original mixture of old building with modern technology. The music is also a highlight, since it shows that they have worked. You May not like it, but it shows you have spent time, not like the sound trash from "Alone in the Dark: A New Nightmare" I played recently. An important point is that the game has no subtitles, so the gaming experience will be greatly reduced. Still, you can play the same, because the conversations were so tedious that I have not heard any and yet you can pass the game. It is Not complicated, except in some puzzles, which are unintuitive. The story is not bad at all, but it is narrated without enthusiasm and through soporific conversations. The Game control system is infernal. They Are Three-dimensional scenarios where you can only move where arrows appear to do so. It'S most uncomfortable. The logical Thing here would have been to use the keyboard. To summarize it in some way, is a pretty bad game with good sound and polygons that overlap to the minimum. Too long for a person to enjoy going from one point to another to listen to conversations. You'Re the most cynical. "Innate Guilt" is a story where you have to pay attention to the details to appreciate the story. Don't give me a roll, I know how to identify a truño. Truño? And then what are all of us who like "Innate Guilt"? Dung.
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