Average Playtime: 1 hour

Beneath a Steel Sky

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About

Robert Foster is an innocent outsider stranded in a vast city where oppressed civilians live and work in soaring tower blocks... while the corrupt, covetous and rich lie underground, shielded from all pollution. Alone, save for a robot circuit board, Foster must fight for survival... and discover the sinister truth behind his abduction...

Paranoid population. Psychotic criminals. Power hungry corporation. Big Brother government. Haves and have nots.

In the not so impossible future. In the melting pot of Union City. All man's social problems are coming to a boil. Under the claustrophobic lid of a steel sky.

From the pit of the industrial level to the belly of commercial sector, to the spheres where the rich and powerful play. It's Man against Man. Man against Machine. Man against Time. In an urban hell only you can liberate... Maybe.

Featuring Revolution's Software innovative Virtual Theatre system, Beneath a Steel Sky is a gripping science fiction point and click adventure game in the cyberpunk genre. Over 100 locations designed and art directed by award-winning comic book author Dave Gibbons (Watchmen fame). His comic book, inspired by the game itself, is included to complete the content.A claustrophobic, paranoid and psychotic atmosphere Over 100 locations designed by an English comic book artist and writer Dave Gibbons Many interesting characters that move about freely and live out their own lives, thanks to the Virtual Theatre system
Release date
Developer
Revolution Software
Publisher
Revolution Software, Virgin Interactive Entertainment, Virgin Interactive
Age rating
13+ Teen

System requirements for PC

Windows XP / Vista 7 / 8 / 10Processor: 1 GHz Processor (1.4 GHz recommended)Memory: 256MB RAM (512 recommended)Graphics: 3D graphics card compatible with DirectX 9.0cMouse, Keyboard.This game is powered by .

System requirements for macOS

OS X 10.6.8 or later.
Processor: Intel Core Duo 2GHz+
Memory: 1GB of RAM
Graphics: 64MB of video memory Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled.

This game is powered by .

System requirements for Linux

Ubuntu 14.04, Mint 17
Processor: 1 GHz Processor (1.4 GHz recommended)
Memory: 256MB RAM (512 recommended)
Graphics: 3D graphics card 128 MB VRAM
Mouse, Keyboard.

This game is powered by .
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Last Modified: Sep 17, 2019

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Beneath a Steel Sky reviews and comments

As a classic in the point-and-click games, I was hoping to see a far more playable and enjoyable game. I did like the story it tried to tell (not my first choice, but still enjoyable), the humor was fairly good (I just loved the factory man), the art was the type I was looking for and even the soundtrack was reasonably enjoyable! So far so good, at least okay so far - and I was looking into it.

However, here's where it gets troubling. The playing part.

When I think of point-and-click games, I hope there's some kind of hint system that is based at least on the conversations we have with the characters we meet. However, instead of hinting on what's the next thing to do with that, we often get stuck and with absolutely no idea of what to do. Most of the time combining objects and people would do something, but even that seems like a dead-end here. I am guessing timing also play a part. Even worse is that we can't review information we've learned before: when we try to speak with characters we're interviewed before, it doesn't review past informations (the only dialogue is 'Never mind', closing the interaction).

To advance in the game, we need to do very specific actions, and we won't get anywhere if we try to half-solve other puzzles before. This also brings a problem because I had no idea where to start. I know where I want to go, but I don't know if I need to solve all the other puzzles before I can go to step two on this specific puzzle.

I had to go to UHS Hint System and even there it was troubling and hard to figure out what to do, as I said previously. 

I am really disappointed in this game and I'm not sure if I will finish it. It's too hard and complicated to solve puzzles, and the storytelling doesn't develop much past "I need to get out of here and go back to where I grew up". That is all. No subplots, nothing. It's pretty easy to just get tired of the main plot, since it feels like we're never moving forward, nothing happens, the interactions are barely relevant, and we get stuck so many times. I know I have an hard time with puzzles in point-and-click games, but this one was really not smooth at all. I am not this 'dumb' and often need only a couple hints to get through some specific puzzles.

It's a pity and really a little disappointment. I'm sad, because I really was willing to try hard.
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