Beneath a Steel Sky
About
After being brutally abducted from his village in the wasteland, his village obliterated, and his kinfolk butchered, Robert Foster escapes a helicopter crash and finds himself alone save for the circuit board of his best friend, Joey, the AI he built as a child. Foster soon resurrects Joey and together they find themselves in Union City, where oppressed citizens live and work in soaring tower blocks, under the strict control of a brutal, fascist, AI dictatorship – whilst the corrupt, covetous and rich live below, shielded from the choking pollution.
In the melting pot of Union City, a not so impossible future, mankind’s worse nightmares are waiting to emerge from beneath the steel sky. It's Man against Man. Man against Machine. Man against Time.
Strangers in a strange land, Foster and Joey must survive long enough to discover the sinister truth behind his abduction - why they specifically came for him - and defeat the evil before it’s too late. It’s a terrifying threat that only you can liberate… Maybe.
Featuring Revolution's Software innovative Virtual Theatre system, Beneath a Steel Sky is a gripping cyberpunk science fiction point and click adventure game. Art directed by award-winning comic book artist Dave Gibbons (Watchmen), Beneath a Steel Sky is widely considered as one of the best point and click adventures ever written.
In the melting pot of Union City, a not so impossible future, mankind’s worse nightmares are waiting to emerge from beneath the steel sky. It's Man against Man. Man against Machine. Man against Time.
Strangers in a strange land, Foster and Joey must survive long enough to discover the sinister truth behind his abduction - why they specifically came for him - and defeat the evil before it’s too late. It’s a terrifying threat that only you can liberate… Maybe.
Featuring Revolution's Software innovative Virtual Theatre system, Beneath a Steel Sky is a gripping cyberpunk science fiction point and click adventure game. Art directed by award-winning comic book artist Dave Gibbons (Watchmen), Beneath a Steel Sky is widely considered as one of the best point and click adventures ever written.
System requirements for Commodore / Amiga
System requirements for iOS
System requirements for Classic Macintosh
System requirements for PC
Minimum:
- OS: Windows XP / Vista 7 / 8 / 10
- Processor: 1 GHz
- Memory: 256 MB RAM
- Graphics: 3D graphics card compatible with DirectX 9.0c
- DirectX: Version 9.0c
- Storage: 87 MB available space
System requirements for Linux
Ubuntu 14.04, Mint 17
Processor: 1 GHz Processor (1.4 GHz recommended)
Memory: 256MB RAM (512 recommended)
Graphics: 3D graphics card 128 MB VRAM
Mouse, Keyboard.
This game is powered by .
Processor: 1 GHz Processor (1.4 GHz recommended)
Memory: 256MB RAM (512 recommended)
Graphics: 3D graphics card 128 MB VRAM
Mouse, Keyboard.
This game is powered by .
System requirements for macOS
OS X 10.6.8 or later.
Processor: Intel Core Duo 2GHz+
Memory: 1GB of RAM
Graphics: 64MB of video memory Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled.
This game is powered by .
Processor: Intel Core Duo 2GHz+
Memory: 1GB of RAM
Graphics: 64MB of video memory Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled.
This game is powered by .
Last Modified: Oct 14, 2024
Where to buy
Steam
GOG
Beneath a Steel Sky reviews and comments
An amazing point-and-click. As soon as the opening cutscene started, I got hooked right away. The characters, the cyberpunk universe, fully dubbed, etc. Within three hours, I'd finished my playthrough and this game is now officially one of my favorites point-and-click. Why is it free, though? I would have gladly paid for it, like I have with "I Have No Mouth And I Must Scream".
As a classic in the point-and-click games, I was hoping to see a far more playable and enjoyable game. I did like the story it tried to tell (not my first choice, but still enjoyable), the humor was fairly good (I just loved the factory man), the art was the type I was looking for and even the soundtrack was reasonably enjoyable! So far so good, at least okay so far - and I was looking into it.
However, here's where it gets troubling. The playing part.
When I think of point-and-click games, I hope there's some kind of hint system that is based at least on the conversations we have with the characters we meet. However, instead of hinting on what's the next thing to do with that, we often get stuck and with absolutely no idea of what to do. Most of the time combining objects and people would do something, but even that seems like a dead-end here. I am guessing timing also play a part. Even worse is that we can't review information we've learned before: when we try to speak with characters we're interviewed before, it doesn't review past informations (the only dialogue is 'Never mind', closing the interaction).
To advance in the game, we need to do very specific actions, and we won't get anywhere if we try to half-solve other puzzles before. This also brings a problem because I had no idea where to start. I know where I want to go, but I don't know if I need to solve all the other puzzles before I can go to step two on this specific puzzle.
I had to go to UHS Hint System and even there it was troubling and hard to figure out what to do, as I said previously.
I am really disappointed in this game and I'm not sure if I will finish it. It's too hard and complicated to solve puzzles, and the storytelling doesn't develop much past "I need to get out of here and go back to where I grew up". That is all. No subplots, nothing. It's pretty easy to just get tired of the main plot, since it feels like we're never moving forward, nothing happens, the interactions are barely relevant, and we get stuck so many times. I know I have an hard time with puzzles in point-and-click games, but this one was really not smooth at all. I am not this 'dumb' and often need only a couple hints to get through some specific puzzles.
It's a pity and really a little disappointment. I'm sad, because I really was willing to try hard.
However, here's where it gets troubling. The playing part.
When I think of point-and-click games, I hope there's some kind of hint system that is based at least on the conversations we have with the characters we meet. However, instead of hinting on what's the next thing to do with that, we often get stuck and with absolutely no idea of what to do. Most of the time combining objects and people would do something, but even that seems like a dead-end here. I am guessing timing also play a part. Even worse is that we can't review information we've learned before: when we try to speak with characters we're interviewed before, it doesn't review past informations (the only dialogue is 'Never mind', closing the interaction).
To advance in the game, we need to do very specific actions, and we won't get anywhere if we try to half-solve other puzzles before. This also brings a problem because I had no idea where to start. I know where I want to go, but I don't know if I need to solve all the other puzzles before I can go to step two on this specific puzzle.
I had to go to UHS Hint System and even there it was troubling and hard to figure out what to do, as I said previously.
I am really disappointed in this game and I'm not sure if I will finish it. It's too hard and complicated to solve puzzles, and the storytelling doesn't develop much past "I need to get out of here and go back to where I grew up". That is all. No subplots, nothing. It's pretty easy to just get tired of the main plot, since it feels like we're never moving forward, nothing happens, the interactions are barely relevant, and we get stuck so many times. I know I have an hard time with puzzles in point-and-click games, but this one was really not smooth at all. I am not this 'dumb' and often need only a couple hints to get through some specific puzzles.
It's a pity and really a little disappointment. I'm sad, because I really was willing to try hard.
«Disappointment of the year»