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The Last of Us Part II review
Exceptional
by blanket

The first two hours were the best gaming experience of my life. Awesome vibes, everything goes perfectly fine and I think to myself ''alright, this is it, this is the peak of gaming industry''. Then it all goes to sh*t in one moment. Don't get me wrong, it's not like it's bad, but the whole story becomes so negative, anxious, depressing. The problem is that this doesn't change through the entire game and when it looks like it might get little bit happier, it all goes to sh*t again. Even the ending gives you such a wrong feeling, like there's something wrong and you can't even really tell why. There's literally not a single positive thing about the story. I guess it tries to show you the reality of post-apocalyptic world and I respect Naughty Dog for what they tried. It was risky shot and people are now hating on them.


Story aside, Naughty Dog as always raised the bar when it comes to graphics. Even on a 7 years old console the game looks just phenomenal.

Gameplay basically stayed the same, they just added few improvements, but if you are like me fan of stealth combined with action and exploring, there's nothing you can complain about.

Soundtrack is amazing.

The only thing I can really grumble about are these trailers. Why the hell would you bait us like that? This just wasn't fair and whoever came up with it should slap himself and step on a lego.

No game, movie or book ever had such a huge emotional impact on me. I feel like I bought an amazing game together with anxious and sadness. It's really well written and it has a strong message. I just don't feel like this is anyhow close to what I truly wanted or expected, but I take it as it is.

8.5/10

Other reviews69

Gameplay is fantastic. Still won’t forgive them though- story wasn’t it. 7.5/10
«Beaten more than once»
10/10
10/10
«Blew my mind»
«Constantly dying and enjoy it»
Came back for the self-assigned surrogate father arc and got a cottage core lesbian (redemption?) arc, part1 still better for me because of relatabilty, but they coocked and didnt miss with this one either but i had to take some time after all that trauma dumping.
«Blew my mind»
«That ending!»
Masterpiece, although the story was difficult to digest =(
«OST on repeat»
There are some things that really didn't get to me in this game, mainly around some artistic / storyline decisions. I liked that it tried a bit to be like Attack on Titan, to make you see both sides of the same story and of the same conflict, in a morally ambiguous setup. And while Attack on Titan manages to make you love and feel sad for Reiner, which represents the other side, The Last of Us fails to make Abby more than a mediocre character which saves some kids because she felt bad. That is probably due to more decisions of how she is presented in game or her personality, but, for me, a big contributor to this (which also made everything feel a bit anticlimactic) was the storyline splitting decision: to have me (almost) finish Ellie's storyline and then make me start all-over from the beginning playing with Abby. That's quite a bold decision, pretty hard to digest - maybe if they made the storylines side by side, more intertwined and linked together it could've build up more immersiveness? I am not sure. But I am sure that the current version feels flawed.
Anyway, all that aside, the game is absolutely gorgeous. It hits you with the same emotional rollercoaster as the first one, maybe even a bit more, as it is more mature and more brutal, and it knows exactly how to handle the wounds, that it inflicts to you right at the beginning of the game, throughout the story. The gameplay is from another world, the visuals are unforgettable, the ending is brutal as hell. Makes you wonder who the real villain really is, while rooting for the same villain (because, again, the other protagonist is not that likeable).
I really hope people don't miss out on this game because of some storytelling decisions that they did not like. The game is totally worth it and it comes at you with an emotional rollercoaster and also a fun challenge I liked to play while in-game - how many times and how brutally can you kill Abby?
PS: the soundtrack is absolutely <3
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«That ending!»
«OST on repeat»
foooo
«Waste of time»
«Boooring»
Storytelling and worldbuilding at its peak
Just got done with my second playthrough of this. *spoilers for those who may have not played it*

Honestly I think I like it more than the first time I played it. Really took my time this time around. 

Gameplay is solid. Character movement feels amazing.

I love how quickly stuff can go wrong in a conflict. It's probably something that wouldn't play as well in other games and end up being irritating but with the setting of this game it makes total sense that you make a couple wrong moves and it's over for you. 

Game has an excellent balance of supplies (I assume this game has somewhat of a dynamic difficulty?), It's very rare I like a crafting system these days but it works quite well in this game what with you having to make decisions as to what you need more in any given moment. 

A key moment for me in the game is pitting infected against human enemies, but there's so little of it. I think you get to experience this like ...twice or three times in the whole game. I could fuck around with that for hours. 

There's a few parts that irk me, story wise. But things considered for a sequel, they did a really fucking job pulling it together, props for them really trying something off the beaten path for a sequel narrative too. Considering the first game was such a hit, it would have been easy (and probably advised by investors to play it safe).

The final scene still hits hard. 

A few extra notes: 
I wish we learned more about the seraphites and the rattlers. I think it's perfectly plausible that groups like this would arise in the post apocalypse world after 30 years or so, but I'd love to know how they came about recruiting people and whatnot. 

I wish there was some gameplay for the final part of Santa Barbara, when you release the prisoners, would be good to get involved in the chaos as they revolt against the Rattlers and would make for an excellent gameplay crescendo right before the final fight. 

I'm not sure what they fuck they'd do if they made a part III, maybe something about Abby and the regrouping of the fireflies. But I'd be here for it if they made it. 

There's probably a bunch of other things I thought of while playing this, but I didn't bother taking notes. this was the general gist of it tho.  

9/10
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«Beaten more than once»