Exceptional Rogueli(k/t)es - krai's Choice

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Created Apr 20, 2018 by krai
Only best and unique examples of the engrossing random and permadeath things mix.
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Tales of Middle Earth screenshot
    An old version of Tales of Maj'Eyal, very different. Still fun to play and enjoyable to explore.
    Caves (Roguelike) screenshot
      Classical roguelike mechanics fused with a bunch of original ideas.
      Buriedbornes screenshot
        Turn-based dungeon crawling, obviously inspired by Souls series. It's almost like text-based games or visual novels. You only choose where to go and what to do in a certain situation, most of the game…
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        Pathos: Nethack Codex screenshot
          NetHack variant well made. There is convenient in-game help.
          Streets of Rogue screenshot
            "RPG roguelike action stealth shooter brawler co-op megagame" – early description by the developer.
            Pixel Dungeon screenshot
              Arguably the best roguelike on mobile devices, greatly inspired by NetHack and Brogue. The ideal Hacklite for those who want to learn how to play roguelikes before venturing into more complex and hard…
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              ADOM (Ancient Domains Of Mystery) screenshot
                Now it considered one of the Major Roguelikes, but ADOM is an open world RPG at its core. Persistent overworld with towns, villages, NPCs with quests, procedurally generated dungeons and curious corru…
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                Cataclysm: Dark Days Ahead screenshot
                  Yet one not-a-roguelike game that everyone calls a roguelike. C:DDA is an incredibly deep and complex sandbox survival simulator. You need to eat, sleep, take care of illnesses, body temperature, cold…
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                  Epilogue (itch) screenshot
                    Ten levels, tons of features.
                    Brogue screenshot
                      26 floors, beauty ASCII-style with some effects, and not so hard as many other roguelikes.PC Gamer's Graham Smith compared it favorably with The Binding of Isaac, Dungeons of Dredmor and Spelunky; say…
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                      Vanilla Bagel: The Roguelike screenshot
                        One of the few heirs of ADOM's concepts.
                        Diablo screenshot
                          According to original David Brevik's design document, Diablo was going to be a turn-based game inspired by Angband/Moria and Telengard on early development stages, so it can be considered as rogue-lit…
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