21 Steps to Soul
About
When many years ago Daniel lost his father and disgorged into the corruptibility of the existence, his favorite toy bear Joshua became his only friend. But once when he was going to sleep he forgot to take his friend and guardian toy bear with him...
Classic old-school hardcore two dimensional horror platformer. Following Daniel in this God forsaken world, the players are going to collect the elements to open doors, run for their dear lives from the evil monsters and make their way further and further into the darkness.
Classic old-school hardcore two dimensional horror platformer. Following Daniel in this God forsaken world, the players are going to collect the elements to open doors, run for their dear lives from the evil monsters and make their way further and further into the darkness.
System requirements for PC
Minimum:
- OS: Windows /7/8/8.1/10 both x86 and x64
- Processor: Intel Core 2 Quad Q9300 or equivalent
- Memory: 2000 MB RAM
- Graphics: Intel HD Graphics 5500 or equivalent
- Storage: 105 MB available space
Recommended:
- OS: Windows /7/8/8.1/10 both x86 and x64
- Processor: Intel Core 2 Quad Q9300 or equivalent
- Memory: 2000 MB RAM
- Graphics: Intel HD Graphics 5500 or equivalent
- Storage: 105 MB available space
21 Steps to Soul reviews and comments
Translated by
Microsoft from Russian
Microsoft from Russian
Little boy Daniel falls into the gloomy world of spirits with his favorite toy-Bear Joshua. We have to find a way out of this frightening place.
"21 Steps to Soul"-a classic two-dimensional platformer with pleasant, hand-drawn graphics.
Gloomy backgrounds, sounds, music, stretching from everywhere hands and running monsters perfectly convey the atmosphere of the world of Ghosts, which hits the main character. The kid in the costume of a teddy bear fleeing from evil creatures looks very cute.
The Game is very dynamic and complex. This is a hardcore jump in which you will repeatedly die falling into the abyss. But here it does not irritate, and adds interest and stimulus to pass the next level. Control is very simple, the buttons at least, but you have to run all the time from the monsters and jump over the hands trying to grab you. It is difficult, but interesting. Maybe you wouldn't be in the middle of the levels. Too Muttorno all the time to jump to the monster from the beginning of the level, and then die running away from him and again before him to jump.
The Game is very short of achievements and collectible cards. It would be interesting to collect a badge with a baby or his teddy bear. I hope they will be added to the game. Nothing Great game!
Gameplay: https://www.youtube.com/watch?v=P0nNssZ-ffU
Translated by
Microsoft from Russian
Microsoft from Russian
Another hard-On! Do you Want to tickle the nerves? This platformer is for you! And not because it is scary, it is very difficult in passing!
https://youtu.be/gj3C9RaId0Q In a dark, dark city, on a dark, dark street, in a dark, dark porch, there is a dark, dark apartment, and in it a dark, dark room (children's) and there a little boy Daniel Sppatky lay down, and dreamed him a dream in which he in the face His teddy bear friend Joshua went to wander through the rooms. And in the rooms of these-tin hard, not quite children's, I for example at the time of writing the review has passed only 3 rooms, now it is necessary to cool nerves, yes fingers to mash).
Interesting hand-drawn graphics in horror style, visibility in the game is not full screen, but only in a certain radius of your boy, which complicates the passer-by, because you can not plan the future path especially in those places where you need to quickly see . But the enemy is scripted, and if for the first time you some spirit caught in the bad and devoured you, then the next passage you will be ready.
Of the Cons:-No achievements-no cards That already a lot of hardcore platvormers came out this week, at least in 3 of them I already tickled my nerves. And with confidence I declare: from recently published hardcore platformers (this week) This is the best, in everything: graphics, history, control, sound, etc.