2150 Gunslinger
About
This is a prototype project, with the goal of testing a weapons system. The weapons system being tested includes one weapon, ironically. I programmed the weapon to shoot different bullet types. One bullet type damages the enemies, a second destroys antennas, the third freezes the enemies, and the fourth pushes physics objects.
My contributions to this project are, everything, excluding the art and the base movement for the player character. The character movement is from the Unity Standard assets pack, the art is from Devassets, by Brackeys and from Unity asset store by Ansimuz.
Ansimuz, (2019) Warped City Assets Pack. Available at: https://assetstore.unity.com/packages/2d/environments/warped-city-assets-pack-13.
DEVASSETS, powered by BRACKEYS. 2D MEGA PACK. Available at: https://devassets.com/assets/2d-mega-pack/.
I also programmed small features such as: a double jump, to give the player more height; a health system, to show the player is alive and more importantly to get the player killed; and Platform Phasing, the ability to pass through platforms.