3089 -- Futuristic Action RPG
About
3089 is a futuristic, procedurally generated, open-world action role-playing game. All terrain, enemies, weapons, items, quests & more are uniquely generated.
Please follow Phr00t's Software for giveaways, updates & more! https://www.facebook.com/phr00ts.software
You are a promising robotic android design, made by the Overlord, placed on planet Xax. Your performance in common combat, support & intel scenarios is being closely evaluated. However, will you become too much for them to handle? What else on planet Xax exists that the Overlord doesn’t know about?Java Requirement3089 requires Java 7 Update 45 (or later) to run.
On Windows, if you have issues, you may need to uninstall other versions.
You can get Java here: http://www.java.com/getjavaFeatures of 3089
http://store.steampowered.com/app/259620/3089 on Twitter3089's Servers Twitter: https://twitter.com/3089game
Developer's Twitter: https://twitter.com/phr00t_
Please follow Phr00t's Software for giveaways, updates & more! https://www.facebook.com/phr00ts.software
You are a promising robotic android design, made by the Overlord, placed on planet Xax. Your performance in common combat, support & intel scenarios is being closely evaluated. However, will you become too much for them to handle? What else on planet Xax exists that the Overlord doesn’t know about?Java Requirement3089 requires Java 7 Update 45 (or later) to run.
On Windows, if you have issues, you may need to uninstall other versions.
You can get Java here: http://www.java.com/getjavaFeatures of 3089
- Limitless terrain is smoothly generated in all directions
- Unique quests made from individually generated task lists
- Weapon construction & customization based on individual parts
- 2-player co-op multiplayer; join up with your buddy to make a super-robot!
- Interesting storyline with multiple endings
- Cool abilities like gravity guns, time stopping, cloaking, short-range teleporting & more
- Unique building features that allows blocks to be placed of any size or rotation
- Friendly & aggressive robots that range from small to very large
- Varied combat scenarios mixing stealth, melee and projectile weapons
- Exceptional draw distance with low computer requirements
- Dynamic lighting & smooth day / night transitions
- Smooth weather system including dangerous lightning & realistic rain
- Dynamic shadows being cast by the sun
- Integrated physics engine
- Compatible with Windows, MacOSX & Linux
http://store.steampowered.com/app/259620/3089 on Twitter3089's Servers Twitter: https://twitter.com/3089game
Developer's Twitter: https://twitter.com/phr00t_
System requirements for PC
Minimum:
- OS: Windows XP
- Processor: Dual-core Processor
- Memory: 2 GB RAM
- Graphics: Dedicated 3D Hardware
- Storage: 100 MB available space
- Sound Card: OpenAL Compatible
- Additional Notes: Java 7+ Required (uninstall old versions)
System requirements for Linux
Minimum:
- OS: Any distribution supporting Java 7+
- Processor: Dual-core Processor
- Memory: 1 GB RAM
- Graphics: Dedicated 3D Hardware
- Storage: 100 MB available space
- Sound Card: OpenAL Compatible
- Additional Notes: OpenJDK 7+ or Java 7+ Required
System requirements for macOS
Minimum:
- OS: OSX 10.7.3+
- Processor: Dual-core Processor
- Memory: 1 GB RAM
- Graphics: Dedicated 3D Hardware
- Storage: 100 MB available space
- Sound Card: OpenAL Compatible
- Additional Notes: Java 7+ Required (from http://www.java.com/getjava)
3089 -- Futuristic Action RPG reviews and comments
Translated by
Microsoft from Russian
Microsoft from Russian
ON E BA LO VO.
You play as a robot. There is no Plot, only scraps of text. Levels are generated. There's no Kraftiga. All you will see in the first 10 minutes of the game, this is the whole game. You won't see anything new. The Game is endless. The MAP is generated and differs only by the color of the landscape.
It's like you can collect weapons from different parts, but in fact all the details must beat the same level.
Anyway.
You are advancing on the map. Enemies become stronger, weapons and armor in stores, groan above the level. Therefore, the game is absolutely nothing changes.
For 12 hours of play I saw nothing that is shown in the video. Even the textures are the same. Huge robots, too, did not see the rolling robots too. There is no Creation of its base EITHER. Either I'm not the one to build it.
Translated by
Microsoft from Spain
Microsoft from Spain
Well I played more with another steam account, that's why it comes only 3h of game but I will have really thrown about 5 hours in total, the game quite entertaining, maybe as not an English as advanced as seen in the game I did not understand certain mechanics and things but I have to D Ecir that despite the graphics has good gameplay and is quite entertaining, a bit difficult for those who like hardcore games, good RPG system with respect to the tree of skills, the quest can become a bit repetitive but at first is quite Varied and curious. I caught It for a bundle and I'm glad I tried it, I have not spent but I liked the time I entertained, I think it is cheap if you want to spend a eurillo in an entertaining game and you go the futuristic RPG (you can make a character from a swordsman in Halo plan Even a gunslinger or a pilot of ships or a murderer sneaky with daggers) recommended as said.
6.5/10
Translated by
Microsoft from Spain
Microsoft from Spain
hepl Something broke!
Thread: LWJGL Renderer Thread
Version: v1.0.14
com.jme3.renderer.RendererException: EXT_framebuffer_blit required.
at com.jme3.renderer.lwjgl.LwjglRenderer.copyFrameBuffer(LwjglRenderer.java:1238)
at com.jme3.post.filters.TranslucentBucketFilter.postFrame(TranslucentBucketFilter.java:127)
at com.jme3.post.FilterPostProcessor.renderFilterChain( FilterPostProcessor.java:258)
at com.jme3.post.FilterPostProcessor.postFrame(FilterPostProcessor.java:293)
at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:987)
at com.jme3.renderer.RenderManager.render( RenderManager.java:1029)
at com.jme3.app.SimpleApplication.update(SimpleApplication.java:252)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop( LwjglDisplay.java:185)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:228)
at java.lang.Thread.run(Unknown Source)
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