A Generic Roguelike
About
A Generic Roguelike is my hobby project that I tinker with every day for an hour or two, hence at current stage the game is closer to a pre alpha than a complete game.
Key Features
World
- Procedurally generated tile based-map peppered with various locations like bandit camps, villages or resource deposits
- Fully destructible terrain, you can destroy every object in the game, as long as you have a weapon or spell that can damage it
- Deleveled character progression, you improve your skills by using them
- Several races to choose from, each with different starting stats and other smaller differences
- Monster infighting, every faction has their own set of npcs which can be neutral or hostile towards player and other factions
Semi realistic combat system,
- Each body part has its own hit points
- Each armor covers only certain body parts and protects differently against cutting, piercing, blunt or elemental damage
- Armor & clothing can be layered, as long as you can carry it.
- Weapons and armor degradation
Magic system (quite basic right now),
- Several types of spells to cast, be it area, projectile, buff or utility
- Spells drain needs (or blood, when needs are to low)
- Certain spells might need resources
Survival elements,
- Player needs to eat, drink and sleep (npcs are also affected by this, however right now they recover those needs automatically when to low )
- Wounds, blood loss and afflictions affect everything player or npc does, be it combat, magic stealth or crafting.
- Basic night and day cycle that affects both player’s and npc’s fov
Crafting
- Almost every item in the game is craftable
- Each craftable item varies in quality depending on player skill
- Ability to build both decor and utility objects
Modding
- Pretty much every item, npc, etc is easily moddable by changing .txt files in the data folder
- Every texture can be changed by replacing .png files in the textures folder
Planned features
- Keyword dialog
- Trading & economy
- Weather system
- Diseases and other unpleasant effects that player or npcs can get via weather, food or combat
- Lockiping, pickpocketing and other thief stuff
- Furniture overhaul
- AI overhaul (right now it’s quite basic)
- Racial & starting traits and perks
- Sound & music
- And many more
Contact
If you have any questions, suggestions or want to report a bug, please write a comment or contact me at [email protected].