A Generic Roguelike

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About

A Generic Roguelike is my hobby project that I tinker with every day for an hour or two, hence at current stage the game is closer to a pre alpha than a complete game.

Key Features

World

  • Procedurally generated tile based-map peppered with various locations like bandit camps, villages or resource deposits
  • Fully destructible terrain, you can destroy every object in the game, as long as you have a weapon or spell that can damage it
  • Deleveled character progression, you improve your skills by using them
  • Several races to choose from, each with different starting stats and other smaller differences
  • Monster infighting, every faction has their own set of npcs which can be neutral or hostile towards player and other factions

Semi realistic combat system,

  • Each body part has its own hit points
  • Each armor covers only certain body parts and protects differently against cutting, piercing, blunt or elemental damage
  • Armor & clothing can be layered, as long as you can carry it.
  • Weapons and armor degradation

Magic system (quite basic right now),

  • Several types of spells to cast, be it area, projectile, buff or utility
  • Spells drain needs (or blood, when needs are to low)
  • Certain spells might need resources

Survival elements,

  • Player needs to eat, drink and sleep (npcs are also affected by this, however right now they recover those needs automatically when to low )
  • Wounds, blood loss and afflictions affect everything player or npc does, be it combat, magic stealth or crafting.
  • Basic night and day cycle that affects both player’s and npc’s fov

Crafting

  • Almost every item in the game is craftable
  • Each craftable item varies in quality depending on player skill
  • Ability to build both decor and utility objects

Modding

  • Pretty much every item, npc, etc is easily moddable by changing .txt files in the data folder
  • Every texture can be changed by replacing .png files in the textures folder

Planned features

  • Keyword dialog
  • Trading & economy
  • Weather system
  • Diseases and other unpleasant effects that player or npcs can get via weather, food or combat 
  • Lockiping, pickpocketing and other thief stuff
  • Furniture overhaul
  • AI overhaul (right now it’s quite basic)
  • Racial & starting traits and perks
  • Sound & music
  • And many more

Contact

If you have any questions, suggestions or want to report a bug, please write a comment or contact me at [email protected].

Platforms
Genre
Release date
Developer
Arewel
Age rating
Not rated

System requirements for PC

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Last Modified: Nov 11, 2019

Where to buy

itch.io