Average Playtime: 4 hours

A Space for the Unbound

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About

A Space For The Unbound is a slice-of-life adventure game with beautiful pixel art set in the late 90s rural Indonesia that tells a story about overcoming anxiety, depression, and the relationship between a boy and a girl with supernatural powers.
Follow two high school sweethearts, Atma and Raya, on a journey of self-discovery at the end of their high school years. When a mysteriously supernatural power is suddenly unleashed threatening their existence, they must explore and investigate their town to uncover hidden secrets, face the end of the world, and perhaps learn more about each other.
Set in a small town inspired by 90s era rural Indonesia, A Space for The Unbound presents an endearing story-driven experience with a vibrant environment waiting to be explored.
Key Features Throwback to the 90s! Let us take you to Indonesia in the late 90s.
Explore rural Indonesia and enjoy its relaxing atmosphere with a hint of supernatural events.
Chat and interact with other townfolks and listen to their personal stories.
Dive into people's minds Inception-style.
Listen to beautiful music composed by Masdito "Ittou" Bachtiar

Metascore
85
Release date
Developer
Mojiken
Publisher
Toge Productions
Age rating
Not rated

System requirements for Nintendo Switch

System requirements for PC

Minimum:
  • OS: Windows 7
  • Processor: 2 GHz or higher
  • Memory: 1 GB RAM
  • Storage: 500 MB available space
Recommended:
  • OS: Windows 10
  • Processor: 2 GHz or higher
  • Memory: 1 GB RAM
  • Storage: 500 MB available space
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Last Modified: Aug 9, 2024

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A Space for the Unbound reviews and comments

There are some aspects that I enjoyed here.

The pixel art felt careful and, because of the period it passes, matches with the atmosphere. Some deep scenes were beautiful also. The prologue worked for me, and I was genuinely curious about it. The characters got my attention fast enough. Before I forget, the OST was a highlight here.

Regrettably, the plot doesn't sustain itself. Gameplay-wise, it feels a little empty. There's no challenge, at least in the first 3 hours, and what makes you go ahead is mostly the story and visuals. That's okay for me, but if the gameplay is off, the narrative must be pretty good to compensate. And It is?

Some critiques say that the end is amazing, but man, I don't want to play for 9 hours just to the end. What about the path? The dialogs were too "silly" for me. Cute, but silly. There are some holes too, mostly on some ellipses.

Anyway, I think you should try, but didn't work for me as intended.
«OST on repeat»
A beautiful and captivating tale, held hostage by annoying puzzles.

Yet again it is an indie title that gives us a story worth playing and remembering and, as is with every indie game, it has its flaws caused by young and inexperienced developers, who artificially increase playtime with annoying puzzles and countless backtracking.

The art style is gorgeous and the indonesian 90's setting a breath of fresh air. Top it all with great music and we have a hidden gem ready to experienced by those who look for more in a videogame.
«Underrated»
«That ending!»
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