Even the Ocean
About
From the creators of Anodyne comes a grand story about Aliph, a lowly power plant technician for Whiteforge City, who finds her world turned upside-down after a routine maintenance trip goes awry. Now, working directly with Whiteforge's Mayor Biggs to face an unknown menace, Aliph must navigate her newfound power and influence to save the city.
Aliph's identities, environmental issues and the world’s fate all hang in the balance of Light and Dark energies.
Created by Sean Han Tani and Joni Kittaka.
~Press Quotes"Even The Ocean is the sort of game I'm pretty primed to like: It's a well-designed, challenging 2D platformer with a unique energy-balancing mechanic. It features an inclusive, politically aware story, with narrative beats about community, identity and activism. It has pretty pixel art and moody music. And it was made by Analgesic studios, the two-person team behind one of my favorite titles of 2013, Anodyne, a beautiful, pointed take on 2D Zelda-style games.
That was always going to speak to me. But what I found in Even the Ocean surprised me even further: It's not just a good game, but a milestone for a sensitive, thoughtful studio working in an uncertain and often downright scary world."
-Danielle Riendeau for Waypoint
"Perhaps even more intriguing, though, is how this energy system affects the logic and culture of Even the Ocean‘s world. It makes sense that the tallest city, Whitforge City, and its celestial spire runs on Light energy. Given that it relies on the power plants that Aliph restores to keep running, the city and its Light energy also come to represent industrialism and science."
-Chris Priestman for Killscreen
"Even the Ocean is a shining example of how we should be treating diversity and accessibility in games paired with interesting plaforming challenges."
-Affinity Archives Steam Curator
~Youtube Gameplay Footage
Aliph's identities, environmental issues and the world’s fate all hang in the balance of Light and Dark energies.
- Balance your energy bar with Light and Dark energies to overcome diverse obstacles and stabilize the city.
- Meet and talk with new friends, powerful allies, and enigmatic travellers
- Explore the beautiful and strange geography in the overworld, towns, and environments surrounding Whiteforge City
- Super customizable difficulties and play styles: choose between Complete, Story-only, or Gameplay-only options to make your experience your own
Created by Sean Han Tani and Joni Kittaka.
~Press Quotes"Even The Ocean is the sort of game I'm pretty primed to like: It's a well-designed, challenging 2D platformer with a unique energy-balancing mechanic. It features an inclusive, politically aware story, with narrative beats about community, identity and activism. It has pretty pixel art and moody music. And it was made by Analgesic studios, the two-person team behind one of my favorite titles of 2013, Anodyne, a beautiful, pointed take on 2D Zelda-style games.
That was always going to speak to me. But what I found in Even the Ocean surprised me even further: It's not just a good game, but a milestone for a sensitive, thoughtful studio working in an uncertain and often downright scary world."
-Danielle Riendeau for Waypoint
"Perhaps even more intriguing, though, is how this energy system affects the logic and culture of Even the Ocean‘s world. It makes sense that the tallest city, Whitforge City, and its celestial spire runs on Light energy. Given that it relies on the power plants that Aliph restores to keep running, the city and its Light energy also come to represent industrialism and science."
-Chris Priestman for Killscreen
"Even the Ocean is a shining example of how we should be treating diversity and accessibility in games paired with interesting plaforming challenges."
-Affinity Archives Steam Curator
~Youtube Gameplay Footage
- Even The Ocean (1): Super Accessible, Chill Narrative Platformer by Sir TapTap
- Smash Look! - Even The Ocean Gameplay by Smash GaminG!! - Frazzz
System requirements for PlayStation 4
System requirements for Xbox One
System requirements for macOS
Minimum:
- OS: OSX 10.11
- Processor: 1.5 GHz Dual-Core
- Memory: 2 GB RAM
- Graphics: Intel HD 3000 or equivalent, 1 GB Dedicated VRAM
- Storage: 500 MB available space
- Sound Card: Anything
- Additional Notes: Lower specs on GPU may result in lag @ 60 FPS with in-game resolutions beyond 2x windowed. Low quality 30 FPS option is included in-game which may alleviate lag. Lag may occur when livestreaming the game at 60FPS at resolutions beyond 2x windowed, even on powerful computers (if you have streaming issues we recommend 30FPS in-game and with your recording software). Please note that very rarely, the sound in-game may drop out for a few seconds.
Recommended:
- OS: OSX 10.11
- Processor: 2.0 GHz Dual-Core
- Memory: 2 GB RAM
- Graphics: GeForce 610M or equivalent, 2 GB dedicated VRAM
- Storage: 500 MB available space
- Sound Card: Anything
System requirements for PC
Minimum:
- OS: Windows Vista or higher
- Processor: 1.5 GHz Dual-Core
- Memory: 2 GB RAM
- Graphics: Intel HD 3000 or equivalent, 1 GB dedicated VRAM
- Storage: 500 MB available space
- Sound Card: Anything
- Additional Notes: Lower specs on GPU may result in lag @ 60 FPS with in-game resolutions beyond 2x windowed. Low quality 30 FPS option is included in-game which may alleviate lag. Lag may occur when livestreaming the game at 60FPS at resolutions beyond 2x windowed, even on powerful computers (if you have streaming issues: we recommend 30FPS in-game and with your recording software). Please note that very rarely, the sound in-game may drop out for a few seconds.
Recommended:
- OS: Windows 7 or higher
- Processor: 2.0 GHz Dual-Core
- Memory: 2 GB RAM
- Graphics: GeForce 610M or equivalent, 2 GB dedicated VRAM
- Storage: 500 MB available space
- Sound Card: Anything
Even the Ocean reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
In advance, got the Game at half The price and yes, in appearance the Game seems really pretty designed. Unfortunately, however, there is not much to offer besides a loving Graphics and Atmosphere.
The Story doesn't really get any better over time, you chat with People you don't know about their Problems, who unfortunately don't care much.
You don't get a Bond with the individual Characters, the Dialogues unfortunately get really annoying over time, because you would actually like to do something different right now but are forced to talk linearly with a certain Person.
The action passages that then take place in between unfortunately seem very simple and half-hearted due to the Game principle, "Damage" is immediately lifted and even if you are then on the verge of a Game Over, you never have the last Memory Point, because it is from it Really Countless There.
What has finally destroyed the Fun of the Game for me was the Appearance of the 2nd Bug, which permanently prevents us from Progressing.
This Game, which places a lot of emphasis on the Story and would actually be super supportive with a wonderful Atmosphere right from the Start, must not suddenly suddenly become careless in all Areas. Unfortunately, so many practical Functions and Settings do not help across them.
For a Basic Price of €156, I think you expect more, so I personally can't recommend this Game.
Translated by
Microsoft from Russian
Microsoft from Russian
If you see in the screenshots that the author of the wonderful Anodyne this time made a fascinating metrodvydany, which this talent just has to get exciting-then prepare to be disappointed. This Is platformer, but the similarity ends there. Platformer as if on the one hand nostalgic (so there is a fermentation of pseudo quart, a certain style of in-game pictures...), but at the same time-experimental. For example, there are no enemies and attacks, only obstacles. There is no health, only a balance of two energies.
In General, the game can be held in the modes "only platformer", "Only the story" and "Platformer + plot". There are other options for every taste-turn off the flash, disable the 3st card, disable the death... Given the very, how to say this, the liberal composition of the characters... (It seems that all the positive characters belong to one or another minority, the appearance of the protagonist deliberately and clumdly breaks the stereotype, and the villain is the embodiment of white male privilege...) In General, it seems that the author was attracted by the idea to make a very progressive game to the detriment of the fact that it was still interesting and exciting. In Fact, he failed even to make a compelling social commentary, because to show a world where minorities are not--little to say something useful about the real world or evoke feelings. But the boring, slowly developing plot on the background of protracted dialogues causes very certain feelings, and they are not about social justice.
Not recommended. Or something I don't understand.