Average Playtime: 6 hours

Advent Rising

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About

A common legend pervades the galaxy-that of a powerful, highly intelligent ancient race that will one day deliver the universe. They are known as Humans.
Some claim they are the messiah. Others believe they exist only in the imaginations of the young. The Seekers, however, know Humans exist and believe they are an enemy that must be destroyed. Under the guise of benevolent explorers, Seekers comb the universe and eradicate any Human colonies they find. Until now.
Working with award-winning science fiction author Orson Scott Card, GlyphX Games has created a gripping storyline that will thrust gamers into an incredible intergalactic saga.
The Advent of Humanity Begins...
Platforms
Metascore
70
Release date
Developer
GlyphX Games
Publisher
Majesco Entertainment
Age rating
17+ Mature
Website
http://www.adventtrilogy.com/

System requirements for PC

Minimum: Windows 2000/XP, 2.0 GHz Processor, 256 MB of RAM, 128 MB ATI 9000 or higher or 128 MB GeForce 3 or higher (except GeForce 4 MX), DirectX 8.1 or higher compatible sound card, DirectX 9.0 (included with download), 5.5 GB Minimum Hard Drive Space, NVIDIA nForce or other motherboards / soundcards containing the Dolby Digital Interactive Content Encoder required for Dolby Digital audio, Windows-compatible keyboard and mouse
Recommended:Windows 2000/XP, 3.4 GHz Processor, 512 MB of RAM, 256 MB GeForce FX 5600 or higher or ATI Radeon 9600 or higher, Sound Blaster Audigy 2 series sound card or higher, Game Pad
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Last Modified: Sep 17, 2019

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Advent Rising reviews and comments

Translated by
Microsoft from Deutsch
Have only played 1Hr so far, but can say that this 10-Year-old Sci-fi action adventure even involves a little Humor and romance and The Story has some of Mass Effect (or rather the other way around). The Control is easy to get used to, works smoothly after some Adjustments and a few Minutes of Exercise. You can't expect too much from the graphics alone, as in addition to being out of date, they can also find something serious (but after 70 Minutes could not find anything serious), €10 could be something much, but in the Sale or Via Humblebundle, {LINK REMOVED} or Bundlestars clearly too Recommend. 8/10 would use alien MG and Rocket Launcher Akimbo shooting
Translated by
Microsoft from Deutsch
Cool Game, unfortunately not playable! Coll, because even Today it's still Fun when you play it on the old X box. On the PC, this is such a Thing, for some Reason the Camera rotates at maximum Speed in a circle. So fast that you can't even hold against it using a Keyboard/Controller. The Error exists with and without the connected Controller/Keyboard. This was already the case with the Non-Steam Version. Unfortunately, this Is still the same Problem with the Steam version. Thus, the Game on the PC remains unplayable (You can't even dock the Spaceship to the space station at the Beginning!). Verdict: 10 EURO thrown in the Trash. STEAM; That's what Schei% $ §% $!!!
Translated by
Microsoft from Deutsch
I can't understand, unfortunately, how this Game has been rated so positively. I think it's grots-bad. Why? Because Opponents just spawn like that, mostly just behind the Character. It is impossible to feel about the current Fighting. You look over a slightly larger, extensive Area. No Opponent can be seen, so you run off. Suddenly there is an Opponent behind the Character, you reel. Now you turn around again and sware-there are another 5 Opponents right in front of the Character. They could not have got so close in the short Time had they come to the Area far outside. Super Spwan Technique! (Irony!) Another Example? Behind a fallen LWK are 2 Enemies. An Estimated total of 4 or 5 Opponents would have Space behind this TRUCK. So you turn the two Opponents around and all of a sudden 25 (!!) more Enemies all come out from behind this TRUCK. So as the TRUCK lay around in the Area it would have been impossible to let a total of 27 Opponents take Cover behind the TRUCK. You can only play this Game if you put absolute Zero emphasis on being Close to Reality, and just want to baller like stupid. For my Part, I don't like something like This (unless Serious Sam ^ ^). That's why I rate this Game as bad and of course I don't give a Buy Recommendation! EDT: I still played it a little further, then got the shield ability at some point. Here it is noticeable that Enemies can shoot through the Shield, push their Weapons through the Shield, even jump through the shield. So where is the Benefit of the Shield? Really a Garbage game!
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EDIT: Wanted to revisit this review and give it a bit more thought.
Kind of a passive-agressive review since I would recommend this game and not recommend it at the same time!

This was such an ambitious game back in the day: gunplay, psychic powers, epic story, huge universe. Set-up was there, delivery kinda failed.

Let's start with the story: Orson Scott-Card (Author of Ender's Game and other highly-reviewed sci-fi novels) was attached to the script. And it's a good story of survival against a terrifying alien armada that is hellbent on destroying everything human has touched. The characters were written wholesomely so some twists and turns were exciting to watch. Universe is set up great, alien races are distinct and distinguishable. But then again it's nothing that new (especially now). We've seen it already before so the ball was in the gameplay court. Aaaaand...

Gameplay is okay. You've got the basic gunplay (futuristic guns, pew-pew) but the focus is on the psychic abilities that the main hero possesses. And they are quite something: you've got teleports, telekinesis shennanigans, some aoe bombs. While they're all great, most of the time you utilize them only to kill another bunch of enemies. It's a bit repetitive. Which is why the gameplay is simply okay.

Music is great, it's no joke they hired an orchestra to deliver some epic tunes to accompany you during the whole story. The acting doesn't let up as well, there are some seasoned VAs that worked on this project.

So what went wrong? Well, it was the first game of the company that in the past made art covers for games. So the number of bugs, freezes, framedrops and crashes for Xbox release was overwhelming enough to generate some bad reviews and hype. Later when they released Windows version it became better and more manageable but the damage was done.

I have very warm memories of it but I won't play this game. It didn't age well and a bit of a cliffhanger ending doesn't make its case for replayability.

I think with more polish Advent Rising could have become Mass Effect, Halo or other game universe set in space with different races.

Unfortunately, it's a hidden cracked gem of old that most of people would likely skip.

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