Average Playtime: 3 hours

Afghanistan '11

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Afghanistan '11 is the sequel to the highly praised and innovative Vietnam '65. It enhances and builds on it: Afghanistan '11 changes the paradigm of wargaming and manages to bring Counter-Insurgency and guerrilla warfare to your screen, properly represented thanks to a revolutionary gameplay formula!

The year is 2011, you are commanding the US army operations in Afghanistan.

But contrary to the previous generations of military officers in your family, killing the enemy is only a secondary mission.

Most of your efforts and resources are spent elsewhere trying to grab the Hearts & Minds of the local population. Providing security to the civilians, persuading the local villagers to reject the Taliban and isolating Militia leaders is your main focus.

Counter-Insurgency will have better results in the long run than conventional tactics but a simple incident during a routine patrol can ruin your relationship with the locals and damage your image in the Western newspapers.

The Afghanistan terrain offers a very good cover to the rebels who can easily hide in the mountains and natural caves. Patience and good use of technology can give you the decisive advantage in this merciless game of hide and seek. When you spot an enemy unit or an opium plantation with a drone, you call in air support or artillery to eliminate the target immediately: speed will be crucial!.

But having the air supremacy is not enough to win the war against the insurgents. IEDs, rocket launchers and sneaky ambushes are common threats for your ground units and helicopters.

Casualties weaken the morale and the overall support from the folks back home in the USA, so make sure to keep your men safe and well supplied, and victory may well be yours...
Platforms
Release date
Developer
Slitherine Software
,
Every Single Soldier
,
Retro Epic
Publisher
Slitherine
Age rating
13+ Teen
Website
http://slitherine.com/products/641/details/Afghanistan.'11

System requirements for iOS

iPad Fourth Gen, iPad Fourth Gen 4G, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPad 7 5, iPad 7 6

System requirements for PC

Minimum:
  • OS: Windows 7, 8, 10
  • Processor: 2.0ghz CPU
  • Memory: 2 GB RAM
  • Graphics: DirectX 9.0c compatible graphics card (Shader Model 2+)
  • Storage: 200 MB available space
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Last Modified: Oct 22, 2019

Where to buy

App Store
Steam

Top contributors

Sinkler

1 edit
122
20.00%
Basic Instructor
Awarded for training 15 ANA infantry units
20.00%
Army Superior Unit Award
Awarded after 3 successive Taliban SUV kills
20.00%
Combat Service Identification Badge
Awarded for completing the tutorial (campaign maps 1-4)
20.00%
Senior Explosive Ordnance Disposal Badge
Awarded after disarming 50 Mines or IED's
20.00%
Master Explosive Ordnance Disposal Badge
Awarded after disarming 75 Mines or IED's
view all achievements
51 items

Afghanistan '11 reviews and comments

Translated by
Microsoft from French
"Every crappy thing we do, makes the next one easier to do..." (The expanse). Definition of a military quagmire: when your troops in a given conflict will never know defeat, but will never know the final victory either. Afghanistan ' 11, like its parent Vietnam 65, is the perfect illustration in game modeling of this definition. The excellent Norwegian series, "Nobel", summarises all the paradoxes of today's Afghanistan: a predominantly desert and mountainous country, with only 30% drinking water, medieval infrastructures, an ancient Food and fruit economy converted into opium production (1st global supplier), vague promises of oil and gas, as many warlords as there are villages, an insurrectional climate that goes back to eternity and, finally, the Taliban, a Muslim fundamentalist sect coming or perhaps piloted from Pakistan. Forgotten the first goals of this war, namely the destruction of Al Qaeda's infrastructures, and now places political influences, gas, oil, opium, as well as the juicy traffics of humanitarian assistance. The game: "win hearts and minds", "win hearts and minds", to help the political and economic reconstruction of the region under your control. To do this, in spite of the local elections to repeat crooked and corrupt characters, hostile and most often in contact with the Taliban from Pakistan located in the East, you will have to:-establish camps to ensure your communications. -Tracing and clearing roads to make the local economy viable. -Train official Afghan military forces. -Create hospitals. -Distributing United Nations humanitarian aid. -Build drinking water reservoirs in each village. -Destroy the fields of poppies which are most often the first local economy. -Ensure civil and military security. To succeed this wonderful program, material and various strengths will be made available to you according to your results. Mood of the game: If you remove the music from the sound background of the game, you will remain the sound of wind and storms of sand or dust in perfect match with this barrel pierced Danaïdes that you try to fulfill by carrying out your various missions , thus touching the meaning of the absurd. Without grandiose decorations, without thundering music, with a cold and efficient sobriety, Afghanistan ' 11 will plunge you into the desperate and cruel reality of the new low intensity conflicts of this first quarter of the 21st century and it is a success that any lover of the history of modern wars should experiment. In the beginning of the game, the use of the tutorial is highly recommended Finally, a final reflection induced by Afghanistan ' 11, it is today of the universal missionary propagation of "democracy" as also religious ideas: so much to expect from pleasure in a woman without desire and compulsion. "Throughout the centuries, there have always been naive policies to believe that the peoples of the Earth would love each other and understand each other if they were willing to give their hand. It's a tragic illusion. " (in "conclusion", Les Croisades, Steven Runciman-medievalist historian)
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