Age of Grit
About
In Age of Grit you play the captain of an old, beat-up, steam-powered airship. You and your crew adventure across a vast, cowboy-themed, steampunk world simply known as "The West." You're looking for whatever work you can find--bounty hunting, smuggling contraband, running guns...maybe even a little train robbery if yer so inclined. 'Bout anything to pay the bills, keep the guns loaded, the boiler stoked, and keep your ship in the sky!
Travel from one Wild West town to the next, meeting interesting characters. A few might have a job to offer or cargo for you to haul. Others might be fixin' to just shoot you where you stand. At its core, Age of Grit is about the people you meet, what story they have to tell, and how you choose to interact with them.
When trouble comes, you'll battle enemy airships using a deeply strategic, turn-based combat system. Far from a button masher, AOG will require careful thought to achieve each victory. A heavy cannon might do well against a slow moving, heavily armored enemy, but perhaps a long-gun will be more effective when gunning down a more agile opponent. A machine gun might be powerful at first, but as the barrel overheats it's effectiveness will diminish. With clever strategy, a weaker ship can typically bring down a much stronger foe.
You can buy better machinery from one of The West's many shops and dealers, or you might be able to salvage better parts from the wreckage of a vanquished enemy's ship. As you improve your airship you’ll be able to take on bigger and more powerful foes and, in so doing, spread your fame across The West!
System requirements for Linux
- OS: Ubuntu 12.04 LTS, fully updated
- Processor: 2 GHz
- Memory: 1 GB RAM
System requirements for macOS
- OS: Mac OS X 10.6 or above
- Processor: Intel 2 GHz
- Memory: 1 GB RAM
System requirements for PC
- OS: Windows XP / Vista / 7
- Processor: 2 GHz
- Memory: 1 GB RAM
Age of Grit reviews and comments
Ship captain is your job, Firefly-style, but more western and steampunk. Couple lines hastly written in a journal about a family story. meh.
User interface seems deliberately done to annoy as much players as possible: multiple unreadable fonts, no mouse-over interactivity or item tooltip. You have to click on an item and read its description on the other sight of the screen, often cut of by the small arbitrary space given for it. Its 2022 and UX and UI should be part of the learning process in making a game and not just starting Unity and fumbling around.
No hard saving. Autosaves in town. Towns that can take some time reaching while encountering multiple enemies and no option to prepare for combat. Combat is number pushing on a gauge and hoping for some dice roll. Boring.