Average Playtime: 1 hour

ArcaniA: Fall of Setarrif

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Face the last challenge - determine destiny!
A new threat casts its shadow over the Southern Isles. A mysterious demon, consumed by hatred, terrifies the population and pools his force against the coastal city of Setarrif. The dramatic situation exacerbates after a volcanic eruption in the mountains nearby. Thereupon the nameless hero joins forces with his strongest allies and courageously faces the new menace.
Even after king Rhobar III was freed from the demons control, the struggle apparently is not over. The king already ordered his armies to conquer Setarrif, but so far no word from his troops, or the frantic population for that matter, has gotten through.
Experience an all new adventure amidst demonic powers, political intrigue and inscrutable incidents – what’s really going on in Setarrif?
  • Experience a new, compelling part of the chronicles of Argaan
  • Play parts of the story from your famous allies’ perspective
  • All new enemies as well as new armors and weapons to further expand and hone your combat skills
  • Meet new, lively characters when exploring the (yet) unknown regions & dungeons
  • Stand-alone expansion
  • Playing time: 4 – 8 hours
  • Import your character from the main game (with a character that killed the endboss of ArcaniA main game)
  • New locations and settings (lava/beach/dungeon)
Release date
Spellbound Entertainment
THQ Nordic
Age rating
Not rated
Parent game

System requirements for PC

  • OS: Microsoft® Windows® XP / Vista / Windows 7
  • Processor: Intel Core 2 Duo @ 2.8 GHz / AMD Athlon II x2 @ 2.8 GHz
  • Memory: 2 GB RAM
  • Graphics: GeForce 8800 GTX
  • DirectX®: DirectX 9.0c or higher
  • Hard Drive: 5 GB Space Free
  • Sound: DirectX 8.1 compatible sound card
  • OS: Microsoft® Windows® XP / Vista / Windows 7
  • Processor: Intel Quad Core @ 3 GHz / AMD Phenom II x4 @ 3 GHz
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 250
  • DirectX®: DirectX 9.0c or higher
  • Hard Drive: 5 GB Space Free
  • Sound: DirectX 8.1 compatible sound card
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Last Modified: Sep 17, 2019

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Arcania: Fall of Setarrif - Die ersten 10 Minuten von GameStar (Gameplay)
Oct 17, 2011
ArcaniA - Fall of Setarrif (AddOn) - Official Launch Trailer (Gothic 4)
Nov 7, 2011
Jan 16, 2019
Arcania: Fall of Setarrif - Test / Review von GameStar (Gameplay)
Oct 27, 2011
ArcaniA: Fall of Setarrif - Launch Trailer / Release Trailer
Oct 28, 2011
THQ Nordic
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ArcaniA: Fall of Setarrif reviews and comments

Translated by
Microsoft from Russian
Well What can I say about this addon... This is a terrible ending to history. If The original was not the most decent and good game, but still good, and the addon is like salt on the wound sprinkle. About the graphics, the gameplay and the sound of talking even not, all the same as in the original. What's laughing is one of the only villages in the addon with a couple of really pathetic quests, ala "Kill 10 wolves." Locations as always packed with useless rubbish, so do not think that this time in the ruined Pristan you will find mana celestial. Sometimes we on story give to drive other Persians, but it does not change and impressions new does not bring. You have the opportunity to port your alter ego from the original, but do not worry because of the lost saves, it is not a "Witcher" and not "the Walking dead", where each of your decision affects the history, you simply ported all your gear and characteristics , but there is no sense in it, as at the start you can already choose a class, and the character will be completely pumped on this class, and even the outfit will be of the highest grade. In General, if you really want to see the end of the history of Arquania, then just read the story on Wikipedia or somewhere else, but I do not advise you for a couple of hours of raw gemplya and the plot to waste your time.
Translated by
Microsoft from Russian
Fall of Setarrif-a supplement that might not be. It in principle does not add to the game world and gameplay. This four-hour stub fits into cheap slashers. There are no Normal dialogues, about branching plot it is better to forget at once, and for freedom of action will come down except that the right to ignore both side quest. There is nothing to Explore. The Levels, like the gut, squirme and petinate. Powerful potions and chests of killer artifacts are scattered everywhere, about them almost stumble. No matter where the hero-from the final "save" or created from scratch, rescue the inhabitants of Setarrif will be a fighter-terminator. Oh Yes, there's still a script! The Red-bellied Inferno of Hell, which was barely knocked out of King Robar III, found refuge in the neighbors. The Ruler of Setarreef Ethorn VI, decided to subordinate the Archideon, but did not calculate the strength. The Creature escaped to the will, climbed into the vent of the volcano and now Zombiruet the surrounding people, waiting for the Nameless to gather 4 ancient seals and 4 completely prehistoric artifacts. We never know What plans were gad, he will die silently in a shameful battle. Speaking of Posore, We will be given To play for other characters. However, the authors did not specify a tiny detail: flashbacks with the participation of Goron and Lester occupy a couple of minutes each. One of them was a crutch of the Orc-military, the second slapping of orcs-miners, and the Proka from these scenes-zero. My score 5/10 PS But still recommend to pass at least once
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