Exoplanet: First Contact
About
Exoplanet: First Contact is a singleplayer, story-driven third person action RPG with survival elements set in a Space Western universe. Here, real and fictional technologies meet the cruel and unforgiving, yet romantic reality of the Wild West. You are Jack Sharp, a daring adventurer, stranded on a dangerous, wild planet known as K’Tharsis. In this hellhole of a world, the local population of both human colonists and native aborigines are oppressed by the soulless Terraform corporation who uses slaves to mine a valuable mineral known as Antigravium. The player can choose either side, a mercenary working for the corporation or as an ally with the oppressed population of K'Tharsis.
Several games, movies and fictional worlds helped to inspire the Exoplanet team’s vision of the RPG experience. Sources include, a space western TV series known as Firefly, the universe of Dune, charismatic characters of Sergio Leone and rich dialogues of Quentin Tarantino's films. The core game design values of Exoplanet were partly derived from best-working principles behind the classic RPG titles such as a living and breathing world of Gothic 2: Night of the Raven, Fallout, TES III: Morrowind, Red Dead Redemption and Borderlands.
Exoplanet: First Contact is set in an open world that does not revolve around the protagonist, where each character has his own interests, and each choice has its own consequence. Your decisions will affect the game world on many levels, like start a war between major factions, cause a local store to go out of business, or help a struggling local alcoholic defeat his demons. Go after a huge profit or make a moral stand — the choice is yours.
The RPG system of Exoplanet opens up a lot of options for the player. Become a long-distance sniper or a silent assassin who combines camouflage and close-range weapons. Become a charismatic silver-tongued devil or a skillful craftsman that can utilize the full potential of the crafting system.
Pursuing his personal goals our hero gets himself involved with a new Gold Rush, meets people with big dreams and ambitions, hits huge scores and witnesses subsequent bloody developments. The personal quest of Jack Sharp leads him deep into the grim history of Exoplanet. Find out why a flourishing native civilization collapsed, by exploring old ruins that hint at a scale of lost glory. Dig out the hidden reports of Terraform Corporation's inhumane genetic experiments. And that's just a taste of things that a curious player might uncover.
Several games, movies and fictional worlds helped to inspire the Exoplanet team’s vision of the RPG experience. Sources include, a space western TV series known as Firefly, the universe of Dune, charismatic characters of Sergio Leone and rich dialogues of Quentin Tarantino's films. The core game design values of Exoplanet were partly derived from best-working principles behind the classic RPG titles such as a living and breathing world of Gothic 2: Night of the Raven, Fallout, TES III: Morrowind, Red Dead Redemption and Borderlands.
- Explore a dangerous planet where no one can be trusted
Exoplanet: First Contact is set in an open world that does not revolve around the protagonist, where each character has his own interests, and each choice has its own consequence. Your decisions will affect the game world on many levels, like start a war between major factions, cause a local store to go out of business, or help a struggling local alcoholic defeat his demons. Go after a huge profit or make a moral stand — the choice is yours.
- Develop a unique character to match your own playstyle
The RPG system of Exoplanet opens up a lot of options for the player. Become a long-distance sniper or a silent assassin who combines camouflage and close-range weapons. Become a charismatic silver-tongued devil or a skillful craftsman that can utilize the full potential of the crafting system.
- A captivating story stoked by ambitions, greed, treachery and moral choices
Pursuing his personal goals our hero gets himself involved with a new Gold Rush, meets people with big dreams and ambitions, hits huge scores and witnesses subsequent bloody developments. The personal quest of Jack Sharp leads him deep into the grim history of Exoplanet. Find out why a flourishing native civilization collapsed, by exploring old ruins that hint at a scale of lost glory. Dig out the hidden reports of Terraform Corporation's inhumane genetic experiments. And that's just a taste of things that a curious player might uncover.
- Craft your own weapons and gadgets
- Complete 24 hour day / night cycle
System requirements for PC
Minimum:
- OS: Windows 7, 8, 10
- Processor: Intel Core 2 Duo 2.5 GHz
- Memory: 2 GB RAM
- Graphics: Nvidia GPU GeForce GTX 660 / AMD GPU Radeon R9 270X
- DirectX: Version 10
- Storage: 3 GB available space
- Sound Card: DirectX9 Compatible
- Additional Notes: Open GL 3.2
Recommended:
- OS: Windows 7, 8, 10
- Processor: Intel Core i5 3.0 GHz
- Memory: 3 GB RAM
- Graphics: NVIDIA GeForce GTX 680 / AMD Radeon R9 280X
- DirectX: Version 10
- Storage: 3 GB available space
- Sound Card: DirectX9 Compatible
- Additional Notes: Open GL 3.2
Exoplanet: First Contact reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review UPDATE: 23.08.2018 It's now 7 Months. There were probably at least 2 major Updates and they definitely put the Game ahead. It's good if even with an Early Access title, something is moving and developing positively on a regular basis.
Have now Alluded to the Game for about 2 Hours. The Graphic still looks old baked. But I just look at the "old School" Flair. However, people who care about the graphic Aspect of a Game should make a Bow around it.
The Game is quite dialogue-heavy. The Dialogues are not set to music, which is of course probably due to the Small Resources of the Developer. However, efforts are being made to make the Dialogues interesting.
The Struggles have gotten significantly better. However, the AI continues to be quite blunt and the Attackers ' Attack movements are quite sluggish.
Running Sounds were present, which significantly improves the whole Soundscape. The this with the Running Noises was not only true for the Hero, but also for Opponents, which could not be heard at all at times and thus suddenly cashed Blows directly. I didn't have that at all this time.
Space and Western is a very ingenious Mix that was also Reason to Buy. The backdrop, Atmosphere and Sound are atmospheric and apt. I also like the Survival part with Hunger, Thirst and Fatigue very much. Is also well tuned, so that one does not have Hunger and Thirst all the Time, but that you have to keep an Eye on it.
I couldn't make out Bugs und/or Lags for the first two Hours at least now. At least everything went clean and smooth.
I sort Exoplanet: First Contact Now just under "Old School" Games. This applies to graphics, the Dialogue System and the Struggles. Then it probably fits rather. It is as far as I can foresee playable, but just here and there noticeably Alpha. As I said, everything now applies only to the first Hours of play.
In this Respect, a good Development, which now justifies a "Thumbs up" for me.
With regard to the Price, one More Comment. You could well go down a bit here. 19.99am is too high, in my View. Something around €10 + would be more apt.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Graphics and Textures not really nice, no running Noises, Fights don't feel good and don't look particularly good either.
For EA Alpha Hardcore Player with low Claim safe ok. Otherwise, you'd rather wait and see.
The Game could become what is but currently far too much to Alpha.