Assassin's Creed Origins - The Curse Of The Pharaohs
About
The most mysterious secrets of Ancient Egypt will be released in The Curse Of the Pharaohs extension, included in the Assassin's Creed® Origins' Season Pass.
Journey with Bayek to the city of Thebes after he receives reports of mysterious events. Upon his arrival, Bayek discovers a curse has descended upon the region, transforming Thebes into a living nightmare. To lift this curse, Bayek must investigate its cause while fighting beasts once believed to be just legend.
This second expansion brings new content to Assassin's Creed® Origins with new missions, characters and enemies from Egyptian mythology. Fight giant scorpions, Anubis warriors, and Egypt's mightiest beasts through an entirely new region.
- Improve Bayek with a higher level cap and new abilities
- Explore a new region - The Valley of the Kings, City of Thebes, Aswan, and Oasis
- Find new legendary weapons with unique attributes
System requirements for PlayStation 4
System requirements for Xbox One
System requirements for PC
Last Modified: Oct 27, 2024
Where to buy
Steam
PlayStation Store
Xbox Store
Assassin's Creed Origins - The Curse Of The Pharaohs reviews and comments
Some stunning new areas, a decent story and new bosses. The bosses look super cool but are frustrating to fight since next to nothing reliably staggers them so they just keep attacking endlessly especially Tutankhamun.
The Duat worlds are the absolute highlight here.
«Sit back and relax»
Good, but I feel like it could have been more like Hidden Ones. Where Hidden Ones was a succinct epilogue that tied Origins more directly into the rest of the series, this was a loot driven open world combat game. A little too much hashtag content, a little too much chasing down unique weapons and armor, a little too many one-on-one boss fights. Leaning into the mythological fantasy was a good idea and they did a good job with the imagery, but the overall design of the afterlives was really a let down. They're too small and separate and all have the same layout: cross the bridge, kill some Anubis soldiers, climb stairs into the main area, and make a ring around the area completing the checklist: one collectathon side quest, one viewpoint, one very hard serqet lair you'll have to come back to after you've leveled up to max, the replacement for papyri, and some scattered treasures and forts.
And then after all that, it just kind of ends? You kill King Tut, leave his afterlife, and give the Apple of Eden to some dude you've only met a couple other times (the descendant of Rameses I think? Rameses, whose afterlife you can accidentally skip and still complete the main quest). There's a tiny cutscene that barely qualifies as an epilogue if you do the side quests in each afterlife and... that's it. The shadows don't really do anything and even the loot, at least what's available in the overworld, isn't even that interesting. No pan out and title, no voice over, no connection back to the main story, no Layla or Amunet, you just kinda stop playing. Incredibly anti-climactic and a bit too big for its own good.
And then after all that, it just kind of ends? You kill King Tut, leave his afterlife, and give the Apple of Eden to some dude you've only met a couple other times (the descendant of Rameses I think? Rameses, whose afterlife you can accidentally skip and still complete the main quest). There's a tiny cutscene that barely qualifies as an epilogue if you do the side quests in each afterlife and... that's it. The shadows don't really do anything and even the loot, at least what's available in the overworld, isn't even that interesting. No pan out and title, no voice over, no connection back to the main story, no Layla or Amunet, you just kinda stop playing. Incredibly anti-climactic and a bit too big for its own good.