Average Playtime: 35 hours

Assassin's Creed Origins

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Assassin's Creed Origins is an open-world action game developed by Ubisoft. It further continues the series after Assassin's Creed Syndicate.

The story is set in two time periods simultaneously. In 2017, the order of Templars has recovered an ancient artifact that will allow them to seize control over humanity. Assassins plan to get the artifact back in their hands. Layla Hassan relieves the memories of two ancient Egyptians named Bayek and Aya who create the Assassins order.

Levels are open-ended which allows both stealth or open combat approaches. Players are put in an open world in which they can complete quests in order to either progress through the story, level their character up or upgrade their equipment. The "eagle vision" mode was replaced by an eagle by the name of Senu. Players can use Senu to scout the area ahead and highlight enemies.

The game features a heavily revised combat system that relies on hit-box mechanics rather than pre-determined animations as it did in the previous titles. Origins focuses on introducing various types of enemies that the players will have to learn about in order to defeat them.

System requirements for Xbox One

System requirements for PC

System requirements for PlayStation 4

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Last Modified: Sep 17, 2019

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Assassin's Creed Origins reviews and comments

In the early days of the COVID pandemic, I was lonely, jobless, and living back at home with my parents. My ways of coping with this were often quite unhealthy and self destructive. But it wasn't the drug use or panic attacks or sudden bouts of crying that I think back on with a sense of shame. No, my ultimate act of COVID-induced perversity was 100%ing the entire Assassins Creed series (plus DLCs) over the course of about a month. It wasn't a very fun experience, but it was thoroughly mind numbing and a pretty decent way to cope with all that boredom and depression. 

I'm ashamed to say it, but I fancy myself a bit of an AC expert at this point. Perhaps this useless expertise can serve some people on this site. This is by far the best of the new Assassin's Creed games. It has the best story and voice acting by miles. It also edges out the newer RPG-styled AC games in terms of size, gameplay balance, and world design. If you've seen trailers for the new AC games and have felt curious or enticed by them in any way, play this one first and then don't play any of the other ones.
A full on return to glory after the boring tripe the franchise has become. Actually meaningful side content, a good story (mostly) and a world that is fun to explore
«Blew my mind»
The first hours the game is addictive, but closer to the middle the game starts to get boring, monotonous additional tasks that are forced to perform because there is not enough level for the main one is especially annoying. And the problem is that it is not known whether the balance is made for microtransactions, or it was done on purpose. I would give the game Exceptional, because the game is well done, but the protractedness, microtransactions and the need to install additional spyware spoil the whole impression of the game.

I just don't really vibe with the newer AC formula.
9/10 - One of the best Assassin's Creed i have played, i loved the story, the characters( Bayek!! <3 ), the seting of the game.
«Blew my mind»
«Can’t stop playing»
The narrative is sustained a lot in the historical events that almost nothing remains original. And try, but try hard to be a The Witcher 3, but it doesn't have the level of detail and effort that is worth it. For these reasons it is incredibly not bad, they said 4 years of development that yielded a "good" close to an "ok" but a little better. This game strengthens my idea that Ubisoft is a game assembly factory like some studios working together, which reflects in games almost "soulless".
Its got to be up there in the top for playability.
«Blew my mind»
«Just one more turn»
Most of my reviews are mostly positive, even lower tier games, because I like gaming and try to play games that I’ll like. This one is not. I’ve played every Assassins creed game before this except for syndicate. I was a bit fatigued of assassins creed games so I didn’t play this one till around the time Odyssey came out but I was always interested because it received good reviews and they made it sound like they changed up a good number of things to make it fresh. They did change up a good number of things, I don’t think they helped. Origins feels very empty and boring despite having a ton of content. This game is an example of why a large map isn’t  necessarily a good thing. The story is boring and there are so many quests and activities to do but none of them are fun or have any character to them. The graphics are fine but the art style of Egypt is boring. This game was praised as having top quality graphics when it came out and I’m not impressed. The combat and stealth mechanics are no longer impressive in this day and age. The gameplay is not good enough to carry to this game. I was very disappointed. It’s a rare game that I started and didn’t finish. I tried three different times to get into it and probably played 16 hours over those three periods so it isn’t like I didn’t give it a chance. It just wasn’t for me. 

Final Score: B
Really surprised how much I got sucked into this. I was a huge fan of Unity and disappointed they took a new direction with the series, but man this really was a good shakeup. Really felt like the open-world Zelda game that Breath of the Wild should have been: leaned strongly into religion and mythology, plenty of tombs - and even some First Civ tombs - that had some light puzzle-solving and exploration, decent loot rewards especially legendary items in the endgame, sidequests that are actually worth a damn (the Phylakes and Stone Circles quests were great, game-long sidequests and even some incidental sidequests put freeform exploration and (very minor) overworld changes towardthe forefront). Yeah, this is nothing like AC Unity, the Ezio games, the Americas games, or even the first game, but it takes this new formula and really runs with it. The overworld of The Witcher, skill tree and stealth action somewhere between Far Cry and the original AC games, aesthetic reminiscent of Zelda, all with the two of the best AC protagonists (even Layla was pretty cool for the little bit we did see her) and some pretty direct callbacks to the first handful of games that I've been waiting a literal decade to see in-game. For a series that has reinvented itself a bunch over the years, they really know how to take a formula and run with it.

I only played the Hidden Ones DLC and thought that was a great epilogue, too. It managed to be a relatively bite-sized follow-up to the main campaign that maintains the same somber tragedy of the main characters and also connect their story to the rest of the series. I wish there were more to do after the main campaign - the Phylakes and Stone Circles sidequests are absolutely worth doing, but there aren't many more involved sidequests other than those. There are some high-level endgame events you can do (war elephants, gladiators, First Civ tombs), but I didn't find them as fulfilling as the main quest or DLC. But all good things must come to an end and this is one of those times.
«Can’t stop playing»
Great evolution of the saga
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