Average Playtime: 6 hours

At the Mountains of Madness

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At the Mountains of Madness is a indie first-person horror adventure game with survival elements in which you play the role of Professor Dyer, a geologist at Miskatonic University who travelled to Antarctica in 1930 as the leader of a research expedition, in this 3D first-person horror survival adventure game. But in Antarctica disaster always lurks adventurers like a shadow. And in the most cold and desolate place on earth it is easy to find death or worse, you can find the Mountains of Madness

“I am forced into speech because men of science have refused to follow my advice without knowing why.” H.P. Lovecraft

Fight against the elements and explore ancient lands and antarctic landscapes, find your way through dark caves and unravel procedural mazes while trying to survive in a realtime 3D action adventure in search of undiscovered fossils and zones unexplored by man.
Pick and use well the items you carry on, such as food cans, wood logs, batteries, dynamite, strange things… You never know when you'll need them!
Choose if you battle againt monsters or if you become another shadow in this sci-fi labyrinth of psychological horror.
Release date
Team Clockworks
Team Clockworks
Age rating
Not rated

System requirements for PC

  • OS: 64-Bit Windows 7 Service Pack 1, or Windows 8
  • Processor: 2 GHz Dual-Core 64-bit CPU
  • Memory: 4000 MB RAM
  • Graphics: Directx11 Compatible
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 9000 MB available space
  • Sound Card: Directsound
  • OS: 64-Bit Windows 7 Service Pack 1, or Windows 8
  • Processor: Processor Quad-core Intel or faster
  • Memory: 6000 MB RAM
  • Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series or higher
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 9000 MB available space
  • Sound Card: Directsound
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Last Modified: Aug 28, 2019

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Inspect all fossils at the cave
Explore strange places
Best friends
Find Igloo
Not all there
Run away from the gaze of the abyss
Discover what happened at the Camp
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At the Mountains of Madness reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review Hello here my Review about Mountains of Madness As I said, this is my Early Beta Impression. I have read the Book The Mountains of Madness this includes 200 pages so no woodhouse. The environment in the game looks great, but it is still very bare and extremely short. You get into the game what's ca in the book on page 70 (Lake sets off to his camp at the Foot of the Mountain) I played zb for 30 min and was already at Chapter 5:D But now good. First of all, all those who are not interested in HP Lovecraft are first of all fingers away from it to everyone else who can deal with HP Lovecraft And like to wait and see because that still takes you to have a lot of Potential. Pro + Beautiful Environment + potential for so much + Hypothermia, Endurance, life display Kontra-In the Book, the Scientists and mechanics etc are on the road there for months and in the game kommts over like 3 Days-I play in English because in German with the Help of a cheap Translators has been translated zb My Drill turn off now no Time Dr Lake is fast to Plane/so ^^-Later entered the Game compared to the Book (wtf where is the Icebreaker Arkam or the 5 Planes etc)-No Info, No Story one runs through as at n em Walking Simulator-There are chapters but what for? One is in the Cave closes a Quest?? Or so from the night with a wink you are back in the Camp and all of them are suddenly gone, why you only experience this in the Book. -I think there is more Focus on the Graphics than on the Story the Hammer is normally +/Any lot of graphics glitches and Bugs but now good it's Early What would I wish for the €20 for such a Game is already slightly salted-stroy from The mountains of Madness by anbeg In or From the Ship-to find Books, Pieces of paper, Diaries with information so proved is customary with a game of this Kind one wants to learn the story and read Info together etc-Nen simple Hud with the ads and a journal to see what is next-Nen Tagebu Ch/Notepad as usual in the Games-There is virtually no Cutscenes and the Programmers have no time rendering Sequences to make it would be enough for me to have illustrated sequences just to better enjoy the story ^^ Evtl the developers should read the Book. A lot of it just doesn't fit the game plays like I'm reading the book only all 10 pages of one page and skipping 10 again There would be as much Potential as mini Quests Rätzel Lab use as well as testing the Drill core Autopsy at Ancient One etc and I hope it will be that way w I'm looking for an HP Lovecraft Game ala Call of Cthulhu; Dark Corners of the Earth Buy Recommendation Jein Comes On Interest in
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