Besiege
About
In Besiege, you build impossible siege weapons and launch them to see if they will work. The game uses realistic physics system and was often compared to Kerbal Space Program. Each machine has to be assembled before use. The player is given a variety of modules to build from, and they include all kinds of weaponry, not necessarily medieval. Using improbable combinations of wheels, drills, spikes, blades, propellers, cannons, and water hoses you can turn your death machine into a plane, a tank, a robot, or rather something not found in the real world. Each machine is built with a purpose to complete a level objective, be it to destroy an enemy castle, slaughter the opposing army, or move an object to a destination. Levels include many kinds of obstacles, such as landmines, trees, rocks, and enemy soldiers.
The machines can be of any shape, however grotesque or impractical. If they’re not well-thought or too shaky to withstand attacks and obstacles, they will fall apart, catch fire, or explode. However, failing spectacularly is half the fun of Besiege.
System requirements for PC
- OS: Windows XP (latest SP)
- Processor: 2.2Ghz Dual Core
- Memory: 2 GB RAM
- Graphics: 512mb Dedicated VRAM
- DirectX: Version 9.0c
- Storage: 1 GB available space
System requirements for macOS
- OS: OSX 10+
- Processor: 2.2Ghz Dual Core
- Memory: 2 GB RAM
- Graphics: OpenGL 2.0 compatible, 512 MB VRAM
- Storage: 1 GB available space
System requirements for Linux
- OS: Ubuntu 12.04 or higher
- Processor: 2.2Ghz Dual Core
- Memory: 2 GB RAM
- Graphics: OpenGL 2.0 compatible, 512 MB VRAM
- Storage: 1 GB available space
- Sound Card: ALSA compatible
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Besiege reviews and comments
Great idea but poor building controls on console, poor gameplay controls, and too many frustrating challenges hold it back from reaching its potential. It’s still a good Saturday morning with a cup of coffee game.
Journal Style Review:
The controls aren’t great on a controller. I know I could make these contraptions much faster and more effectively on mouse and keyboard. Still I’ve had a pretty fun time so far playing with the physics and trying to determine how to beat these challenges. It’s very creative and a solid Saturday morning with a cup of coffee kind of game. It has very strong TABS vibes. It isn’t as fun as TABS though. Not yet at least.
I’m still enjoying the challenges. Every now and again they get frustrating, usually because of the controls.
This game has a lot of potential. I wish there were more combat and destruction focused challenges though. There are a lot of “task based” challenges like spin a hand wheel or move object from A to B. Those are fun a good to switch it up but I could use a few more “survive/destroy these forces” types of challenges.
There is a good foundation but the game needs more polish. I wish the challenges were more clear on what you are supposed to do. The enjoyment comes from figuring out what contraption can solve the task and fine tuning it. It’s not fun figuring out what the task is supposed to be. I spend 20 minutes building a certain contraption just to end up realizing that what I thought the task was is something entirely different. Now when I’m not sure I google it but the problem is I always see someone else’s solution as well and you can’t unsee it, so then I’m kind of just copying the other solution but putting whatever subtle twist on how I make it. It’s a lot more fun when I purely design my own vehicles with no outside knowledge and come up with some creative solution.
It’s been almost a year since I played this game so I think it’s time to admit I’m not coming back to play the final challenges. I’m still putting it in my “may play again” folder because it’s a unique game and maybe at some point in the future I’ll finish the final challenges but in reality I know that’s never going to happen.
Final Score: B
Microsoft from Deutsch
Microsoft from Deutsch
Microsoft from Deutsch