Buildings Have Feelings Too

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About

Old Pete, “The Dock Yard”, is being demolished. He’s the first of his group of friends to go. It was unexpected and everyone is a bit worried.
Being made of bricks and mortar doesn’t mean you don’t have your own things to worry about.
This ragtag group of friends were there, right from the start, when it really became a city. With them they brought the titans of the industry, hundreds of jobs and hundreds more houses. But the Linen Mill’s not been getting many textile orders come through this year, the Warehouse lost another contract from the neighbouring city and the Old Bank’s having money troubles.
Something’s not quite right. Change is coming. What if they’re next?
Fortunately, you, The Halfway Hotel, are at hand to step in and reassure everyone that things will be ok. But what starts off as small odd jobs ends up unravelling into more problems, as history moves faster than you can keep up with.
Buildings Have Feelings Too! is an exciting new city management game about buildings and the city they inhabit.
Imagine a city where buildings can walk and talk to one another. Each one has its own aspirations, hopes and fears. Most of the time they are just trying to get along with each other and make it through the day. Grow your city into a bustling metropolitan centre with an array of shops, offices, entertainment facilities and amenities, to help your buildings thrive; or risk them being demolished forever.

Platforms
Release date
Developer
Blackstaff Games
Publisher
Merge Games
Age rating
Not rated

System requirements for Xbox One

System requirements for PC

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Last Modified: Apr 27, 2021

Where to buy

Xbox Store

Top contributors

R

Ratan

1 edit
3
50.00%
A Victorian Beginning
Completed 1st Neighbourhood
100.00%
A Round Of Golf
Build 18 Pubs
0.00%
Tear Down
Demolish 25 Buildings
0.00%
Cats!
Build a 3 Star Cat Cafe next to a 3 Star Theatre
0.00%
Quaint
Have a building with Original Detailings and Vintage Signage Infrastructure
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21 items

Buildings Have Feelings Too reviews and comments

The control scheme is so awkward that I couldn't finish the tutorial.
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