GearCity
About
Have you ever dreamed of running your own car company? Do you often find yourself drawing vehicle designs on the margins of your papers? Ever wondered what it would be like to be the next Henry Ford or Enzo Ferrari? Now you can with GearCity.
GearCity is an Automobile Manufacturing Business Simulator. Design chassis, engines, transmissions, and vehicles. Manage production lines, supplies, prices, and employees. Build factories and distribution branches. Set marketing and racing budgets, and most importantly stay profitable. All while hundreds of AI marques attempt to do the same thing.
GearCity offers a wide variety of design choices and near endless amounts of freedom when running your company. Do you want to make a pickup truck marque in Africa? A Russian supercar company? A German luxury brand? Maybe you want to be a generic marque in America? Or a budget car company in China? Let your imagination free and choose your own path.
Armed with a realistic economic simulator with historical purchasing power parity per capita, population, and economic data for over 250 cities, GearCity aims to be a hardcore realistic business simulator. This is not a typical casual tycoon game. Instead GearCity is a modern descendant of the classic 90s management games Detroit and MotorCity. Despite the fidelity of the simulation, once you get the hang of the game it is fairly simple and easy to play. You can choose a more abstract style, or dive deep and micromanage every detail.
GearCity currently offers:
120 Years (1440 Months/Turns) of gameplay.
274 Cities with historical economic and population data.
300 Marques.
29 Vehicle types
200 Moddable vehicles
56 Vehicle Accessories
20 Basic Tutorial Videos
240 Historical Events
Dynamic consumer demands based on user input.
Realistic consumer AI.
Stock Market system.
Marque creation, spinoffs, and takeovers.
Race Funding system.
Marketing
Factory management.
Distribution management.
Transport management
Labor and Unions management.
Lobbying
Charts
Data Reports
And much much more.
GearCity is an Automobile Manufacturing Business Simulator. Design chassis, engines, transmissions, and vehicles. Manage production lines, supplies, prices, and employees. Build factories and distribution branches. Set marketing and racing budgets, and most importantly stay profitable. All while hundreds of AI marques attempt to do the same thing.
GearCity offers a wide variety of design choices and near endless amounts of freedom when running your company. Do you want to make a pickup truck marque in Africa? A Russian supercar company? A German luxury brand? Maybe you want to be a generic marque in America? Or a budget car company in China? Let your imagination free and choose your own path.
Armed with a realistic economic simulator with historical purchasing power parity per capita, population, and economic data for over 250 cities, GearCity aims to be a hardcore realistic business simulator. This is not a typical casual tycoon game. Instead GearCity is a modern descendant of the classic 90s management games Detroit and MotorCity. Despite the fidelity of the simulation, once you get the hang of the game it is fairly simple and easy to play. You can choose a more abstract style, or dive deep and micromanage every detail.
GearCity currently offers:
120 Years (1440 Months/Turns) of gameplay.
274 Cities with historical economic and population data.
300 Marques.
29 Vehicle types
200 Moddable vehicles
56 Vehicle Accessories
20 Basic Tutorial Videos
240 Historical Events
Dynamic consumer demands based on user input.
Realistic consumer AI.
Stock Market system.
Marque creation, spinoffs, and takeovers.
Race Funding system.
Marketing
Factory management.
Distribution management.
Transport management
Labor and Unions management.
Lobbying
Charts
Data Reports
And much much more.
System requirements for Linux
Minimum:
- OS: 32-Bit with glibc 2.17 or higher
- Processor: 1.2 GHz
- Memory: 1 GB RAM
- Graphics: 128MB with OpenGL 1.2 Support
- Storage: 2 GB available space
- Additional Notes: 32-Bit build. It should work with all 64-bit systems with multiarch support. Instructions for which libaries needed are included in parent directory in case ld fails to find libs.
Recommended:
- OS: Slackware 14.1 (Any major distro with glibc2.17 or higher)
- Processor: 3 GHz
- Memory: 3 GB RAM
- Graphics: 512MB with OpenGL 2.0 Support
- Storage: 3 GB available space
- Additional Notes: 32-Bit build. It should work with all 64-bit systems with multiarch support. Instructions for which libaries needed are included in parent directory in case ld fails to find libs.
System requirements for macOS
Minimum:
- OS: OSX 10.7
- Processor: 1.2 GHz
- Graphics: 128 MB
- Storage: 2 GB available space
- Additional Notes: OSX 10.9 and older are not officially supported, but should work. Try the demo to make sure it does!
Recommended:
- OS: OSX 10.10
- Processor: 3 GHz
- Graphics: 512 MB
- Storage: 3 GB available space
System requirements for PC
Minimum:
- OS: XP
- Processor: 1.2 GHz
- Memory: 1 GB RAM
- Graphics: 128 MB
- DirectX: Version 9.0
- Storage: 2 GB available space
- Additional Notes: Intel HD series video cards must use driver version 14 or newer! If your OEM does not supply them get them from Intel's website.
Recommended:
- OS: Windows XP, Windows 7
- Processor: 3 GHz
- Memory: 3 GB RAM
- Graphics: 512 MB
- DirectX: Version 9.0
- Storage: 3 GB available space
- Additional Notes: Intel HD series video cards must use driver version 14 or newer! If your OEM does not supply them get them from Intel's website.
GearCity reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review The Game still has a long Way to go. When I bought Prison Architect at the EA It took almost 2 Years for the Game to finish, nothing else awaits us here. Nevertheless, I see everything that needs a good WiSim and for a small Price. A German Translation is also in The works.
The Game itself is strongly reminiscent of Managerial Games from the 90s, which is likely to go down less well with younger Zockers, WiSim veterans certainly won't put it off.
In GearCity you can take a Global Corporation With all its Brands from scratch to The Top.
Set up Branches around the World and adapt his Car to the Reginalen Needs and Income.
Important for The Choice Of location are Specialist Skills of the resident Workers, their Wage Level and the Corporate taxes to be paid. In Addition, there are also special Events in The Game, such as the 2 major Wars in Europe, the Stock market crash in the U.S.A. or other contemporary events.
Unfortunately, I have not experienced these even in the Game before as I have all too much Fun in Early Acces games but like to support them with my purchase.
The Game has good Ideas and wants to become a complex WiSim in the old Stalk, but until then, despite the already possible Playability, many more Months will go into the Country.
If you want to support the Project, you should buy it, the Rest will pack it on the Wish List.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review Summary: A great Game for Lovers of old-fashioned Economic Simulation. For everyone else, probably not.
-----------------------------------------------In GearCity, you can take care of all the Details about the Design, Production and Distribution of your Vehicles. Multiple Automation and Assistants can support you and just as a Beginner you should leave some Areas such as Wages and Staff to the AI so as not to completely overcharge yourself. After mastering the Basics, there is still a lot to learn and a Lot of Screws to Rotate to control your Company. So You should bring some Time ...
The Developer is very active in the Forum and responds quickly to Questions and Problems. In addition, he posts a Progress Report every few Days and keeps a Roadmap up-to-date on what is planned for the next Versions and has so far implemented it well. A few new Features will be added by the time they are released and of course some Time still needs to be invested in Balancing and Bugfixing, but it already offers a Variety of Possibilities and is easily playable. As the biggest Weakness, I see the Interface at the moment, which is sometimes very cumbersome. But it will probably be screwed as soon as all Features are implemented.
You should bring useful English Skills to understand the Help To the various Settings, as a Translation is not planned for the final Version and it will probably take at least another Year.
If you are passionate about Games with the Charm of a Spreadsheet, you should definitely try out the Demo and form a Judgement. Everyone else is welcome to be surprised at us:-)