Average Playtime: 1 hour

Automobile Tycoon

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Basic gameplay:Automobile Tycoon is a simulator of a car manufacturing company where you develop, produce and sell cars. The game is turn based and covers a period of automotive history between 1905 and 2020.Mechanics:
- turn based
- relatively fast paced (1 turn = 1 quarter, so the game does not drag on)
- gameplay ranges from 1905 to 2020 with historical events like world wars, economic crises and inflation (can be disabled if desired)
- various starting dates (1905,1920,1948,1960,1980)
- various car types (sedan, pickup, cabriolet, minicar, etc) new ones unlocked depending on yearCore design goals:
1. Focus on running a car company (it's a tycoon not a car designer simulator)
The game is about three primary activities a car manufacturing company need to undertake: developing a car, producing a car and selling a car. I tied to balance all those aspects without making any single one dominant. First your engineers research parts and develop a car then you set up, modernize and expand your factory and next you decide on distribution and marketing. All these are accompanied by secondary activities like paying taxes, taking bank loans and so on.

2. Fast paced (simulated 100 years of automotive history in mere 400 turns)
I tried to make it so the game does not drag on. Each turn represents one quarter, so it goes relatively fast without slowdowns. If you add to it historical events (world wars, economic crises) then you need to adapt your strategy quite often.
Also I used mechanics to reduce the need of micromangement and tried to make a convenient to use interface which allows you to execute your strategic decisions swiftly.

3. Streamlined gameflow
While the player is allowed to produce everything there is an incentive to stick to a limited line of models, so you don't need to deal with tons of micromanagement if you want to play optimally. Interface has options to quickly execute your strategic priorities, for example if you want to quickly boost your production you can enable "work overtime" option which makes you pay significantly higher wages for a modest boost of production. Especially introducing new models is streamlined, you just need to enter the model price once and set up region wide optional discounts, no need to check tons of identical boxes and setting every single time.To people who played my other games (Stellar Monarch, Lords, Europe1300, etc)Similarities:
* as usual, I will cut down micromanagement, not to the extend of Stellar Monarch of course, but still I will try to remove things that take too much of your time without presenting interesting decisions
* focus on a few core mechanics and making everything consistent
* stable bug free executable that works on very low spec machines and don't use up much HDD space
* clear and easy to use interface
* regular updates, swift bug fixes

* this game will be easier to understand :) Fortunatelly, running a car manufacturing company is much more strightforward than running an interstellar empire, so I can use more familiar mechanics while implementing the more complex ones deeper inside the game.
* probably the game will be localized to several languages
* Steam Trading Cards should be available earlier than in Stellar Monarch (immediatelly upon release probably)
Silver Lemur Games
Silver Lemur Games
Age rating
Not rated

System requirements for PC

  • OS: Win XP or better
  • Graphics: Screen resolution minimum 1024x768.
  • Additional Notes: The game should run on almost any hardware, even outdated one. In case of problems run "safe" mode version.
  • OS: Win XP or better
  • Graphics: Any non integrated card should be perfect.
  • Additional Notes: In case of problems run "safe" mode version.
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Last Modified: Aug 28, 2019

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Automobile Tycoon reviews and comments

Translated by
Microsoft from Deutsch
Product received for free Early Access Review Automobile Tycoon Is a turn-based Economic Simulation (currently EA). But reduced To the essentials in a nice Comic Style and entertaining Music. Pro:-Nette Graphics-entertaining Music-different Productable vehicles (Pick-Up, Limousine, etc.)-various improvements explored-influences through War, etc-different Settings to start The game Contra:-Not very extensive (yet some Hours Of Play fun)-No Extensive Tutorial-No stock market-Some "hidden" menus that can only be called by cumbersome clicking. All in all, An entertaining Game for a few Hours. Recommended In the Sale.
Translated by
Microsoft from Deutsch
Product received For free Early Access Review Minimalist car manufacturer simulation, which is more limited to the "Big Picture," rather than going into all too much Detail. I don't know what it looked like before version 0.2, seemingly come hence the bad Reviews ... I have to say I've had my Fun so far. Various Start options (Difficulty, Start Date, political Events) However, and this may be the Sticking point For some, it is not a Game in which you play the huge, detailed "Campaign," but rather short to medium-length runs around then on End by the High Score, which is to be thrown out to Be animated to play (or High Score cracking). If you feel Like looking at the Whole thing in Picture and Sound, you are cordially invited to the Channel with me. https://youtu.be/5D971QWB5rI Also Thank the Developer Chris Kozmik for providing me with the Key for my Channel!
Translated by
Microsoft from Deutsch
Early Access Review BETA Review Anyone who liked Rüsselsheim, that there has been for a long time for free download, with pre-configured DOS box (so that it also runs on Win7+ Computers), this Game will also like. Unlike overloaded and often barely Playable Competitors, this manageable Game comes with manageable Options and can be learned quickly even for Beginners. However, that doesn't mean it doesn't also offer neat challenges to old Hands of the Genre, depending on Settings. However, the official Price is well over a Third TOO high at EUR 14.99. After all, you currently get just UNDER 70MB of small Download. Regotten to the Developer's upcoming Updates would be:-Selection Menu for Features in model development-Already during Model Development a Hint of which category (mass, middle or Luxury class) the Vehicle belongs to. This Point is currently quite opaque, but it is very helpful in setting the Price. My Conclusion: Playable beta version should not leave out the Fans of old car tycoon games.
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