Average Playtime: 1 hour

Catch the Thief, If you can!

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Inspired by the classics like Atari’s Keystone Kapers, chase thieves around the town and THROUGH TIME!
You choose between 8 playable characters, 2 in each game time, present, wild west, medieval and future.

Crime is on the loose and you’re the only one who can stop it. Show no mercy to this vile thief that’s terrorizing the town, and chase him and his gang through different time eras.

Use different weapons and tactics in different eras. Customize your character and find unexpected ways to fight crime.

Tired of always playing the good guy? Well, look no further. It’s time to become the thief! In this game mode, you’ll have to come up with the craziest plans to escape the jail and get back to your life of crimes. I mean, look at all that money and jewels just sitting there, someone’s got to do something about this!

Classic Split Screen action, gather your friends for frantic 4 Player fun!
Initially, 4 Types of game mode, Battle (Cops vs Thieves), Catch the Money, Find the Exit, Deathmatch.
Release date
Star Game Studios
Star Game Studios
Age rating
Not rated

System requirements for PC

  • OS: Windows 7 / 8.1 / 10 (32/64-bit)
  • Processor: Intel CPU or AMD CPU DualCore
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce / AMD Radeon
  • DirectX: Version 10
  • Storage: 5 GB available space
  • OS: Windows 7 / 8.1 / 10 (32/64-bit)
  • Processor: Intel CPU or AMD CPU DualCore
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce / AMD Radeon
  • DirectX: Version 10
  • Storage: 5 GB available space
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Last Modified: Aug 28, 2019

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Catch the Thief, If you can! reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review (A detailed Impression of the Game can be found in the following Video: Catch the Thief, If you can!-If X isn't X enough (Does that Matter what?) A little Jump & Run where, as a Police officer, you have to chase after a Thief, jumping over all sorts of dangerous Things like open Gulli lids, squirming fire Hydrants and Bear Traps. At first Glance, it Seems quite nice, but is still quite unfinished at the Time of this Review. Sure, the Game is still in Early Access, so I can forgive it for the problems with the Frame rate, the occasional Crashes and small Bugs. If the Game tells me, though, that I have to press X to catch the Thief, and I clash head-on with the Thief, press X and he just runs past me, then for me the Pain Threshold is exceeded even in Early Access. In fact, it's mostly the case that I have to hammer at least three times on X until the Game responds. Such basic Things should really work better, especially since the Game has not only been in early access since yesterday, but has been in Early Access for about eight Months. But all right, such Mistakes could still be ironed out until the final Release. But The Game also seems to me to be fundamentally not entirely thought out. You chase the Thief in small But open levels, so you can move freely. The Thief, however, always seems to take the same Path. At least he did that in the couple of Levels I played. That is, once you have explored your Path, you can simply wait in a corresponding Place for it to pass, and then detain it. Provided, of course, the Game responds to pressing the X button. I also found the Missions that are quite bad to be the Missions in which the Game principle is reversed and you have to escape from a Police Station as a Thief. The Police Station is a Maze and you have no Idea which way to go. Whether you Succeed in the first few Attempts is therefore pure Coincidence. After several failures, one gradually learns the Level by heart, but also the Policemen seem to spawn randomly in these Levels, so that one still needs Luck. Once, even a Policeman stormed towards me right at the Start of the Level before I could even move my own Character (can be seen in the video linked above towards the End). But even without such Mistakes, I have found these Levels frustrating and boring. Overall, therefore, I cannot recommend Catch the Thief, despite the low Price. The developer may still correct the many small Bugs until the Release, but I dare doubt that this also applies to the big Problems anchored in the Game principle. The Game is simply not more than an Hour of Fun. At least that's how I was.
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