Average Playtime: 4 hours

Children of Morta

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About

The Bergson family has watched over Mount Morta for generations as the guardians of the mystical mountain. They now face their most dangerous trial as a family. Corruption has spread, morphing the once peaceful mountain into a violent and monster infested nightmare.
Experience what it means to be in a family of heroes. Take part in their journey, their struggles, and their victories! Witness a love for eachother unmatched by even the gods themselves. Fight through hordes of monsters unimaginable as you explore a mountain constantly in flux. Gorgeous and breathtaking procedurally generated dungeons guarantee a unique experience every time you leave the safety of the Bergson’s house in pursuit of the truth behind the Corruption.
Key Features:
6 Playable Characters
John, Mark, Linda, Joey, Kevin, and Lucy are all prepped and ready for the forthcoming fray. Discover each family member’s unique fighting style and delve into their personalities and past.
Procedurally Generated World
Every forest, dungeon, or temple you explore and skirmish through is procedurally to guarantee a unique experience every play through.
Mountain of Mystery
Delve into the mountain and discover the mystical world of Morta. Unearth why the Corruption has come to this seemly peaceful mountain. Find lore scattered about giving glimpses into the lives of the mountain’s residents.
Pixel Art to A New Level
A combination of hand painted pixel art and frame by frame animations partnered with modern lighting techniques come to life to create the beautifully dangerous world of Mount Morta.

Metascore
80
Release date
Developer
Dead Mage
Publisher
11 bit studios, Dead Mage
Age rating
13+ Teen
Website
http://www.childrenofmorta.com/

System requirements for Nintendo Switch

System requirements for Linux

System requirements for PC

Minimum:
  • OS: Windows XP and up
  • Processor: Intel Core Duo or faster
  • Memory: 1 GB RAM
  • Graphics: Dedicated video card recommended
  • Storage: 900 MB available space

System requirements for Xbox One

System requirements for macOS

Minimum:
  • OS: OS 10.6+
  • Processor: 2.8 GHZ Intel Core 2 Duo or better
  • Memory: 1 GB RAM
  • Graphics: Dedicated video card recommended
  • Storage: 900 MB available space

System requirements for PlayStation 4

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Last Modified: Mar 28, 2024

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629,426 items
1.36%
Child of Morta
Obtain all other trophies
4.59%
Scavenger
Bring back 15 souvenirs from the dungeons.
6.99%
No More Secrets
Find 10 secrets.
7.70%
Omnes pro Uno
Unlock all family traits.
8.62%
Ferocity Shut Down
Kill 250 ferocious enemies.
view all achievements
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Children of Morta - announcement gameplay trailer
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Children of Morta reviews and comments

Journal Style Review:

I love the narrator. Really added to the opening cutscene.

I’m digging it. The story has been interesting. The presentation looks nice. The characters have been different enough to start. The rate of progression has made every run feel like it has a better chance than the next. Definitely glad I gave this game a go before it leaves gamepass. 

This game is great. Enemies are repetitive but the combat feels good and it’s challenging so I havnt been too concerned about the minimal enemy variety. The builds are decent although it’s more about the long term upgrades. The story, narrator and art style is great.

Beat it. The story was a bit lame at end but overall I enjoyed the story and atmosphere. The game length was reasonable. It didn’t overstay its welcome. Fun indie game. 

Final Score: B+
Played this as couch co-op with my partner and would probably say that's where it's strength lies. I'm not overly keen on 'rogue-lite' games in general as I find them overly punishing and repetitive but this one worked well with the elements that it included. 
Being able to pair up as a variety of characters with different playstyles meant the grind wasn't that bad! The drips of story in between, the world progression and unlockables kept it interesting. And I really liked that you got stronger as a family if you levelled up all the characters. This encouraged us to get better at playing characters we may have overlooked at first. 

I do think the game wouldn't have been as fun had I been playing it alone so would recommend pairing up with someone to play if you can. 
The art style and messages in the game are beautiful and even though I played this using Gamepass I did end up purchasing the animal DLC. After watching the trailer for it I couldn't resist and it made the XP/Morv gaining in the latter portion of the game a lot easier tbh.
«Constantly dying and enjoy it»
«Better with friends»
Children of Morta is overly ambitious. It has all the makings of a great game, but none of them are executed particularly well. At a discount, it can make for some fun afternoons, but overall it's a deeply flawed experience. Co-op may solve some of these issues, but I played the entire thing solo.

Upon booting up, the controls were the first thing I noticed. Playing with a controller feels imprecise, but switching to mouse and keyboard felt way better. The dreadfully slow UI made the issue worse. There's far too much downtime waiting for long animations and slow camera movement to finish.

Children of Morta appears to borrow heavily from games like Binding of Isaac, with and item room and shop on each floor, consumables, activated items, passive items, unlockable chests, several different characters, and so on. Unfortunately, the itemization is actually terrible. Most items are garbage with very little impact, and the few that aren't are way too powerful. You got so few items per run (2-4 floors) that you never fully realize the power fantasies present in other games of the genre.

The game features an RPG-like skill tree for each of the playable family members. When playing co-op, I'm sure that they all have their role, but played solo, there's a couple obviously more powerful characters. The RPG system also forces you to "grind" the same early levels until you're powerful enough to continue. The permanent upgrades are just straight stat boosts (movement speed, attack power, health, crit), and are pretty much mandatory.

There's some decent boss fights, beautiful sprite work, and a story too pretentious for its own good. The last act is missing some polish (some walls are missing collision and can be walked through), but at least the game constantly provides the player with something nice to look at.

At a discount or with a friend, Children of Morta can be a good buy. Otherwise, your time is better spent elsewhere.
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Listen, the game is not bad by any means. The story is interesting, the visuals are unique and delightful, and the gameplay itself keeps you engaged and entertained. My major setback with this game is how POORLY OPTIMIZED it is on Switch. If you play more than 1 or 2 hours, or even if there are more than 20 enemies on screen at the same time, the game just gives up. The frame rate drops horribly, and the audio glitches and starts to overlap, repeat, and scratch. I have no idea how the ending of the game sounds because during the final battle it glitched and all I could hear was bonks and clanks from the weapons on repeat even during the end credits.

I finished it because I had already invested a lot of time on it, and I didn't want to quit before reaching the ending. But believe me when I say, will never open this game again, unless they release a patch or fix. Delightful game, but nearly unplayable (on Switch at least).
Favorite Thing: Really fun roguelite with enough progression and story to keep me interested. It's also simple enough for novice gamers.
Least Favorite Thing: Weak ending, story-wise. They threw out the entire reason why the Mountain King and Rea split.

Playtime: ~ 16h
Date Completed: 2020-03-24
Enjoyment: 8/10
Recommendation: There's something to enjoy even for those of us that don't like rouge-likes.
Wonderful Diablo-esque game with elements from Dead Cells. Takes all my favourite gameplay moves from World of Warcraft, i.e. shadowstep rogue, and puts it into a pixellated package. Awesome pixel art. The game has a novel skill system that takes the sting out of the grind normally associated with roguelites. The only downside is that it comes to and end eventually without any real endgame.
«Just one more turn»
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