Average Playtime: 7 hours

Clockwork Empires

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Take on the role of a Colonial Bureaucrat sent forth by the Clockwork Empire to build a Frontier Colony. Design buildings and their contents from the ground-up to feed the Ravenous Maw of Industry, manage the uniquely unruly population, and make Important Decisions when the Occult Investigator shows up for a surprise inspection. It's up to you to ensure the success of a Frontier Colony populated by ambitious overseers, brave soldiers, and oppressed labourers who work and live in workshops, mines, scientific laboratories, lavishly decorated houses, farms, chapels, pubs, and more!

But be wary - every colonist is a unique simulated individual with their own personality, motivation, secrets, and peculiar desires which must be satisfied lest they invite Terrible Consequences ranging from occult rituals to delicious cannibalism.

  • Colonists are simulated with individual personalities, memories, and will be happy or miserable depending on your management.
  • Free-form building: Design your own floorplans & arrange machines, furniture, and decorations as you see fit. (Or stuff everyone into dire bunkhouses.)
  • Mine ore, chop trees, farm cabbage, brew beer, tin weird caviar and try to keep your people from eating one another!
  • Beware weird horrible things: Menacing Fishpeople, cults, cannibalism, and more await your colonists.
Release date
Gaslamp Games, Inc.
Gaslamp Games, Inc.
Age rating
Not rated

System requirements for macOS

  • OS: OS X 10.9 ("Mavericks") or above
  • Processor: 2013 Generation Macbook Pro or iMac or Mac Pro
  • Memory: 8 GB RAM
  • Graphics: We're still trying to figure this out. Stay tuned.
  • OS: OS X 10.... what number *is* Yosemite anyway?
  • Processor: 2014 Generation Macbook Pro or iMac or Mac Pro
  • Memory: 16 GB RAM
  • Graphics: NVIDIA or AMD Integrated Graphics Parts
  • Additional Notes: Note: some GeForce cards (700m series) are currently experiencing peculiar slowdowns. We are trying to figure this out. Stay tuned!

System requirements for PC

  • OS: Windows 7, Operating System of The Lower Classes
  • Processor: Intel i5 Processor or Equivalent ("The Little Scrapper" model)
  • Memory: 4 GB RAM
  • Graphics: NVIDIA or AMD card capable of supporting OpenGL 3.2 Core or Above. INTEL HD3000 AND HD4000 GRAPHICS CARDS ARE NOT SUPPORTED.
  • DirectX: Version 9.0
  • Storage: 4 GB available space
  • Sound Card: Lord Palmerstoke's Sound-Reproducing "Old-Timey" Wax Cylinder Driver
  • Additional Notes: INTEL HD3000 AND HD4000 GRAPHICS CARDS ARE NOT SUPPORTED. The Ministry for Video Game Drivers would like to remind you: true Patriots of the Empire always install their latest Graphics Card Drivers before Enjoying A Bracing Video Game, lest the Blackness Consume Us All.
  • OS: Windows 7, 64-Bit Version (By Appointment to Her Majesty)
  • Processor: Intel i7 or above, fashioned of Stout Empire Tin and Burnished of Solid Pewter
  • Memory: 8 GB RAM
  • Graphics: A Big, Shiny NVIDIA or AMD Graphics Card With Lots of Fans Stuck to It. (Remember: More Fans Means More Steampunk!)
  • DirectX: Version 9.0
  • Network: Broadband Internet connection
  • Storage: 8 GB available space
  • Sound Card: "His Masters' Voice" Novorusian All-Wailing Gramaphone Module and Borscht Dispensary
  • Additional Notes: The Ministry for Growth and Monitoring encourages you to buy a Really Big Monitor.
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Last Modified: Aug 28, 2019

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Halt! Halt! Halt! Halt! Halt!
Survive an Occult Investigation with no findings.
The Feast Of Roanoke
Have an act of cannibalism performed in your colony.
Colonial Bureaucrat's Guide To Colonization
Complete the entire tutorial like an upstanding Bureaucrat of the Empire would.
The Black Monolith
view all achievements
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Clockwork Empires reviews and comments

Translated by
Microsoft from Deutsch
I originally played the Game in offline mode (Time doesn't seem on Steam) in Early Access. At the Time, I saw extreme Potential. In The meantime, Clockwork Empires is no longer in Early Access and that's why I tried the Game again and revised my Review accordingly. Conclusion: The Game may no longer be in Early Access, but it still plays like this. There can be no much more that can have been done. One has probably only changed the Classification. First, To the Game itself: It's a typical City Builder, with the Difference that you can't control the characters available to you, but own Working Groups that can be assigned specific Tasks at a time. There are two different Types of Work That are needed for these Groups. Each Group must be led by an Overseer. These virtually ensure that the second Group, the Workers, does the Job. This is an interesting new Concept, because the Workers do the Work and therefore have to be lured, but without new Overseers nothing goes further in the Projects and these Are already a little more difficult to attract. However, it can cause you problems if the Overseer is not happy or dies, because then his whole Group no longer works. Sometimes it can take a bit for a new Overseer to follow suit, even if you had Room for him in the Colony. The individual Residents all have specific Skills, Likes and Dislikes that are supposed to affect the course of The Game. So far, this has had the following effect for me: Some perform Rituals, beat each other or stomp around discontentedly on the Ground and no longer work. Critical Points: Unfortunately, the Points I criticized in Early Access at The time were no longer improved. I have not been watching progress closely and therefore cannot say what exactly else has been done, but the Things that have bothered me are unfortunately still in place. I'm a bit disappointed with That. The real Problems include:-the somewhat limited Possibilities (for example, there are many Lakes or Sea, you can not fish). -the Menu is not very sophisticated; The Storage Levels are sorted out in a cluttered way, you can't edit them, name them or just delete them. When I find my latest Game Score, I never find it at the top or bottom, but mostly at Position 3, because the Automatic Memory levels are listed first. This could have been made more beautiful and clear. -For a Game that is no longer early Access, the Game crashes far too often. It's not reproducible yet for me, causing the Crash. -There are now 2 Speeds compared to the one Speed that exists in Early Access. Here, too, however, you should bring some Time and Patience, as you might expect with such a Type Of Game. In addition, you should not run the Game too long while you do something else, otherwise you will miss the Events that take place again and again (the same often in a row) and where you can make Decisions. -the Events are unfortunately quite repetitive. -The Tutorials are, in my Opinion, suboptimal. The Beginning of the Game is still explained, but then you are left alone pretty quickly and, despite in-game-wiki, has no Idea why what doesn't work. Because Of that, I finally checked why something didn't work. That must probably be the case in order for the Game to appear somehow demanding. -There is no Story, no real Opponents (occasionally Bandits and enemy Troops), but no Campaign to guide you through multiple Areas and Tasks. Each Game changes only by the Environmental Conditions and the Degree of difficulty is determined by its own Stupidity. I'm still learning, but honestly I don't know if I'm going to keep investing the Time. -The Control through the individual Menus is suboptimal. Everywhere you can only get out with Escape. The Graphic Style is appealing and the Lyrics are funny. That's a big Plus. If you like building Games and need something New, I can recommend Clockwork Empires with Caveat, but there are definitely better games of this Kind. So I would only access at a Sale, mainly because the Game is still expandable and I don't know if there's anything else being done.
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