Average Playtime: 5 hours

Close Combat - Gateway to Caen

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Close Combat: Gateway to Caen is the latest release in the critically-acclaimed Close Combat series, and the final release of the current game engine. Gateway to Caen focuses on the largest, concentrated British offensive since the Normandy landings in an attempt to penetrate the German lines west of Caen and cross the Odon River to get the stalled advance moving again.

With Close Combat: Gateway to Caen you can play at the strategic and tactical level, putting yourself in the boots of both the generals and the platoon commanders. You can move or combine your battlegroups on the strategic level and decide the outcome of battles on the tactical level. You will command squads in close combat situations, using small arms, mortars, machine guns, armored cars, and tanks to triumph against the enemy. You command artillery and mortar barrages and even air strikes. You will get to know individual solders, platoons, battalions, and the larger brigades and battle groups which they comprise.

Players can experience the desperate situation of the outnumbered, but well-armed Panzergrenadiers, or the daunting offensive mission of the fully-supported British infantry advancing across the treacherous Odon Valley. At your command are Churchill, Cromwell, Firefly, Sherman, Stuart tanks and more. Panther, Tiger, Stug, and Mk.IV tanks will arrive to support German Panzergrenadiers as they try to hold the line against a concerted British attack.

The historic scope of Operation Epsom is captured in single battles, operations, and the grand campaign. The strategic battlefield offers over two dozen individual battlefields with over three dozen accurately portrayed German and British battle groups. British infantry regimental history is reflected in name among the various battalions. You can deploy your battalions as they actually fought in the struggle for the Odon. The game includes all new maps and a range of upgraded effects.

The Setting
With the success of the Allied landings at Normandy and their domination of air and sea, expectations were high that the momentum would continue on land. It was not to be so. Though initially surprised and overwhelmed, the German Army quickly recovered, mobilized, and, counterattacked. Field Marshal Rommel formed a capable defense in Normandy that made the Allied advance costly. Superior Allied artillery and air power failed to crack the German lines. Though the Norman City of Caen was originally a British D-Day objective, its capture would elude and frustrate Montgomery’s 21st Army for weeks to come. Operation Epsom was Field Marshall Montgomery’s first concentrated attempt to go around the city and the Odon River, and break through the strengthening German bulwark. The newly-arrived British VIII Corps, supported by 700 guns of the Royal Artillery made a go of it along a four-mile front between Rauray and Carpiquet. Defending that front was the infamous 12th SS Panzer Division. Though reduced by weeks of heavy fighting they remained a potent and experienced foe. The Germans had offensive plans too, but the British struck first, and the 2nd SS Panzer Corps, the last of Germany’s offensive reserves in Normandy, was instead committed to stopping the British breakthrough along the Odon. Can you, as Montgomery and his commanders, re-chart the course of the Normandy campaign and prevail against Germany’s SS Panzer divisions? Can you as the Germans, once again stop Montgomery, or eclipse history and push the British back entirely?Features
  • Completely revised graphics that elevate battle effects, units, and maps to a new, detailed level in the Close Combat Series.
  • Thirty new battlefield maps accurately reflect the Odon Valley west of Caen, France.
  • 65 vehicles, 36 infantry units, 77 weapons.
  • New vehicles and guns including Churchill, Cromwell, M-10 Achilles, and Firefly tanks; 17-pdr AT guns, Loyd Carriers, and more.
  • Improved graphics and effects and new soldier voices.
  • Revised terrain files that represent the specific conditions of the Odon battlefield: tall cornfields and hindered, muddy movement during rainy weather.
  • New features including Rolling barrages and dug-in/camouflaged tanks and anti-tank guns.
  • Historic regimental names and battalion organization.
  • Mount troops or guns on vehicles.
  • Integrated multi-player lobby and match-making forums.
  • Enhanced Scenario Editor - Create your own "what if" Scenarios.
Platforms
Release date
Developer
Slitherine Software
Publisher
Slitherine, Matrix Games
Age rating
Not rated
Website
http://www.matrixgames.com/products/506/details/Close.Combat.-.Gateway.to.Caen

System requirements for PC

7 / 8 / 10
Processor: 1.5GHz+
Memory: 2 GB RAM
Graphics: 512MB
DirectX: Version 9.0
Storage: 3 GB available space
Mouse, Keyboard
Additional Notes: DirectX 9 compatible and capable of 1024 x 768 resolution or higher
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Last Modified: Aug 28, 2019

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Close Combat - Gateway to Caen reviews and comments

Translated by
Microsoft from Deutsch
Nothing for a graphics-infatuated Real-time fan who can't do without Basic Construction. A Game for People who don't care about the Graphics, who stand on inner Values, For Hardcore Strategists. It all starts on the Strategy Map, where you move your Units, assign Arty and Airstrikes. Whoever plays around here without long-term Planning has already lost. After the Move on the Strategy Map, the resulting Battles are dealt with one after the other on the tactical Maps. Before the individual Battles, one assembles his Units from a Pool, no longer individually as before, but entire Companies. Grenadiers and Pioneers can no longer be mixed, Snipers, Tank Trap Squads, etc. are automatically included in the Package, depending on the unit chosen. Here it is important to orient oneself to the Opponent and the Requirements of the Card, Sometimes withdrawal is the best Option. Troop Parts retain their played Values and Stats, Losses are slowly being replaces (in the Pool). On the tactical Map, it runs in adjustable real Time. OK, I have to admit, the AI is not the cleverest, mostly the Ambushes don't work as planned, but ... It's still fun. No Game for the general Public. The Predecessors I played for hundreds of Hours, tried everything possible, it's no different here. I highly Recommend that interested parties read the Guide stored at Steam!!!
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Translated by
Microsoft from Deutsch
Successful new Part of the Series, with beautiful Innovations. The last CC part I played was Battle of the Bulge, which is why the Engine is also new to me, which is used in this Part. The new Smoke effects and Explosions can really be seen, combined with the Sounds really impressive. Also the Subtleties that have been added, Such as Night fights, mobile Infantry and Guns (I only asked me what the Opel Blitz Is good for, but you can actually let your Infantry sit up, or attach Guns) Beacon and many other Trifles Round up the latest Offshoot of the Series, one or the other I'm really amazed at. Also one has sat down again on the Strategy Map, so now also direct Artillery can be ordered Attacks, Companies can be put together or at least placed together in a Combat Area in order to switch to the other Company if Necessary to the current To leave fighting Resting. A Big Minus point for me, however, is the Huge Distance from which one now looks at the Game, especially At the Beginning very much in need of Habituation and can sometimes lead to Eye Pain. Here it would have been right for me if one Had installed at least one stage, which is a little closer to the Game as with the Predecessors. All in all, the New Part of the Series is really Fun and has gradually become a good Strategy game like you're used to from the CC series. However, I would say it is only partially recommended for Non-connoisseurs of the Series, especially at this Price. If it's on Offer for €20 or similar but every strategy friend should at least take a Look at it.
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