Average Playtime: 19 hours

Close Combat - Panthers in the Fog

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Close Combat: Panthers in the Fog details the desperate German counter-attack at Mortain, the last chance of the Wehrmacht to stave off defeat in Normandy.

Can you match the tenacity of the American defenders of Hill 314? Or can you succeed where the Panzers failed, driving through to the sea and changing history?

Play single battles, linked operations, or even the Grand campaign simulating all six crucial days of fighting. With 35 linked battlefields and historically accurate formations and units, strategic choices are as important as tactical prowess. New features of long-range interdiction, strategic high ground and adverse weather conditions bring an insight into the challenges faced by those who commanded both sides in this pivotal WW2 battle.

Command your forces on the strategic level, issuing orders to battalion or regimental-sized units to attack or defend, and allocate air or artillery support. Then fight out the resulting engagements in a highly-detailed, real-time simulation of World War II tactical combat. The results of the tactical battle determine who controls each area, and where they can move at the strategic level.

For the Allies the Normandy landings of June were followed by two months of hard fighting in difficult terrain against a tenacious German defense. But in late July the U.S. Army’s Operation Cobra has finally created a decisive breach in the weakened German line. Patton’s 3rd Army races through the opening along the western coast of France and into the clear, driving for the Brittany Ports. Faced with the choice between retreat and last-ditch counter-attack, the Germans struggle to assemble a panzer force for one more charge. Can the Germans move quickly enough to overcome a desperate situation, push through to Avranches on the French coast, and cut off Patton’s racing spearheads? Or will the thinly stretched Americans troops screening Patton’s flank be able to hold out, regroup, and hold the vital lifeline open?

FEATURES
  • Completely redone and revitalized 32-bit graphics give the game an all-new look and feel.
  • Issues orders to your major units on a strategic level, and then fight each engagement at the tactical level.
  • Accurately depicts World War II tactical warfare and its challenges in real-time.
  • Proven psychological model influences the behavior of your men in combat.
  • Each individual soldier may tire, gain experience, and gain or lose morale after every battle. Manage your forces and preserve your veteran soldiers to field the most effective force possible.
  • Includes a wide variety of historical squads, weapons, vehicles, aircraft, and artillery.
  • Mount troops or guns on vehicles during tactical battles.
  • Accurate and realistic equipment modeling.
  • Weather conditions, including night and fog influence the battle at all levels.
  • Use strategic-level air and artillery interdiction to block or slow the movement of enemy forces.
  • Call in close air support, mortar support, and indirect fire support at the tactical level.
  • Integrated multi-player lobby and match-making forums.
  • Enhanced Scenario Editor - Create your own "what if" Scenarios.
  • A host of adjustable game settings including speed scroll speed, sound volume, and UI layout.
  • Enhanced to run well on modern DirectX systems
  • Enjoy the huge variety of modifications available from the Close Combat Community providing years of additional gaming pleasure.
Platforms
Release date
Developer
Matrix Games
Publisher
Slitherine
Age rating
Not rated
Website
http://slitherine.com/games/cc_pitf

System requirements for PC

Minimum:
  • OS: Windows XP SP2+ / Vista / 7 / 8
  • Processor: 800 MHz CPU
  • Memory: 1 GB RAM
  • Graphics: 256MB Video RAM, DirectX 9 compatible and capable of 1024 x 768 resolution or higher.
  • DirectX: Version 9.0c
  • Storage: 3 GB available space
  • Sound Card: 16-bit DirectX 9 compatible sound card
  • Additional Notes: An Internet connection is required for 2-player head to head play.
Recommended:
  • OS: Windows XP SP2+ / Vista / 7 / 8
  • Processor: 1.5 GHz CPU
  • Memory: 2 MB RAM
  • Graphics: 512MB Video RAM, DirectX 9 compatible and capable of 1024 x 768 resolution or higher.
  • DirectX: Version 9.0c
  • Storage: 3 MB available space
  • Sound Card: 16-bit DirectX 9 compatible sound card
  • Additional Notes: An Internet connection is required for 2-player head to head play.
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Last Modified: Aug 28, 2019

Where to buy

Steam

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Sinkler

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Close Combat - Panthers in the Fog reviews and comments

Translated by
Microsoft from Deutsch
This Game is absolute Grits in Terms of Technique and Operator Work. Not that I don't know the old Games of the Series from the Picture. It's a Joke. The Storage System is a Joke because, what is that supposed to tell me when a Series was completely taken from the ' 90s with all the Nonsense. I want to Save ... You can, but he doesn't show you what you've already saved to maybe want to override it. You want to Load ... There is not even a current Order or Date of the Saves. What is this? The System itself is not bad if the Overview were not an absolute Disaster. There you want to be Tactical and somewhere it breaks down the Troupe and you have to pull the Nipple through the Flap first so you can move these "Pixels." From the too small View in the Area, I don't start at first. The large Overview is Ridiculous because it does not indicate any Defends in the Long run. A Game that can disassemble you in 5 Minutes, but can also inspire you at a Time. Yes, if it works. But it's felt of 10 Snaps once Luck when you create a targeted Experience. Ridiculous! I'm actually more fond of Games like this. But this is the Scrap for "Me" and therefore probably so much so rated by many others in general. It's not purposefully Tactical or Exciting, but Lotto with Soldiers. Folks, prefer To play Combat Mission. You have all that in Realism and Tactics. Mods in Graphics and Scenarios and Campaigns. The only Indication of Close combat's usable is the Map in the Strategy section. But that's not enough, which moves me to allow the Thing to hit my Nerves. And something else about the Series and its Publishers and developers. If you are already reading out the old Games of the Series New, in order to sell them again for almost 40 Euros and you wonder why no one buys this, except a few Shapes with a tank as a Bed in the Bedroom ... Then just remember that Stupidity must always be accepted by both Sides in order to sell a Mass for Stupid. My Recommendation. For under 5 Euros OK (I had it in the Bundle quite cheaply with me). For the Full Price an absolute Joke, because it just hasn't been improved where it would have been necessary so as not to leave your Nerves bare. What was good in the 90s can also please today. But then please also Improve And not just improve the Graphics. The great Dilemma Of Matrix Games, Slitherine and Co. You just don't understand what Time means and the Money doesn't grow on the Trees or fall from the Bucket's Butt. People remember that a Sale always goes down well if you can strike from 38 Euros to-50-75%. But at some point the Lollipops have also slipped and you notice it. Remember. If I offer a Golf at 20 years old for 10,000, only to consciously get 500 at the End, then no one comes at all, Gell ^ ^ and if you honestly ask for a 10er, then your Problem is exactly the Same. You end up selling for €2.50. So what is Columbus's Egg? Just does better than the Price is supposed to convey. Then you solve your Straitjacket. I know that this Part is an In-house Development and that this is an even greater Sign of poverty in Terms of Usability.
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