Average Playtime: 1 hour

Cold War

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Steal weapons. Improvise gadgets. Evade capture. Uncover the conspiracy.The Story:On the run and fighting for your life, you are freelance journalist Matt Carter. Twelve hours after arriving in Moscow for a routine story, you've been stripped of all possessions, beaten unconscious and thrown into the KGB's political prison. Caught in the midst of an international conspiracy that aims to control the U.S.S.R., you are now on your own behind the "Iron Curtain". Using only recovered weapons and improvised gadgets, you must now evade and eliminate special Soviet forces and defeat the conspiracy or risk being either killed or sent to a remote Siberian prison camp.Key Features:Spy on your enemies through walls with the powerful and deadly X-ray camera
Complete missions in multiple ways: Stealth or Brute Force - the choice is yours
Interactive non-linear world: Accomplish objectives in multiple ways - find hidden paths, combine in-game elements to create weapons and traps, or silently eliminate opponents
Explore authentic recreations of real Soviet locations including: Lenin's Mausoleum, Chernobyl, the Kremlin and the KGB's Lubyanka prison
Collect and combine objects to create useful and deadly gadgets. You never know when a screw or a dirty old rag will come in handy.

Release date
Mindware Studios
THQ Nordic
Age rating
Not rated

System requirements for PC

  • OS: Windows 98/ME/2000/XP/7/8 (x86 and x64)
  • Processor: 1.7 GHz CPU Processor
  • Memory: 384 MB RAM
  • Graphics: DirectX 9.0 compatible, NVIDIA GeForce 3 (NOT GeForce 4MX) / ATI Radeon 8500 or better with 64 MB Video memory card
  • DirectX: Version 9.0
  • Storage: 1 GB available space
  • Sound Card: DirectX 9.0c or better compatible sound card
  • OS: Windows 98/ME/2000/XP/7/8 (x86 and x64)
  • Processor: 2 GHz CPU Processor
  • Memory: 1 GB RAM
  • Graphics: DirectX 9.0 compatible with 256 MB VRAM (GeForce 4Ti or higher)
  • DirectX: Version 9.0
  • Storage: 1 GB available space
  • Sound Card: DirectX 9.0c or better compatible sound card
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Last Modified: Nov 25, 2023

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Cold War reviews and comments

Translated by
Microsoft from Russian
Why do you have to ship it? Because we are a ludi.. Kopippastim Splinter. And We're such a lohaha for this. Matthew Carter is truly a bad-luck guy. Not only that instead of an easy reportage, pulling on the Pulitzer, he was dragged into a large, leaving a smack of the blow with a dusty sack on the head of the adventure, so also struggling to brighten up his own joyless journey through the expanses (relative) of the. However, he really tries. Applause The rest is not so rosy. Having Read a short synopsis on the page of a steam, the flying lover of stealth-action, perhaps, it will be decided to think, that has got on a feast of Spirit, the enchanting parody on the spy fighters (like No One Lives Forever [ru.wikipedia.org], tense listens attentively in Every headband, every briefing, waiting for a joke, a coleness, at least a shallow sharpness.. Understanding comes minutes so through 20 mice. The Narrative is conducted "On serious thickets", and it is one of the Stones stomping the game. Talking. The Plot is boring, clicked, if desired, you can bet on the options for the development of events already closer to the end of the short prologue. Served by means of truly outstanding (in the worst sense of the word) comics. From the bottom of my heart I advise you to turn off the sound and press on the space bar, because the information expressed by the distorted drawn, deformed bolts is not worth it. However, the cut-scenes on the engine can please you, among other things, also condescending, endless chewing of goals and tactics of the player. Thank you Very much for your trust, gentlemen, I am always glad that you are so vigilant that I will be passing your game in the way you have conceived. There was No... However, severe stealth-ascetics not get used to the bushes of the plot abundance. As we all know, the pulp lies in the gameplay. We, the autistic admirers of Garreta and Co., do not feed bread, let them improvise, feel their own approach to the game world, interaction with it. It would be nice to have the location at least from time to time changed. And then it happens, you know, cut the circles on the mourning-quiet halls of Shedou-Moses (sorry for the stud, could not resist). I will also Add that the enemies are always pleased not just smart, but.. are personalities. Right Word, it is easy-a couple of dialogues, one note, and now the player willingly believes that he is opposed not stubborn silicon baldemons, and the living people who may be cut will be pathetic. And quite finally-the original trait.. Small, but capacious chip, allowing the player to declare with confidence that this very game-in any case not a product greedy to money marketers who tried to go on the popularity of Fischer [ru.wikipedia.org], Snake [ru.wikipedia.org] and the same with them. It's a go? It's like people.. For the eyes of the unpretentious-may be. The Cold war is being diligently used to try to use the scraps system of the first splinter-Sella. However, the scale of visibility is not very useful and interesting in the absence of dynamic light and the ability to play with it. Carter's Dexterity was also not brought-jumps are not for American reporters, it is a vestimo. Enemies are inadmissible dumb and as outrageous marks-however, and kill them at all is not sorry. Rare (one per level at best) dialogues of guards and Peestrians only and testify to their dullness and unfriendliness. The creators tried to Spin Out. And they did it deftly. Just Look, every second review tells us about "the Miracle camera ' Matthew-and really, can you remember at least one stealth shooter, where there would be a device that allows you to stun enemies and disable cameras? Yes, truly "innovative" fiction. Continued in comments
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