Average Playtime: 3 hours


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In 2013 the Central Europe (Ukraine, Kiev) witnessed a catastrophe. Everybody was mystified by its cause. What happened was beyond peoples comprehension. Somebody called it the collision of worlds or the stratification of two dimensions.
The major part of Ukraine turned into the zone of paranormal phenomena. Numbers of people were killed. Those who stayed alive and managed to leave the zone told improbable stories…the zone lived according to its own laws.
• Fierce battles Fight and defeat incredible bosses using spectacular and effective system of fast-action commands. Finish your enemies with style!
• Professionally choreographed moves There are various ways to deal with enemies at your disposal: dual-wielding swords, one- and two-handers, cluster weapon and a number of firearms. All moves are based on real-world fighting techniques and were captured using professional talent.
• Intriguing, immersive story A highly detailed world where every character has his own skeletons to hide and reasons to fight. Experience a number of unexpected plot twists leading to a surprising conclusion.

Release date
Buka Entertainment, MoonKang
Age rating
Not rated

System requirements for PC

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 or later
  • Processor: 2 GHz Processor
  • Memory: 2 GB RAM
  • Graphics: 1.5gb video card required to play. nVidia 320M, Radeon HD 2400, Intel HD 3000 or better
  • Storage: 1 GB available space
  • Requires a 64-bit processor and operating system
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Last Modified: Jan 29, 2021

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Collapse reviews and comments

Translated by
Microsoft from Russian
Not bad! Collapse-A representative of one of the last normal games around the domestic gambling. The Game is made on the territory of Ukraine! And, once, people at least tried to do something similar to popular Western projects. Now, Russian, (and especially Ukrainian) game development is completely dead! No One makes games like it was 10-15 years ago. ALL developers have moved to mobile platforms and continue to make non-serious games and the Brazuerny thrash. In 2008, we accepted it as our usual game, but only with the passage of time did people realize that it was really good, because years later did not come out anything solid. It was not a brazen stolen idea, there were their own, though certainly not without borrowings. The Action takes place in Kiev, the world in Postapkalipsise, a beautiful city half destroyed by cataclysms and war between different factions. The Local Council of Lords is subjected to complete destruction, and in the living remain only Roban-the main character on which and begin to roll all barrels. Gang Leaders are going to discuss the situation and are also being attacked. The Building explodes, we are blamed for all the troubles, now let's prove that you're not a jerk. As you understand the plot is absolutely second-rate. Moreover, very slowly going, the events are not enough, the essence-to find the culprits, and all. But There were conversations on the walkie-talkie, and very informative, in the best tradition of Metal gear. Of Course more modest, but sometimes it was possible to call friends and listen to conversations on various topics. It Looks and listens to it all even now unusual. What is there, starter, Renderennyj movie was 3 minutes, that for our games was in a wild. Design is generally a keyword for a project. The Ruined city of Post-Soviet times, filled with mercenaries and monsters. The Authors clearly wanted to make their so-called neo-Geo, it is visible in the design of characters, some buildings, weapons, etc. And they did it! I really perceived the game as a journey on the bones of a long reposed civilization. Yes and graphically looks great even by current standards, pleasant textures, decent detailing. Passed exactly a year ago and spent a good game night. Hours 7 is roughly what just sufficed for a nostalgic charge. The Local entourage awakened the stalker's impressions. Wandering around these ruined streets, plants caused similar impressions. Well, the developers have tried on the background: burnt cars, destroyed buildings, broken houses, garbage, bomjjatskie dens, dangerous doorways, etc. The Gameplay was divided into two types. Simple shooting levels, a camera behind the hero, a typical 3rd person shooter. A Little crooked, but generally shooting well. Well and sometimes it was necessary to wave on swords, it looked, of course, to put it mildly, and nothing about any slecherae of speech. But there were combos and a very interesting animation hero. Circling as if in a dance with the sword Ronan issued fatal blows. Shuternaya part is the most usual, though to hide in shelters it was necessary often, for health is demolished very quickly. A lot of enemies are arranged so that you could catch you sly somewhere behind. And the whole game can be divided into small stages, cleared the sector, but went on. Plus it's complicated. On Normal constantly it is necessary to load as there are new Poyanki: Snipers, mines, bosses after all. Still There were belated moments from which the hit projects of that time long ago got rid: saving of cartridges, superfluous complexity, first-aid kits and other. Also upset the end! The most Blunt boss, and before it on a head throw away just a bunch of mobs, as much vomiting begins. Well, the ending did not explain anything. In General, we received a very good game, which really could be proud of, and say: "Then they did as they could." There is one more beautiful thing – music. Quite unexpectedly, the Russian group NewTone wrote several divine tracks for the game, so far they are listening. List: Contabele, The Path feat IVA, Run, GotCha and my favorite Marrakech slam! Rated 7.5 + If You liked the review, subscribe to my Curi page where I constantly recommend a variety of games. Join the channel on YouTube, as well as join the group Vkontakte, there to publish notes about the game news and movies. All my reviews Channel YouTube Group Steam Group Vkontakte [vk.com]
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