Conquest of the Lands

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About

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I began this project, originally, as an exercise in procedural generation visualization. When this was done, I thought it would be interesting to see the generated land come to live: To see heroes travelling down the roads, conquering castles, visiting taverns and, of course, battling amongst themselves. So I've added this also.

I wouldn't call this a game, as there is no actual user interaction. The map is generated, and then the battle begins, and continues until one side is victorious. The algorithms are very straightforward and there is no complex intelligence in heroes' actions. Nonetheless, I think it is interesting to watch, so I'm publishing it here for those, also interested in procedural generation.

armies-and-castles@yandex.ru

* GitHub

* Twitter

Instructions:

Use settings.txt to change resolution and the graphics style. During the simulation, any button, other than escape, will generate a new map. Escape closes the program.

This program is written in C, using SDL for graphics.

This is the second version, which includes ASCII style graphics. The font is Courier Prime.

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armies and castles
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Last Modified: Nov 5, 2021

Where to buy

itch.io