Average Playtime: 4 hours

Corgi Warlock

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About

Xander's Corgi Arcade is a one man shop, started by a former PIXAR, Dreamworks, and Sony animator, who decided to take a break and work on his own games for a while. His super amazing corgi, Maia, was the inspiration for it.



Platforms
Release date
Developer
Xander's Corgi Arcade
Publisher
Xander's Corgi Arcade
Age rating
Not rated
Website
http://corgiwarlock.blogspot.com/

System requirements for PC

Minimum:
  • OS: Windows Vista
  • Processor: AMD or Intel Dual-Core at 2.0ghz or greater
  • Memory: 4 MB RAM
  • Graphics: Direct X 10 or greater
  • DirectX: Version 10
  • Storage: 133 MB available space
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Last Modified: Oct 10, 2023

Where to buy

Steam

Top contributors

Sinkler

1 edit
122

iBarin

1 edit
152
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Corgi Warlock reviews and comments

Translated by
Microsoft from Russian
A Simple platformer, in which we have to fling the fireballs, lightning and death rays into a variety of living creatures through the Warlock breed Korgi. Pros: + humor + funny graphics + different magic, which improves in the process of passing the game + a lot of bosses + a few levels of broken on the location + cards + Price Cons:-All very monotonous (run on the straight and Vmere mobs packs with the help of Of the primary spell, or something more, if hurry. Sometimes there are locations with vertical climbs, but extremely rare)-primitive music-monotonous mobs and bosses-the difficulty is only slightly increased in the process of passing, but the ELSI be neat can be without problems to pass without the deaths of 5 \ 10 PYSA: Principle for its price the game is not bad, and at first even integrable and amusing, but to the end begins to get bored, although considering how fast it passes, completely bored it I never managed to.
Translated by
Microsoft from French
The gameplay is not wonderful but works very well and gives a good feeling of power, we destroy the monsters per pack and sometimes the ground is literally littered with corpses, it is enjoyable! The combat mode between players is fun but without more, we quickly went around and seems to be just a bonus to enjoy after the campaign. The Coop is local and only with the controllers (because player 1 is controlled as much by the joystick 1 as the keyboard, so it does not change anything, if you have only one joystick you play alone) and in addition it is impossible to reconfigure the controllers (nor the keyboard). Besides there is no menu of options, too bad because some music I liked and the sounds are stronger, which makes you enjoy little... The artistic direction of the characters (NPC, heroes and enemies) is excellent, I would say it has one side Rayman and Castle Crashers, personally this is what attracted me first. It is a pity that the decorations are not as worked. The story is basic but fun to follow and some NPCs comments are nice especially those of the depressive Koala who serves as a merchant throughout the game. With three players, we finished the game in 2h20mn and then I made a solo part to gauge the difficulty and I was able to finish the game in 2h45mn without difficulty. However, the fact of already knowing the game at the outset helped me well. It's still easy and pretty bloat once we get the thing. My only regret is that the game is short, very short but excellent and in the way of a shank, I will offer it without hesitation to the players coming home, especially that you can play up to four! For more details, I advise you to read the opinion of Kitsune-Musume.
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