Cubeism (HyperText Coffee Pot submission for raisethegamejam)
About
'Cubism' is about the day in the life of a cube.
The initial concept was to create an experience from the point of view of somebody experiencing discrimination. As the game was not completed fully, this is not explored in great detail. However, there would have been an explanation at the end of each playthrough that would differ based on the choices a player had made, which would explain how important diversity is.
The aim of this concept was to give the player a first hand emotional experience of discrimination and how that can effect mental health and wellbeing. The narrative was taken from personal examples of team members. We al wish that we could've completed the game in time, but we're happy with what we have so far.
-- Team HyperText Coffee Pot